Player Matchup

Vulcan
Vulcan
AllegedlyRoyal
Vulcan
Level 41
God Stats
1W - 1L
1,545 SR
Queue Stats
39W - 32L
1,531 Elo+
Party 1
Hachiman
Hachiman
Colehy
Hachiman
Level 157
God Stats
12W - 3L
1,562 SR
Queue Stats
315W - 231L
1,584 Elo+
Party 1
Ganesha
Ganesha
Wes4x
Ganesha
Level 78
God Stats
6W - 4L
1,579 SR
Queue Stats
93W - 73L
1,585 Elo+
Party 1
Mercury
Mercury
WhatsAimAssist-
Mercury
Level 123
God Stats
4W - 2L
1,485 SR
Queue Stats
188W - 200L
1,572 Elo+
Party 1
Sun Wukong
Sun Wukong
splays2
Sun Wukong
Level 67
God Stats
23W - 5L
1,853 SR
Queue Stats
243W - 159L
1,631 Elo+
Party 1
Team Averages
Level 93
1,605 SR
1,581 Elo+

VS

Team Averages
Level 109
1,593 SR
1,472 Elo+
Neith
Neith
 
Neith
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Arachne
Arachne
Ardvarrkk
Arachne
Level 113
God Stats
12W - 4L
1,783 SR
Queue Stats
470W - 423L
1,538 Elo+
Party 2
Kuzenbo
Kuzenbo
Elfmerfudd
Kuzenbo
Level 136
God Stats
4W - 5L
1,616 SR
Queue Stats
62W - 78L
1,465 Elo+
Party 3
Thoth
Thoth
HoldMyInhaler
Thoth
Level 66
God Stats
4W - 3L
1,649 SR
Queue Stats
266W - 244L
1,509 Elo+
Party 2
Awilix
Awilix
Suigu
Awilix
Level 105
God Stats
1W - 2L
1,420 SR
Queue Stats
424W - 481L
1,346 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 4 / 6
6,765
483
6,888
5,357
1,539
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hachiman
Colehy
Hachiman
14
6 / 2 / 1
8,458
604
11,825
9,191
2,562
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ganesha
Wes4x
Ganesha
11
0 / 0 / 12
7,574
541
4,108
9,948
7,613
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

13
4 / 2 / 4
7,848
561
6,756
9,512
3,187
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Sun Wukong
splays2
Sun Wukong
13
8 / 2 / 2
8,330
595
8,584
9,972
6,098
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
11
0 / 3 / 3
6,792
485
6,010
9,476
1,913
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Arachne
Ardvarrkk
Arachne
14
6 / 2 / 0
8,956
640
6,266
9,935
4,522
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Kuzenbo
Elfmerfudd
Kuzenbo
7
0 / 5 / 2
5,665
405
1,614
12,687
7,297
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

13
4 / 2 / 2
8,088
578
9,101
6,891
2,339
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Awilix
Suigu
Awilix
11
0 / 7 / 2
6,521
466
2,750
12,587
3,653
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
19
19
Kills
10
10
Deaths
19
25
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
0
3
3
0.5
W
1
4
6
1
L
Arachne
Ardvarrkk
Arachne
6
2
0
3
W
Hachiman
Colehy
Hachiman
6
2
1
3.25
L
Kuzenbo
Elfmerfudd
Kuzenbo
0
5
2
0.2
L
4
2
2
2.5
L
Awilix
Suigu
Awilix
0
7
2
0.14
W
Ganesha
Wes4x
Ganesha
0
0
12
6
W
4
2
4
3
W
Sun Wukong
splays2
Sun Wukong
8
2
2
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,161
Damage
25,741
43,980
Taken
51,576
20,999
Mitigated
19,724
14,671
Healing
15,928
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
6,010
3,104
0
3,634
9,476
1,913
0
1,344
8,132
0
45,105
W
6,888
1,969
0
500
5,357
1,539
978
3,263
2,094
29,456
0
L
Arachne
Ardvarrkk
Arachne
6,266
3,886
0
4,920
9,935
4,522
0
2,215
7,587
0
55,628
W
Hachiman
Colehy
Hachiman
11,825
7,240
0
4,603
9,191
2,562
710
937
8,254
0
73,535
L
Kuzenbo
Elfmerfudd
Kuzenbo
1,614
345
906
2,209
12,687
7,297
0
3,783
8,822
7,339
0
L
9,101
139
0
1,379
6,891
2,339
0
2,067
4,698
54,855
0
L
Awilix
Suigu
Awilix
2,750
1,214
0
2,880
12,587
3,653
442
2,225
10,274
0
35,801
W
Ganesha
Wes4x
Ganesha
4,108
668
1,081
2,686
9,948
7,613
0
2,487
7,461
27,830
0
W
6,756
2,443
0
3,157
9,512
3,187
409
3,320
6,192
0
40,719
W
Sun Wukong
splays2
Sun Wukong
8,584
1,456
0
2,644
9,972
6,098
157
708
9,264
2,617
37,312

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,975
Gold Earned
36,022
386
Minions Killed
388
0
Camps Cleared
0
1,404,257
Distance Traveled
1,364,900
19
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
6,792
485
105
8
0
259,225
5
W
Vulcan
6,765
483
64
5
0
256,600
5
L
Arachne
8,956
640
110
8
0
314,978
2
W
Hachiman
8,458
604
142
10
0
251,162
4
L
Kuzenbo
5,665
405
6
0
0
251,157
1
L
Thoth
8,088
578
102
7
0
278,496
1
L
Awilix
6,521
466
65
5
0
261,044
3
W
Ganesha
7,574
541
10
1
0
286,350
5
W
Mercury
7,848
561
95
7
0
313,248
3
W
Sun Wukong
8,330
595
75
5
0
296,897
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role