Player Matchup

Medusa
Medusa
Silver II
 
Medusa
Silver II
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Zhong Kui
Zhong Kui
Silver I
Jin863
Zhong Kui
Silver I
Level 120
God Stats
3W - 3L
1,416 SR
Queue Stats
199W - 234L
1,293 MMR
Solo
Ares
Ares
Gold V
SniperBlack18
Ares
Gold V
Level 60
God Stats
3W - 1L
1,674 SR
Queue Stats
22W - 23L
1,395 MMR
Party 1
Team Averages
Silver I
Silver I
Average Tier
Level 94
1,530 SR
1,396 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 98
1,446 SR
1,113 MMR
Scylla
Scylla
Silver IV
Cheeze11d7
Scylla
Silver IV
Level 128
God Stats
37W - 62L
1,440 SR
Queue Stats
191W - 211L
933 MMR
Party 2
Hel
Hel
Silver IV
R3V4NCH1ST4
Hel
Silver IV
Level 79
God Stats
0W - 1L
1,318 SR
Queue Stats
11W - 28L
816 MMR
Solo
Cupid
Cupid
Gold II
SilentWalrus711
Cupid
Gold II
Level 87
God Stats
38W - 29L
1,579 SR
Queue Stats
135W - 137L
1,590 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
13
4 / 0 / 1
8,226
748
6,125
3,595
1,784
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Zhong Kui
Jin863
Zhong Kui
12
2 / 0 / 3
7,582
689
3,944
4,744
3,829
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

12
0 / 0 / 6
8,287
753
5,654
9,522
9,049
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Bans
GebAchillesGilgameshAthenaVamana

VS

Bans
ChaacCthulhuDanzaburouSun WukongArtemis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Cheeze11d7
Scylla
10
0 / 1 / 0
6,113
556
3,648
5,524
1,622
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

8
0 / 1 / 0
5,995
545
1,382
3,882
961
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

9
0 / 4 / 0
6,254
569
4,641
8,346
2,297
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
0
6
Kills
0
0
Deaths
6
10
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
4
0
1
4.5
L
Scylla
Cheeze11d7
Scylla
0
1
0
0
W
Zhong Kui
Jin863
Zhong Kui
2
0
3
3.5
L
0
1
0
0
L
0
4
0
0
W
0
0
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,723
Damage
9,671
17,861
Taken
17,752
14,662
Mitigated
4,880
8,068
Healing
5,773
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
6,125
1,922
0
899
3,595
1,784
1,373
1,192
2,403
0
43,999
L
Scylla
Cheeze11d7
Scylla
3,648
53
149
1,461
5,524
1,622
0
3,536
1,988
18,171
0
W
Zhong Kui
Jin863
Zhong Kui
3,944
389
0
2,759
4,744
3,829
957
2,290
2,454
24,480
0
L
1,382
132
1,792
1,614
3,882
961
0
1,966
1,916
10,851
0
L
4,641
2,567
194
563
8,346
2,297
0
4,168
4,178
0
16,670
W
5,654
285
304
4,106
9,522
9,049
0
2,236
7,286
13,324
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,095
Gold Earned
18,362
131
Minions Killed
79
9
Camps Cleared
1
663,539
Distance Traveled
566,301
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
8,226
748
78
7
4
236,571
3
L
Scylla
6,113
556
25
2
0
222,574
2
W
Zhong Kui
7,582
689
49
4
4
198,595
3
L
Hel
5,995
545
20
2
0
175,329
6
L
Cupid
6,254
569
34
3
1
168,398
0
W
Ares
8,287
753
4
0
1
228,373
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role