Player Matchup

Janus
Janus
 
Janus
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bellona
Bellona
CarlosRuiz051020
Bellona
Level 108
God Stats
2W - 0L
1,506 SR
Queue Stats
37W - 27L
1,398 Elo+
Solo
Ao Kuang
Ao Kuang
Im Zafer
Ao Kuang
Level 66
God Stats
1W - 1L
1,500 SR
Queue Stats
89W - 108L
1,384 Elo+
Solo
Medusa
Medusa
QuinnyPooo
Medusa
Level 73
God Stats
1W - 0L
1,500 SR
Queue Stats
68W - 74L
1,380 Elo+
Solo
Bacchus
Bacchus
kalifa7039
Bacchus
Level 63
God Stats
39W - 22L
1,650 SR
Queue Stats
176W - 185L
1,416 Elo+
Solo
Team Averages
Level 88
1,531 SR
1,415 Elo+

VS

Team Averages
Level 86
1,438 SR
1,381 Elo+
Danzaburou
Danzaburou
BigFrankDouble0
Danzaburou
Level 63
God Stats
3W - 4L
1,562 SR
Queue Stats
26W - 26L
1,407 Elo+
Solo
Guan Yu
Guan Yu
Dragonslayer0l0
Guan Yu
Level 63
God Stats
3W - 3L
1,495 SR
Queue Stats
4W - 5L
1,380 Elo+
Party 1
Cernunnos
Cernunnos
InfernalWeb
Cernunnos
Level 46
God Stats
4W - 2L
1,579 SR
Queue Stats
8W - 10L
1,342 Elo+
Party 1
The Morrigan
The Morrigan
Jaded_Ho
The Morrigan
Level 121
God Stats
0W - 2L
1,258 SR
Queue Stats
73W - 77L
1,409 Elo+
Party 2
Atlas
Atlas
St0neyMACar0nii
Atlas
Level 135
God Stats
0W - 2L
1,296 SR
Queue Stats
176W - 192L
1,367 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
12
2 / 1 / 5
7,077
544
5,813
8,653
2,785
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

12
0 / 2 / 0
7,207
554
3,917
5,672
4,619
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ao Kuang
Im Zafer
Ao Kuang
12
4 / 2 / 3
7,235
557
3,192
9,605
2,855
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Medusa
QuinnyPooo
Medusa
13
7 / 0 / 1
8,164
628
8,133
5,208
1,696
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bacchus
kalifa7039
Bacchus
11
3 / 0 / 8
7,491
576
1,981
7,455
6,125
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
BigFrankDouble0
Danzaburou
12
2 / 2 / 1
7,399
569
4,286
7,858
3,390
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
2 / 0 / 1
6,521
502
3,109
5,607
5,770
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cernunnos
InfernalWeb
Cernunnos
9
0 / 4 / 0
5,576
429
3,236
7,356
1,758
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Mace

Mace

+10
Physical Power

The Morrigan
Jaded_Ho
The Morrigan
11
1 / 4 / 0
6,238
480
4,072
7,517
2,483
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

7
0 / 6 / 0
5,079
391
2,900
10,266
5,972
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
7
16
Kills
5
5
Deaths
16
17
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
2
1
5
4.5
L
Danzaburou
BigFrankDouble0
Danzaburou
2
2
1
1.25
W
0
2
0
0
L
2
0
1
2.5
W
Ao Kuang
Im Zafer
Ao Kuang
4
2
3
2.75
L
Cernunnos
InfernalWeb
Cernunnos
0
4
0
0
L
The Morrigan
Jaded_Ho
The Morrigan
1
4
0
0.25
W
Medusa
QuinnyPooo
Medusa
7
0
1
7.5
L
0
6
0
0
W
Bacchus
kalifa7039
Bacchus
3
0
8
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,036
Damage
17,603
36,593
Taken
38,604
18,080
Mitigated
19,373
13,730
Healing
6,422
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
5,813
770
59
2,736
8,653
2,785
978
2,427
6,080
47,007
0
L
Danzaburou
BigFrankDouble0
Danzaburou
4,286
1,264
0
1,594
7,858
3,390
678
2,598
5,260
0
46,345
W
3,917
980
0
462
5,672
4,619
728
0
5,672
0
41,616
L
3,109
225
296
1,173
5,607
5,770
0
1,176
4,431
0
29,240
W
Ao Kuang
Im Zafer
Ao Kuang
3,192
1,078
0
5,098
9,605
2,855
238
583
8,952
31,069
0
L
Cernunnos
InfernalWeb
Cernunnos
3,236
985
300
1,006
7,356
1,758
0
513
6,843
0
25,316
L
The Morrigan
Jaded_Ho
The Morrigan
4,072
731
0
1,172
7,517
2,483
371
3,527
3,794
33,536
2,085
W
Medusa
QuinnyPooo
Medusa
8,133
4,591
0
2,488
5,208
1,696
2,904
1,468
3,718
0
46,679
L
2,900
1,122
104
777
10,266
5,972
0
3,172
7,094
19,826
0
W
Bacchus
kalifa7039
Bacchus
1,981
150
138
2,749
7,455
6,125
217
726
6,729
13,097
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,174
Gold Earned
30,813
338
Minions Killed
290
0
Camps Cleared
0
1,312,161
Distance Traveled
1,172,820
19
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
7,077
544
83
6
0
245,830
2
L
Danzaburou
7,399
569
88
7
0
273,582
5
W
Bellona
7,207
554
88
7
0
243,721
4
L
Guan Yu
6,521
502
55
4
0
255,877
0
W
Ao Kuang
7,235
557
71
5
0
293,263
2
L
Cernunnos
5,576
429
49
4
0
220,459
1
L
The Morrigan
6,238
480
65
5
0
207,651
3
W
Medusa
8,164
628
86
7
0
254,387
5
L
Atlas
5,079
391
33
3
0
215,251
7
W
Bacchus
7,491
576
10
1
0
274,960
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role