Player Matchup

Baron Samedi
Baron Samedi
Dante032411
Baron Samedi
Level 107
God Stats
13W - 9L
1,567 SR
Queue Stats
435W - 461L
1,496 Elo+
Party 1
Atlas
Atlas
Horusgebel
Atlas
Level 157
God Stats
3W - 2L
1,440 SR
Queue Stats
138W - 135L
1,484 Elo+
Party 1
Neith
Neith
IL0V3-U-BCH
Neith
Level 6
God Stats
2W - 0L
1,500 SR
Queue Stats
29W - 16L
1,334 Elo+
Party 1
Team Averages
Level 90
1,502 SR
1,438 Elo+

VS

Team Averages
Level 79
1,521 SR
1,440 Elo+
Charybdis
Charybdis
EmpiricalBloom8
Charybdis
Level 107
God Stats
1W - 3L
1,380 SR
Queue Stats
142W - 210L
1,297 Elo+
Solo
Scylla
Scylla
MissAvenger98
Scylla
Level 27
God Stats
14W - 12L
1,563 SR
Queue Stats
40W - 35L
1,488 Elo+
Party 2
Bastet
Bastet
Slumpmasterflex
Bastet
Level 102
God Stats
38W - 34L
1,622 SR
Queue Stats
225W - 254L
1,535 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Dante032411
Baron Samedi
14
8 / 1 / 6
9,684
745
13,341
10,340
4,373
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Atlas
11
3 / 2 / 6
8,593
661
5,429
6,869
3,232
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
3 / 1 / 7
8,853
681
7,821
4,654
1,714
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
EmpiricalBloom8
Charybdis
11
0 / 5 / 3
7,404
570
4,116
10,867
3,205
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
1 / 3 / 1
7,591
584
3,321
10,786
3,168
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

11
3 / 6 / 1
8,483
653
9,854
10,057
2,978
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
9
14
Kills
4
4
Deaths
14
19
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
Dante032411
Baron Samedi
8
1
6
11
L
Charybdis
EmpiricalBloom8
Charybdis
0
5
3
0.3
W
Atlas
3
2
6
3
W
3
1
7
6.5
L
1
3
1
0.5
L
3
6
1
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,591
Damage
17,291
21,863
Taken
31,710
9,319
Mitigated
9,351
9,263
Healing
4,363
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
Dante032411
Baron Samedi
13,341
1,131
625
5,529
10,340
4,373
185
2,095
8,098
47,207
0
L
Charybdis
EmpiricalBloom8
Charybdis
4,116
2,358
191
2,556
10,867
3,205
0
6,136
4,552
0
24,636
W
Atlas
5,429
1,058
206
1,538
6,869
3,232
136
972
5,847
12,844
0
W
7,821
2,088
0
1,365
4,654
1,714
719
570
3,958
0
23,411
L
3,321
146
0
430
10,786
3,168
0
6,485
4,128
24,667
0
L
9,854
2,242
240
946
10,057
2,978
0
5,817
4,007
0
18,091

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,130
Gold Earned
23,478
155
Minions Killed
132
6
Camps Cleared
5
535,303
Distance Traveled
628,568
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
9,684
745
86
7
3
191,184
2
L
Charybdis
7,404
570
44
3
2
203,612
2
W
Atlas
8,593
661
14
1
0
159,720
1
W
Neith
8,853
681
55
4
3
184,399
4
L
Scylla
7,591
584
64
5
1
211,891
6
L
Bastet
8,483
653
24
2
2
213,065
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role