Player Matchup

Bakasura
Bakasura
 
Bakasura
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tyr
Tyr
DevilishAssys
Tyr
Level 160
God Stats
11W - 13L
1,533 SR
Queue Stats
407W - 281L
1,673 Elo+
Party 2
Nu Wa
Nu Wa
Leuxthor
Nu Wa
Level 124
God Stats
3W - 4L
1,619 SR
Queue Stats
72W - 90L
1,362 Elo+
Solo
Chronos
Chronos
McLxNoisy
Chronos
Level 105
God Stats
5W - 2L
1,500 SR
Queue Stats
88W - 67L
1,612 Elo+
Party 2
Nike
Nike
PacifistaPx9
Nike
Level 67
God Stats
1W - 2L
1,500 SR
Queue Stats
84W - 111L
1,424 Elo+
Solo
Team Averages
Level 116
1,530 SR
1,514 Elo+

VS

Team Averages
Level 116
1,559 SR
1,547 Elo+
Sol
Sol
DemonKote
Sol
Level 100
God Stats
4W - 11L
1,468 SR
Queue Stats
76W - 88L
1,456 Elo+
Party 3
Gilgamesh
Gilgamesh
SickKill13
Gilgamesh
Level 150
God Stats
17W - 16L
1,486 SR
Queue Stats
59W - 70L
1,405 Elo+
Party 3
Chiron
Chiron
dönerwolf
Chiron
Level 157
God Stats
0W - 1L
1,642 SR
Queue Stats
5W - 4L
1,604 Elo+
Party 1
Bacchus
Bacchus
oRxx
Bacchus
Level 26
God Stats
4W - 3L
1,707 SR
Queue Stats
4W - 3L
1,663 Elo+
Party 1
Bellona
Bellona
seprain
Bellona
Level 146
God Stats
4W - 6L
1,490 SR
Queue Stats
162W - 154L
1,609 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
11
4 / 0 / 2
6,536
654
1,753
5,102
1,950
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

13
5 / 1 / 1
7,541
754
6,849
9,966
6,101
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Nu Wa
Leuxthor
Nu Wa
8
4 / 2 / 3
5,743
574
2,661
3,297
798
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chronos
McLxNoisy
Chronos
10
3 / 1 / 8
6,053
605
5,756
5,608
1,475
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

8
1 / 2 / 7
5,576
558
3,715
5,483
2,133
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
0 / 2 / 4
4,273
427
1,308
2,731
591
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Gilgamesh
SickKill13
Gilgamesh
4
0 / 4 / 0
3,839
384
1,013
5,583
1,256
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Chiron
dönerwolf
Chiron
7
2 / 4 / 1
5,021
502
4,523
4,798
978
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Bacchus
oRxx
Bacchus
7
1 / 2 / 2
4,880
488
1,940
5,826
3,048
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Bellona
seprain
Bellona
11
1 / 5 / 0
6,112
611
5,712
9,416
7,448
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
11
17
Kills
4
6
Deaths
17
21
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Bakasura
 
Bakasura
4
0
2
5
L
0
2
4
1
W
5
1
1
5.5
W
Nu Wa
Leuxthor
Nu Wa
4
2
3
2.75
W
Chronos
McLxNoisy
Chronos
3
1
8
7
W
1
2
7
2.25
L
Gilgamesh
SickKill13
Gilgamesh
0
4
0
0
L
Chiron
dönerwolf
Chiron
2
4
1
0.63
L
Bacchus
oRxx
Bacchus
1
2
2
1
L
Bellona
seprain
Bellona
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,734
Damage
14,496
29,456
Taken
28,354
12,457
Mitigated
13,321
11,649
Healing
7,228
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
 
Bakasura
1,753
1,472
0
2,746
5,102
1,950
392
163
4,939
0
39,784
L
1,308
266
0
746
2,731
591
0
1,745
950
7,948
0
W
6,849
1,483
0
5,509
9,966
6,101
0
0
9,966
2,019
37,435
W
Nu Wa
Leuxthor
Nu Wa
2,661
965
0
157
3,297
798
827
462
2,835
23,427
0
W
Chronos
McLxNoisy
Chronos
5,756
2,612
22
1,926
5,608
1,475
1,282
1,488
4,120
27,535
0
W
3,715
581
0
1,289
5,483
2,133
672
1,135
4,348
0
14,910
L
Gilgamesh
SickKill13
Gilgamesh
1,013
288
0
554
5,583
1,256
0
1,244
4,252
0
11,270
L
Chiron
dönerwolf
Chiron
4,523
1,435
576
829
4,798
978
0
2,239
2,467
0
16,610
L
Bacchus
oRxx
Bacchus
1,940
364
0
1,612
5,826
3,048
0
2,815
2,850
8,178
0
L
Bellona
seprain
Bellona
5,712
2,813
0
2,911
9,416
7,448
0
483
8,283
0
40,241

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,449
Gold Earned
24,125
289
Minions Killed
176
0
Camps Cleared
0
1,010,549
Distance Traveled
708,003
10
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
6,536
654
83
8
0
226,396
1
L
Sol
4,273
427
17
2
0
64,218
0
W
Tyr
7,541
754
83
8
0
212,454
3
W
Nu Wa
5,743
574
38
4
0
181,824
3
W
Chronos
6,053
605
62
6
0
189,271
1
W
Nike
5,576
558
23
2
0
200,604
2
L
Gilgamesh
3,839
384
18
2
0
107,871
2
L
Chiron
5,021
502
27
3
0
162,063
1
L
Bacchus
4,880
488
18
2
0
192,587
1
L
Bellona
6,112
611
96
10
0
181,264
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role