Player Matchup

Pele
Pele
Diegosfera401
Pele
Level 27
God Stats
4W - 7L
1,500 SR
Queue Stats
55W - 62L
1,475 Elo+
Party 2
Ares
Ares
Hugo_Al24
Ares
Level 36
God Stats
5W - 0L
1,588 SR
Queue Stats
53W - 70L
1,459 Elo+
Party 2
Gilgamesh
Gilgamesh
Nu3ked_OuTAnT_
Gilgamesh
Level 65
God Stats
11W - 14L
1,234 SR
Queue Stats
151W - 175L
1,298 Elo+
Party 3
Sol
Sol
Sh1fty__YT
Sol
Level 60
God Stats
9W - 6L
1,463 SR
Queue Stats
134W - 153L
1,369 Elo+
Party 3
Hachiman
Hachiman
V-SlaysGamesJE
Hachiman
Level 99
God Stats
3W - 1L
1,575 SR
Queue Stats
31W - 32L
1,372 Elo+
Party 2
Team Averages
Level 57
1,472 SR
1,395 Elo+

VS

Team Averages
Level 55
1,504 SR
1,320 Elo+
Medusa
Medusa
Nilinyx
Medusa
Level 107
God Stats
15W - 22L
1,493 SR
Queue Stats
99W - 187L
1,350 Elo+
Party 1
Loki
Loki
Onyx Karmic
Loki
Level 25
God Stats
2W - 3L
1,410 SR
Queue Stats
5W - 13L
1,243 Elo+
Party 1
Scylla
Scylla
Silverson127
Scylla
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 6L
1,416 Elo+
Party 1
Baron Samedi
Baron Samedi
Syco Si117
Baron Samedi
Level 69
God Stats
4W - 5L
1,652 SR
Queue Stats
36W - 81L
1,304 Elo+
Party 1
Odin
Odin
VictorHvv
Odin
Level 46
God Stats
4W - 4L
1,463 SR
Queue Stats
80W - 119L
1,285 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
7 / 1 / 4
7,588
584
6,597
8,587
2,619
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ares
10
0 / 1 / 6
6,168
474
1,545
10,160
6,671
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Gilgamesh
Nu3ked_OuTAnT_
Gilgamesh
14
5 / 0 / 6
8,316
640
5,012
4,636
3,292
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

12
2 / 0 / 6
7,137
549
6,131
4,331
1,631
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Hachiman
12
4 / 1 / 0
6,797
523
3,580
7,563
1,992
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Nilinyx
Medusa
10
1 / 3 / 1
5,888
453
7,592
6,820
1,793
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

8
1 / 5 / 0
5,725
440
2,888
7,159
1,662
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Scylla
10
0 / 3 / 0
5,628
433
1,248
5,462
1,323
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Baron Samedi
Syco Si117
Baron Samedi
8
1 / 3 / 2
6,061
466
4,840
8,654
3,544
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Odin
10
0 / 4 / 0
5,533
426
1,671
6,686
2,158
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
6
18
Kills
3
3
Deaths
18
22
Assists
3
Player
Kills
Deaths
Assists
KDA
W
7
1
4
9
W
Ares
0
1
6
3
L
Medusa
Nilinyx
Medusa
1
3
1
0.5
W
Gilgamesh
Nu3ked_OuTAnT_
Gilgamesh
5
0
6
8
L
1
5
0
0.2
W
2
0
6
5
L
Scylla
0
3
0
0
L
Baron Samedi
Syco Si117
Baron Samedi
1
3
2
0.67
W
Hachiman
4
1
0
4
L
Odin
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,865
Damage
18,239
35,277
Taken
34,781
16,205
Mitigated
10,480
15,122
Healing
8,555
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,597
1,926
0
3,948
8,587
2,619
0
1,203
7,384
0
38,970
W
Ares
1,545
35
351
3,131
10,160
6,671
263
2,209
7,895
22,696
0
L
Medusa
Nilinyx
Medusa
7,592
2,974
0
1,226
6,820
1,793
693
1,687
5,133
0
38,423
W
Gilgamesh
Nu3ked_OuTAnT_
Gilgamesh
5,012
1,898
0
1,322
4,636
3,292
720
94
4,542
0
43,361
L
2,888
822
0
1,644
7,159
1,662
0
810
6,285
0
14,171
W
6,131
1,785
0
3,056
4,331
1,631
1,071
1,258
3,033
33,883
3,574
L
Scylla
1,248
238
0
357
5,462
1,323
0
1,768
3,649
17,486
0
L
Baron Samedi
Syco Si117
Baron Samedi
4,840
526
1,543
2,615
8,654
3,544
66
2,472
6,143
15,005
0
W
Hachiman
3,580
1,849
91
3,223
7,563
1,992
789
1,442
6,121
0
38,600
L
Odin
1,671
450
0
1,170
6,686
2,158
0
535
5,890
0
26,665

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,006
Gold Earned
28,835
369
Minions Killed
214
0
Camps Cleared
0
1,245,518
Distance Traveled
1,133,579
11
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
7,588
584
82
6
0
287,589
1
W
Ares
6,168
474
30
2
0
232,127
0
L
Medusa
5,888
453
64
5
0
214,157
2
W
Gilgamesh
8,316
640
95
7
0
259,117
5
L
Loki
5,725
440
34
3
0
245,758
0
W
Sol
7,137
549
89
7
0
247,898
5
L
Scylla
5,628
433
45
3
0
203,677
0
L
Baron Samedi
6,061
466
21
2
0
226,904
0
W
Hachiman
6,797
523
73
6
0
218,787
0
L
Odin
5,533
426
50
4
0
243,083
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role