Player Matchup

Chaac
Chaac
Hardfaller1
Chaac
Level 49
God Stats
13W - 6L
1,719 SR
Queue Stats
124W - 120L
1,517 Elo+
Party 2
Gilgamesh
Gilgamesh
SewItSeams
Gilgamesh
Level 11
God Stats
1W - 1L
1,744 SR
Queue Stats
6W - 4L
1,723 Elo+
Party 3
Olorun
Olorun
WifeObtainer
Olorun
Level 28
God Stats
29W - 24L
1,554 SR
Queue Stats
74W - 74L
1,492 Elo+
Party 2
Hun Batz
Hun Batz
WiperNoWiping
Hun Batz
Level 53
God Stats
1W - 2L
1,389 SR
Queue Stats
121W - 122L
1,508 Elo+
Party 2
Baba Yaga
Baba Yaga
аrty
Baba Yaga
Level 143
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 27L
1,596 Elo+
Party 3
Team Averages
Level 57
1,581 SR
1,567 Elo+

VS

Team Averages
Level 105
1,468 SR
1,505 Elo+
Gilgamesh
Gilgamesh
BeamyDock53
Gilgamesh
Level 118
God Stats
6W - 6L
1,464 SR
Queue Stats
185W - 189L
1,567 Elo+
Party 1
Persephone
Persephone
Ligerjager66
Persephone
Level 47
God Stats
2W - 1L
1,530 SR
Queue Stats
124W - 129L
1,562 Elo+
Party 1
Danzaburou
Danzaburou
MMGPlays
Danzaburou
Level 95
God Stats
23W - 24L
1,559 SR
Queue Stats
246W - 262L
1,520 Elo+
Party 1
Guan Yu
Guan Yu
Seawhal3
Guan Yu
Level 144
God Stats
11W - 19L
1,406 SR
Queue Stats
349W - 354L
1,492 Elo+
Party 1
Freya
Freya
Slayajay
Freya
Level 121
God Stats
11W - 16L
1,381 SR
Queue Stats
608W - 654L
1,384 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
4 / 3 / 2
10,934
575
13,641
13,989
13,660
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Gilgamesh
SewItSeams
Gilgamesh
13
0 / 2 / 5
8,360
440
4,474
10,555
10,570
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Olorun
13
0 / 8 / 1
7,763
409
2,428
12,588
5,153
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hun Batz
WiperNoWiping
Hun Batz
16
5 / 5 / 2
9,837
518
7,353
16,077
5,976
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Baba Yaga
аrty
Baba Yaga
14
1 / 2 / 4
8,312
437
11,822
8,542
2,296
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
BeamyDock53
Gilgamesh
18
5 / 2 / 6
11,124
585
8,115
14,557
13,075
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Persephone
Ligerjager66
Persephone
17
6 / 2 / 10
11,604
611
18,292
13,145
4,598
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
MMGPlays
Danzaburou
17
3 / 3 / 1
11,224
591
5,865
13,969
5,696
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Guan Yu
Seawhal3
Guan Yu
13
1 / 2 / 10
8,682
457
5,180
12,300
11,958
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Freya
Slayajay
Freya
16
5 / 1 / 6
10,341
544
5,616
11,128
4,254
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
53
10
Kills
20
20
Deaths
10
14
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
BeamyDock53
Gilgamesh
5
2
6
4
L
4
3
2
1.67
W
Persephone
Ligerjager66
Persephone
6
2
10
5.5
W
Danzaburou
MMGPlays
Danzaburou
3
3
1
1.17
W
Guan Yu
Seawhal3
Guan Yu
1
2
10
3
L
Gilgamesh
SewItSeams
Gilgamesh
0
2
5
1.25
W
Freya
Slayajay
Freya
5
1
6
8
L
Olorun
0
8
1
0.06
L
Hun Batz
WiperNoWiping
Hun Batz
5
5
2
1.2
L
Baba Yaga
аrty
Baba Yaga
1
2
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,718
Damage
43,068
61,751
Taken
65,099
37,655
Mitigated
39,581
16,475
Healing
25,466
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
BeamyDock53
Gilgamesh
8,115
2,011
0
3,278
14,557
13,075
287
2,067
12,384
0
65,714
L
13,641
1,060
0
3,416
13,989
13,660
0
6,612
6,805
1,280
73,851
W
Persephone
Ligerjager66
Persephone
18,292
1,940
155
4,625
13,145
4,598
1,188
2,852
10,171
80,859
0
W
Danzaburou
MMGPlays
Danzaburou
5,865
1,957
0
5,832
13,969
5,696
5,876
4,620
9,009
0
92,325
W
Guan Yu
Seawhal3
Guan Yu
5,180
606
1,373
2,169
12,300
11,958
226
3,521
8,525
4,006
14,335
L
Gilgamesh
SewItSeams
Gilgamesh
4,474
701
484
1,676
10,555
10,570
0
4,126
6,429
4,405
16,562
W
Freya
Slayajay
Freya
5,616
1,709
849
7,185
11,128
4,254
648
1,411
9,619
55,721
0
L
Olorun
2,428
1,527
0
3,207
12,588
5,153
100
7,767
4,692
34,745
4,224
L
Hun Batz
WiperNoWiping
Hun Batz
7,353
2,352
0
4,616
16,077
5,976
0
5,091
10,898
0
68,979
L
Baba Yaga
аrty
Baba Yaga
11,822
656
0
3,076
8,542
2,296
0
2,055
6,455
52,690
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,206
Gold Earned
52,975
454
Minions Killed
563
0
Camps Cleared
0
1,805,053
Distance Traveled
1,861,881
13
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
11,124
585
142
7
0
377,329
6
L
Chaac
10,934
575
154
8
0
386,820
3
W
Persephone
11,604
611
146
8
0
342,657
2
W
Danzaburou
11,224
591
147
8
0
333,078
5
W
Guan Yu
8,682
457
34
2
0
403,039
8
L
Gilgamesh
8,360
440
34
2
0
365,057
1
W
Freya
10,341
544
94
5
0
405,778
2
L
Olorun
7,763
409
64
3
0
293,396
0
L
Hun Batz
9,837
518
109
6
0
360,545
2
L
Baba Yaga
8,312
437
93
5
0
399,235
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role