Player Matchup

Zeus
Zeus
 
Zeus
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Kuzenbo
Kuzenbo
AXEMURDERERx804
Kuzenbo
Level 120
God Stats
1W - 2L
1,624 SR
Queue Stats
58W - 59L
1,586 Elo+
Party 2
Ah Puch
Ah Puch
Bopper710
Ah Puch
Level 141
God Stats
1W - 1L
1,500 SR
Queue Stats
64W - 53L
1,619 Elo+
Party 2
Susano
Susano
Fat Rat Matt
Susano
Level 159
God Stats
0W - 1L
1,855 SR
Queue Stats
24W - 19L
1,668 Elo+
Party 2
Atlas
Atlas
T100k
Atlas
Level 82
God Stats
0W - 1L
1,500 SR
Queue Stats
152W - 103L
1,678 Elo+
Solo
Team Averages
Level 132
1,596 SR
1,610 Elo+

VS

Team Averages
Level 122
1,617 SR
1,559 Elo+
Sobek
Sobek
MadCookieMonsta
Sobek
Level 143
God Stats
2W - 0L
1,730 SR
Queue Stats
54W - 50L
1,551 Elo+
Solo
Cerberus
Cerberus
SirNutbuster
Cerberus
Level 144
God Stats
4W - 0L
1,645 SR
Queue Stats
270W - 216L
1,620 Elo+
Party 1
Merlin
Merlin
TheBustySlothh
Merlin
Level 153
God Stats
2W - 1L
1,398 SR
Queue Stats
210W - 154L
1,590 Elo+
Party 1
Eset
Eset
autocorrect2
Eset
Level 105
God Stats
2W - 1L
1,566 SR
Queue Stats
90W - 93L
1,508 Elo+
Solo
Hercules
Hercules
xXmaly10Xx
Hercules
Level 64
God Stats
3W - 1L
1,748 SR
Queue Stats
307W - 303L
1,527 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
13
3 / 8 / 5
8,062
733
13,186
9,426
3,366
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
0 / 6 / 8
7,584
689
4,904
14,656
23,753
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ah Puch
Bopper710
Ah Puch
17
5 / 3 / 9
9,653
878
13,642
8,973
8,795
Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Susano
14
7 / 6 / 7
8,892
808
15,045
11,192
5,853
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Atlas
T100k
Atlas
14
1 / 5 / 11
8,125
739
8,081
13,220
17,149
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 2 / 15
9,947
904
11,311
20,568
15,983
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cerberus
SirNutbuster
Cerberus
15
1 / 4 / 19
8,802
800
8,552
17,690
16,030
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

16
8 / 4 / 8
9,728
884
11,788
8,798
2,852
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

17
10 / 4 / 11
10,283
935
10,548
9,956
4,409
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hercules
xXmaly10Xx
Hercules
16
4 / 3 / 17
9,440
858
11,250
17,810
17,370
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
98
16
Kills
28
28
Deaths
17
40
Assists
70
Player
Kills
Deaths
Assists
KDA
L
Zeus
 
Zeus
3
8
5
0.69
L
0
6
8
0.67
L
Ah Puch
Bopper710
Ah Puch
5
3
9
3.17
L
Susano
7
6
7
1.75
W
5
2
15
6.25
W
Cerberus
SirNutbuster
Cerberus
1
4
19
2.63
L
Atlas
T100k
Atlas
1
5
11
1.3
W
8
4
8
3
W
10
4
11
3.88
W
Hercules
xXmaly10Xx
Hercules
4
3
17
4.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,858
Damage
53,449
57,467
Taken
74,822
58,916
Mitigated
56,644
10,913
Healing
34,749
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zeus
 
Zeus
13,186
1,859
0
0
9,426
3,366
0
6,412
2,875
22,005
0
L
4,904
2,015
853
2,155
14,656
23,753
0
11,137
3,006
8,804
0
L
Ah Puch
Bopper710
Ah Puch
13,642
1,156
546
1,809
8,973
8,795
0
7,138
1,675
31,964
0
L
Susano
15,045
2,272
780
1,887
11,192
5,853
0
6,641
4,307
0
18,915
W
11,311
1,077
1,334
9,733
20,568
15,983
1,278
11,855
7,970
20,572
0
W
Cerberus
SirNutbuster
Cerberus
8,552
276
1,067
6,221
17,690
16,030
0
9,288
7,749
19,764
0
L
Atlas
T100k
Atlas
8,081
2,469
1,092
1,791
13,220
17,149
0
9,716
3,339
14,023
0
W
11,788
514
807
2,125
8,798
2,852
425
3,737
4,543
22,386
0
W
10,548
1,145
3,127
1,769
9,956
4,409
467
5,345
4,181
23,341
0
W
Hercules
xXmaly10Xx
Hercules
11,250
3,557
1,567
6,999
17,810
17,370
430
7,758
9,562
66
18,968

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,316
Gold Earned
48,200
104
Minions Killed
155
0
Camps Cleared
0
870,762
Distance Traveled
1,078,895
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
8,062
733
25
2
0
145,816
0
L
Kuzenbo
7,584
689
5
0
0
178,945
0
L
Ah Puch
9,653
878
47
4
0
173,865
0
L
Susano
8,892
808
20
2
0
180,481
0
W
Sobek
9,947
904
34
3
0
227,120
0
W
Cerberus
8,802
800
40
4
0
201,435
0
L
Atlas
8,125
739
7
1
0
191,655
1
W
Merlin
9,728
884
34
3
0
215,168
0
W
Eset
10,283
935
30
3
0
206,557
0
W
Hercules
9,440
858
17
2
0
228,615
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role