Player Matchup

Nemesis
Nemesis
Sirfernando72
Nemesis
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 2
Bacchus
Bacchus
XBley124
Bacchus
Level 126
God Stats
14W - 8L
1,575 SR
Queue Stats
42W - 30L
1,645 Elo+
Party 2
Fenrir
Fenrir
diegoy124
Fenrir
Level 154
God Stats
11W - 0L
1,692 SR
Queue Stats
58W - 39L
1,680 Elo+
Party 2
Team Averages
Level 95
1,589 SR
1,608 Elo+

VS

Team Averages
Level 50
1,402 SR
1,360 Elo+
Nox
Nox
Decipher Death
Nox
Level 64
God Stats
0W - 3L
1,207 SR
Queue Stats
9W - 19L
1,305 Elo+
Party 1
Sun Wukong
Sun Wukong
DonCheadleShark
Sun Wukong
Level 58
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,347 Elo+
Party 1
Nemesis
Nemesis
Valencompton
Nemesis
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 7L
1,427 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
13
0 / 6 / 6
9,449
556
3,486
14,412
7,985
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bacchus
XBley124
Bacchus
15
2 / 0 / 7
11,516
677
11,985
13,812
20,275
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Fenrir
diegoy124
Fenrir
16
7 / 2 / 2
11,313
665
13,859
18,671
15,410
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 3 / 5
10,094
594
6,853
8,884
4,077
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Sun Wukong
DonCheadleShark
Sun Wukong
13
5 / 3 / 3
10,346
609
12,981
12,690
10,593
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heavy Mace

Heavy Mace

+30
Physical Power

Nemesis
Valencompton
Nemesis
13
0 / 3 / 8
9,263
545
13,399
13,177
7,243
Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
24
9
Kills
8
8
Deaths
9
15
Assists
16
Player
Kills
Deaths
Assists
KDA
L
3
3
5
1.83
L
Sun Wukong
DonCheadleShark
Sun Wukong
5
3
3
2.17
W
Nemesis
0
6
6
0.5
L
Nemesis
Valencompton
Nemesis
0
3
8
1.33
W
Bacchus
XBley124
Bacchus
2
0
7
5.5
W
Fenrir
diegoy124
Fenrir
7
2
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,330
Damage
33,233
46,895
Taken
34,751
43,670
Mitigated
21,913
8,501
Healing
4,182
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,853
329
0
312
8,884
4,077
0
3,410
5,212
35,872
0
L
Sun Wukong
DonCheadleShark
Sun Wukong
12,981
1,708
355
2,541
12,690
10,593
0
5,122
7,135
0
27,796
W
Nemesis
3,486
429
0
211
14,412
7,985
162
1,768
12,166
5,207
16,639
L
Nemesis
Valencompton
Nemesis
13,399
3,149
0
974
13,177
7,243
0
4,435
8,486
0
26,446
W
Bacchus
XBley124
Bacchus
11,985
705
0
3,605
13,812
20,275
82
1,761
11,741
36,574
0
W
Fenrir
diegoy124
Fenrir
13,859
2,877
379
4,306
18,671
15,410
988
3,896
14,058
1,241
49,695

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,278
Gold Earned
29,703
161
Minions Killed
143
10
Camps Cleared
5
1,000,811
Distance Traveled
915,705
7
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nox
10,094
594
84
5
3
282,348
5
L
Sun Wukong
10,346
609
21
1
2
317,225
1
W
Nemesis
9,449
556
38
2
1
334,714
0
L
Nemesis
9,263
545
38
2
0
316,132
6
W
Bacchus
11,516
677
47
3
1
336,570
4
W
Fenrir
11,313
665
76
4
8
329,527
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role