Player Matchup

Fafnir
Fafnir
IOperf
Fafnir
Level 81
God Stats
6W - 1L
1,740 SR
Queue Stats
43W - 15L
1,723 Elo+
Party 1
Hou Yi
Hou Yi
Nestie
Hou Yi
Level 149
God Stats
21W - 9L
1,728 SR
Queue Stats
366W - 185L
1,765 Elo+
Party 4
Neith
Neith
SkinlessRavioli
Neith
Level 109
God Stats
1W - 1L
1,397 SR
Queue Stats
86W - 62L
1,617 Elo+
Solo
Set
Set
Suisеi
Set
Level 11
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 1L
1,968 Elo+
Party 4
Ao Kuang
Ao Kuang
WheelchairDunk
Ao Kuang
Level 41
God Stats
2W - 0L
1,798 SR
Queue Stats
15W - 7L
1,755 Elo+
Party 1
Team Averages
Level 78
1,632 SR
1,765 Elo+

VS

Team Averages
Level 86
1,678 SR
1,627 Elo+
Thanatos
Thanatos
Cornsyrupmaxxing
Thanatos
Level 15
God Stats
3W - 1L
1,831 SR
Queue Stats
37W - 18L
1,649 Elo+
Party 3
Artio
Artio
MuffinKillua
Artio
Level 40
God Stats
6W - 10L
1,614 SR
Queue Stats
157W - 98L
1,648 Elo+
Party 2
Cthulhu
Cthulhu
Nadyi
Cthulhu
Level 87
God Stats
0W - 2L
1,507 SR
Queue Stats
212W - 145L
1,636 Elo+
Party 2
Heimdallr
Heimdallr
PB71
Heimdallr
Level 160
God Stats
7W - 7L
1,598 SR
Queue Stats
255W - 245L
1,549 Elo+
Solo
Merlin
Merlin
naime
Merlin
Level 129
God Stats
0W - 1L
1,838 SR
Queue Stats
149W - 97L
1,655 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
IOperf
Fafnir
11
1 / 1 / 8
7,841
560
4,239
10,266
8,879
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Hou Yi
Nestie
Hou Yi
15
8 / 2 / 3
9,297
664
11,561
6,893
2,425
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

15
2 / 0 / 2
8,559
611
4,452
6,205
2,227
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Set
15
7 / 2 / 0
9,641
689
12,745
11,906
8,521
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Ao Kuang
12
4 / 5 / 3
7,866
562
4,961
9,704
3,781
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 5 / 4
6,868
491
4,342
11,785
3,213
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

11
0 / 1 / 4
6,489
464
4,881
7,659
6,653
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cthulhu
Nadyi
Cthulhu
12
3 / 6 / 1
7,307
522
6,540
14,970
10,611
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Heimdallr
PB71
Heimdallr
10
2 / 8 / 0
6,564
469
2,233
10,587
1,587
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Merlin
naime
Merlin
12
4 / 2 / 1
7,274
520
6,313
6,389
1,912
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
20
22
Kills
10
10
Deaths
22
16
Assists
10
Player
Kills
Deaths
Assists
KDA
L
1
5
4
0.6
W
Fafnir
IOperf
Fafnir
1
1
8
5
L
0
1
4
2
L
Cthulhu
Nadyi
Cthulhu
3
6
1
0.58
W
Hou Yi
Nestie
Hou Yi
8
2
3
4.75
L
Heimdallr
PB71
Heimdallr
2
8
0
0.25
W
2
0
2
3
W
Set
7
2
0
3.5
W
Ao Kuang
4
5
3
1.1
L
Merlin
naime
Merlin
4
2
1
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,958
Damage
24,309
44,974
Taken
51,390
25,833
Mitigated
23,976
17,288
Healing
17,828
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,342
929
0
7,345
11,785
3,213
0
3,602
8,058
0
35,797
W
Fafnir
IOperf
Fafnir
4,239
1,229
157
3,250
10,266
8,879
0
4,430
5,799
15,067
0
L
4,881
262
478
4,195
7,659
6,653
0
1,611
6,008
21,771
0
L
Cthulhu
Nadyi
Cthulhu
6,540
585
0
4,454
14,970
10,611
0
1,388
12,758
37,156
0
W
Hou Yi
Nestie
Hou Yi
11,561
5,758
0
3,230
6,893
2,425
2,504
755
6,138
0
62,618
L
Heimdallr
PB71
Heimdallr
2,233
1,090
0
866
10,587
1,587
0
194
10,393
0
21,595
W
4,452
2,305
0
3,586
6,205
2,227
0
3,720
2,485
0
65,223
W
Set
12,745
5,406
0
4,117
11,906
8,521
126
4,836
6,208
0
59,396
W
Ao Kuang
4,961
1,331
0
2,948
9,704
3,781
0
2,951
6,610
41,521
8,239
L
Merlin
naime
Merlin
6,313
545
0
490
6,389
1,912
0
2,002
4,347
44,436
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,204
Gold Earned
34,502
459
Minions Killed
335
0
Camps Cleared
0
1,329,346
Distance Traveled
1,338,668
12
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
6,868
491
74
5
0
282,591
1
W
Fafnir
7,841
560
16
1
0
281,847
3
L
Artio
6,489
464
28
2
0
305,600
4
L
Cthulhu
7,307
522
84
6
0
256,872
2
W
Hou Yi
9,297
664
109
8
0
244,308
2
L
Heimdallr
6,564
469
46
3
0
223,032
2
W
Neith
8,559
611
138
10
0
261,716
7
W
Set
9,641
689
115
8
0
273,653
0
W
Ao Kuang
7,866
562
81
6
0
267,822
0
L
Merlin
7,274
520
103
7
0
270,573
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role