Player Matchup

Neith
Neith
 
Neith
Level 110
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Thoth
Thoth
JabaliñoSoccer64
Thoth
Level 26
God Stats
13W - 12L
1,528 SR
Queue Stats
60W - 62L
1,520 Elo+
Party 1
Hun Batz
Hun Batz
SammyOliver34
Hun Batz
Level 56
God Stats
3W - 2L
1,238 SR
Queue Stats
64W - 51L
1,413 Elo+
Party 2
Sobek
Sobek
gusja2210
Sobek
Level 126
God Stats
3W - 2L
1,453 SR
Queue Stats
399W - 347L
1,504 Elo+
Party 1
Tsukuyomi
Tsukuyomi
ppCopium
Tsukuyomi
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 8L
1,680 Elo+
Party 2
Team Averages
Level 65
1,444 SR
1,523 Elo+

VS

Team Averages
Level 96
1,506 SR
1,483 Elo+
Gilgamesh
Gilgamesh
Lobegdoh
Gilgamesh
Level 45
God Stats
1W - 3L
1,440 SR
Queue Stats
82W - 90L
1,456 Elo+
Party 3
Anubis
Anubis
ToxicAgniMain
Anubis
Level 137
God Stats
12W - 6L
1,740 SR
Queue Stats
283W - 268L
1,521 Elo+
Party 3
Vamana
Vamana
Zach1e Chan
Vamana
Level 125
God Stats
0W - 2L
1,382 SR
Queue Stats
102W - 98L
1,541 Elo+
Party 3
He Bo
He Bo
ibww
He Bo
Level 124
God Stats
1W - 3L
1,469 SR
Queue Stats
267W - 246L
1,524 Elo+
Party 3
Cerberus
Cerberus
xExitium
Cerberus
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 34L
1,373 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
11
2 / 5 / 7
7,209
555
7,833
8,457
1,946
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

12
2 / 2 / 5
7,162
551
4,736
5,018
1,193
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Hun Batz
SammyOliver34
Hun Batz
13
5 / 2 / 5
7,882
606
3,450
7,629
2,225
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sobek
gusja2210
Sobek
10
3 / 0 / 7
7,293
561
5,450
11,151
8,488
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Tsukuyomi
ppCopium
Tsukuyomi
14
3 / 1 / 7
8,095
623
7,115
8,071
4,726
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Lobegdoh
Gilgamesh
9
0 / 3 / 0
5,402
416
2,519
6,180
4,347
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

12
3 / 2 / 0
6,877
529
6,614
7,416
3,210
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Vamana
12
5 / 3 / 2
7,339
565
7,344
10,926
3,765
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

He Bo
ibww
He Bo
12
2 / 3 / 3
7,197
554
6,202
7,763
1,896
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cerberus
xExitium
Cerberus
8
0 / 4 / 3
5,171
398
2,416
9,919
5,149
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
18
15
Kills
10
10
Deaths
15
31
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
2
5
7
1.1
W
2
2
5
2.25
L
Gilgamesh
Lobegdoh
Gilgamesh
0
3
0
0
W
Hun Batz
SammyOliver34
Hun Batz
5
2
5
3.75
L
3
2
0
1.5
L
Vamana
5
3
2
2
W
Sobek
gusja2210
Sobek
3
0
7
6.5
L
He Bo
ibww
He Bo
2
3
3
1.17
W
Tsukuyomi
ppCopium
Tsukuyomi
3
1
7
6.5
L
Cerberus
xExitium
Cerberus
0
4
3
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,584
Damage
25,095
40,326
Taken
42,204
18,578
Mitigated
18,367
14,496
Healing
12,581
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
7,833
3,657
0
1,892
8,457
1,946
1,453
2,126
6,331
0
39,562
W
4,736
193
0
500
5,018
1,193
75
3,254
1,764
44,075
0
L
Gilgamesh
Lobegdoh
Gilgamesh
2,519
129
0
398
6,180
4,347
0
534
5,252
0
19,828
W
Hun Batz
SammyOliver34
Hun Batz
3,450
638
0
3,126
7,629
2,225
292
1,038
6,591
0
44,811
L
6,614
397
0
3,184
7,416
3,210
0
3,808
3,608
43,847
0
L
Vamana
7,344
3,186
0
3,139
10,926
3,765
628
2,306
8,574
0
44,767
W
Sobek
gusja2210
Sobek
5,450
524
1,803
3,393
11,151
8,488
0
5,721
5,430
18,111
0
L
He Bo
ibww
He Bo
6,202
514
0
2,476
7,763
1,896
0
1,659
5,945
40,789
0
W
Tsukuyomi
ppCopium
Tsukuyomi
7,115
1,455
0
3,782
8,071
4,726
92
3,093
4,978
2,496
48,879
L
Cerberus
xExitium
Cerberus
2,416
783
0
3,384
9,919
5,149
0
2,145
7,689
15,795
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,641
Gold Earned
31,986
378
Minions Killed
319
0
Camps Cleared
0
1,353,543
Distance Traveled
1,186,272
5
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
7,209
555
75
6
0
236,286
0
W
Thoth
7,162
551
87
7
0
269,822
1
L
Gilgamesh
5,402
416
47
4
0
230,488
1
W
Hun Batz
7,882
606
95
7
0
275,884
1
L
Anubis
6,877
529
88
7
0
237,066
7
L
Vamana
7,339
565
80
6
0
243,136
4
W
Sobek
7,293
561
16
1
0
275,634
0
L
He Bo
7,197
554
73
6
0
243,094
3
W
Tsukuyomi
8,095
623
105
8
0
295,917
3
L
Cerberus
5,171
398
31
2
0
232,488
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role