Player Matchup

Ah Muzen Cab
Ah Muzen Cab
DaRkC0LT
Ah Muzen Cab
Level 160
God Stats
2W - 4L
1,627 SR
Queue Stats
217W - 224L
1,575 Elo+
Party 3
Ra
Ra
Flimms
Ra
Level 127
God Stats
1W - 2L
1,540 SR
Queue Stats
327W - 309L
1,556 Elo+
Party 1
Odin
Odin
Glxnk1148
Odin
Level 69
God Stats
10W - 7L
1,607 SR
Queue Stats
225W - 229L
1,553 Elo+
Party 1
Chronos
Chronos
IcyYep
Chronos
Level 88
God Stats
2W - 3L
1,500 SR
Queue Stats
307W - 290L
1,535 Elo+
Party 1
Bacchus
Bacchus
Shadow Miracles
Bacchus
Level 155
God Stats
4W - 3L
1,576 SR
Queue Stats
137W - 134L
1,538 Elo+
Party 3
Team Averages
Level 120
1,570 SR
1,551 Elo+

VS

Team Averages
Level 156
1,524 SR
1,533 Elo+
Achilles
Achilles
 
Achilles
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Khepri
Khepri
Im Happy Enigma
Khepri
Level 160
God Stats
15W - 8L
1,611 SR
Queue Stats
479W - 438L
1,608 Elo+
Party 4
Chaac
Chaac
KiraSenpai19
Chaac
Level 144
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 26L
1,436 Elo+
Party 4
Ah Muzen Cab
Ah Muzen Cab
XOnyx ScorpionX
Ah Muzen Cab
Level 160
God Stats
5W - 3L
1,505 SR
Queue Stats
164W - 153L
1,539 Elo+
Party 2
Anubis
Anubis
zGhostxXx
Anubis
Level 155
God Stats
4W - 3L
1,506 SR
Queue Stats
492W - 463L
1,582 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
DaRkC0LT
Ah Muzen Cab
11
0 / 5 / 1
6,753
450
3,543
8,142
1,968
Ra
8
0 / 5 / 0
5,283
352
3,296
7,944
4,165
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Odin
13
1 / 2 / 2
7,984
532
6,805
9,185
5,945
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Chronos
IcyYep
Chronos
11
0 / 4 / 0
6,689
446
3,199
8,042
2,112
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
2 / 3 / 1
7,395
493
2,862
6,812
3,506
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
15
8 / 0 / 6
9,051
603
8,796
10,581
5,298
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

13
4 / 0 / 8
8,627
575
3,935
9,797
8,143
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

14
0 / 3 / 0
8,209
547
3,006
10,302
5,835
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ah Muzen Cab
XOnyx ScorpionX
Ah Muzen Cab
16
2 / 0 / 8
9,294
620
5,441
4,899
2,075
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Anubis
zGhostxXx
Anubis
15
5 / 1 / 6
9,091
606
9,337
6,471
2,793
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
47
3
Kills
19
19
Deaths
4
4
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Achilles
 
Achilles
8
0
6
11
L
Ah Muzen Cab
DaRkC0LT
Ah Muzen Cab
0
5
1
0.1
L
Ra
0
5
0
0
L
Odin
1
2
2
1
L
Chronos
IcyYep
Chronos
0
4
0
0
W
4
0
8
8
W
0
3
0
0
L
2
3
1
0.83
W
Ah Muzen Cab
XOnyx ScorpionX
Ah Muzen Cab
2
0
8
6
W
Anubis
zGhostxXx
Anubis
5
1
6
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,705
Damage
30,515
40,125
Taken
42,050
17,696
Mitigated
24,144
10,005
Healing
19,157
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
 
Achilles
8,796
3,464
0
4,323
10,581
5,298
1,097
1,714
8,867
0
63,462
L
Ah Muzen Cab
DaRkC0LT
Ah Muzen Cab
3,543
1,134
0
1,730
8,142
1,968
0
4,816
2,958
0
41,907
L
Ra
3,296
887
294
2,000
7,944
4,165
0
4,128
3,544
25,541
0
L
Odin
6,805
1,498
0
1,784
9,185
5,945
0
1,146
7,498
7,626
42,889
L
Chronos
IcyYep
Chronos
3,199
1,156
0
1,774
8,042
2,112
0
1,436
6,568
34,184
4,489
W
3,935
471
206
3,167
9,797
8,143
1,054
3,719
6,078
17,350
0
W
3,006
740
0
4,666
10,302
5,835
805
2,491
7,811
3,808
46,069
L
2,862
469
0
2,423
6,812
3,506
0
995
5,723
38,581
0
W
Ah Muzen Cab
XOnyx ScorpionX
Ah Muzen Cab
5,441
1,868
0
3,367
4,899
2,075
2,519
1,897
3,002
0
76,853
W
Anubis
zGhostxXx
Anubis
9,337
260
0
3,428
6,471
2,793
1,190
1,306
5,165
63,111
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,104
Gold Earned
44,272
433
Minions Killed
498
0
Camps Cleared
0
1,297,822
Distance Traveled
1,430,265
9
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
9,051
603
101
7
0
318,034
4
L
Ah Muzen Cab
6,753
450
98
7
0
227,625
2
L
Ra
5,283
352
24
2
0
268,832
0
L
Odin
7,984
532
120
8
0
258,568
2
L
Chronos
6,689
446
97
6
0
247,301
3
W
Khepri
8,627
575
32
2
0
307,033
6
W
Chaac
8,209
547
105
7
0
275,371
6
L
Bacchus
7,395
493
94
6
0
295,496
2
W
Ah Muzen Cab
9,294
620
132
9
0
269,616
0
W
Anubis
9,091
606
128
9
0
260,211
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role