Player Matchup

Chaac
Chaac
FreeSpeech2020
Chaac
Level 66
God Stats
17W - 13L
1,586 SR
Queue Stats
47W - 46L
1,411 Elo+
Party 2
Sol
Sol
MohammadKarzai
Sol
Level 59
God Stats
5W - 3L
1,675 SR
Queue Stats
41W - 43L
1,399 Elo+
Party 2
Cthulhu
Cthulhu
TrbTimes
Cthulhu
Level 80
God Stats
3W - 2L
1,442 SR
Queue Stats
39W - 40L
1,410 Elo+
Party 2
Apollo
Apollo
tandysummers
Apollo
Level 61
God Stats
1W - 0L
1,437 SR
Queue Stats
57W - 58L
1,399 Elo+
Party 2
Team Averages
Level 67
1,535 SR
1,405 Elo+

VS

Team Averages
Level 91
1,651 SR
1,549 Elo+
Khepri
Khepri
JuzoTzume
Khepri
Level 49
God Stats
1W - 1L
1,626 SR
Queue Stats
5W - 4L
1,516 Elo+
Party 1
Nemesis
Nemesis
NickolaBraunlich
Nemesis
Level 82
God Stats
2W - 1L
1,803 SR
Queue Stats
6W - 4L
1,584 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
RyianFrost
Morgan Le Fay
Level 79
God Stats
2W - 1L
1,575 SR
Queue Stats
6W - 4L
1,584 Elo+
Party 1
Guan Yu
Guan Yu
reing_of_raven
Guan Yu
Level 152
God Stats
0W - 1L
1,598 SR
Queue Stats
28W - 31L
1,512 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
9 / 2 / 7
12,069
862
14,548
16,863
16,056
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

16
6 / 5 / 6
11,209
801
11,734
10,394
3,387
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Cthulhu
TrbTimes
Cthulhu
15
0 / 4 / 13
10,275
734
11,081
15,102
15,358
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Apollo
17
6 / 2 / 9
11,656
833
16,813
11,097
4,789
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
JuzoTzume
Khepri
14
2 / 5 / 6
9,166
655
4,705
18,147
22,710
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

14
0 / 4 / 5
8,780
627
5,276
11,951
5,275
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Morgan Le Fay
RyianFrost
Morgan Le Fay
15
2 / 7 / 7
9,764
697
10,526
12,457
5,150
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

17
8 / 5 / 4
11,098
793
13,047
21,617
32,009
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
34
21
Kills
12
13
Deaths
21
35
Assists
22
Player
Kills
Deaths
Assists
KDA
W
9
2
7
6.25
L
Khepri
JuzoTzume
Khepri
2
5
6
1
W
6
5
6
1.8
L
0
4
5
0.63
L
Morgan Le Fay
RyianFrost
Morgan Le Fay
2
7
7
0.79
W
Cthulhu
TrbTimes
Cthulhu
0
4
13
1.63
L
8
5
4
2
W
Apollo
6
2
9
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,176
Damage
33,554
53,456
Taken
64,172
39,590
Mitigated
65,144
15,990
Healing
14,747
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
14,548
1,942
695
8,263
16,863
16,056
1,832
4,018
12,845
0
40,924
L
Khepri
JuzoTzume
Khepri
4,705
629
399
3,518
18,147
22,710
40
5,211
12,415
15,518
0
W
11,734
3,730
0
1,252
10,394
3,387
4,195
3,890
6,504
41,675
3,137
L
5,276
1,995
0
941
11,951
5,275
140
4,426
7,120
0
20,512
L
Morgan Le Fay
RyianFrost
Morgan Le Fay
10,526
1,171
0
1,338
12,457
5,150
398
5,311
6,692
29,887
0
W
Cthulhu
TrbTimes
Cthulhu
11,081
785
1,041
2,862
15,102
15,358
52
4,404
10,698
29,428
0
L
13,047
1,871
3,641
4,910
21,617
32,009
0
6,444
14,279
402
40,134
W
Apollo
16,813
9,456
0
1,877
11,097
4,789
1,255
3,720
7,377
0
49,718

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,209
Gold Earned
38,808
209
Minions Killed
159
13
Camps Cleared
7
1,063,115
Distance Traveled
902,503
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
12,069
862
56
4
1
269,582
0
L
Khepri
9,166
655
12
1
1
229,881
0
W
Sol
11,209
801
54
4
3
238,568
3
L
Nemesis
8,780
627
38
3
3
218,576
0
L
Morgan Le Fay
9,764
697
52
4
1
209,648
0
W
Cthulhu
10,275
734
36
3
0
265,501
3
L
Guan Yu
11,098
793
57
4
2
244,398
4
W
Apollo
11,656
833
63
5
9
289,464
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role