Player Matchup

Fenrir
Fenrir
I J Wiz I
Fenrir
Level 149
God Stats
3W - 2L
1,666 SR
Queue Stats
222W - 208L
1,641 Elo+
Party 1
Raijin
Raijin
cityboyzgme
Raijin
Level 129
God Stats
1W - 0L
1,389 SR
Queue Stats
97W - 65L
1,620 Elo+
Party 1
Bacchus
Bacchus
madmarkiemarc
Bacchus
Level 127
God Stats
7W - 4L
1,640 SR
Queue Stats
152W - 142L
1,636 Elo+
Party 1
Team Averages
Level 135
1,565 SR
1,632 Elo+

VS

Team Averages
Level 87
1,561 SR
1,530 Elo+
Ravana
Ravana
PastyWhiteboii
Ravana
Level 86
God Stats
1W - 1L
1,565 SR
Queue Stats
38W - 28L
1,567 Elo+
Solo
Gilgamesh
Gilgamesh
lemon67
Gilgamesh
Level 105
God Stats
15W - 15L
1,640 SR
Queue Stats
123W - 155L
1,522 Elo+
Solo
Scylla
Scylla
ySalient
Scylla
Level 71
God Stats
3W - 5L
1,478 SR
Queue Stats
8W - 13L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
I J Wiz I
Fenrir
12
5 / 3 / 4
8,428
766
9,874
15,089
8,791
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Raijin
12
0 / 2 / 8
7,689
699
8,663
6,197
2,004
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bacchus
12
4 / 0 / 5
8,135
740
7,961
8,348
9,481
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 2 / 2
7,550
686
7,980
8,985
5,320
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Talisman

Talisman

+75
Health
+15
Magical Protection

Gilgamesh
lemon67
Gilgamesh
11
2 / 4 / 2
7,230
657
9,884
13,969
8,349
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Scylla
ySalient
Scylla
10
0 / 3 / 4
6,924
629
5,158
6,451
2,048
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
13
9
Kills
5
5
Deaths
9
17
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Fenrir
I J Wiz I
Fenrir
5
3
4
2.33
L
3
2
2
2
W
Raijin
0
2
8
2
L
Gilgamesh
lemon67
Gilgamesh
2
4
2
0.75
W
Bacchus
4
0
5
6.5
L
Scylla
ySalient
Scylla
0
3
4
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,498
Damage
23,022
29,634
Taken
29,405
20,276
Mitigated
15,717
5,501
Healing
9,271
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
I J Wiz I
Fenrir
9,874
2,471
693
2,765
15,089
8,791
540
2,380
12,440
0
18,186
L
7,980
1,952
0
4,819
8,985
5,320
0
5,090
3,143
0
20,927
W
Raijin
8,663
757
0
882
6,197
2,004
325
890
5,124
36,542
0
L
Gilgamesh
lemon67
Gilgamesh
9,884
2,452
0
3,167
13,969
8,349
0
6,144
6,543
0
21,434
W
Bacchus
7,961
1,168
0
1,161
8,348
9,481
254
2,367
5,656
13,835
0
L
Scylla
ySalient
Scylla
5,158
356
0
1,285
6,451
2,048
0
4,032
1,997
24,976
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,252
Gold Earned
21,704
110
Minions Killed
109
7
Camps Cleared
5
654,411
Distance Traveled
668,590
7
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
8,428
766
17
2
4
225,847
1
L
Ravana
7,550
686
34
3
1
210,219
3
W
Raijin
7,689
699
71
6
2
199,234
2
L
Gilgamesh
7,230
657
31
3
1
232,299
2
W
Bacchus
8,135
740
22
2
1
229,330
4
L
Scylla
6,924
629
44
4
3
226,072
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role