Player Matchup

Guan Yu
Guan Yu
CR0WSrule
Guan Yu
Level 137
God Stats
8W - 1L
1,700 SR
Queue Stats
224W - 195L
1,585 Elo+
Party 1
Heimdallr
Heimdallr
Capt LilBoat
Heimdallr
Level 49
God Stats
3W - 1L
1,640 SR
Queue Stats
9W - 9L
1,571 Elo+
Party 1
Sol
Sol
WarMaker49
Sol
Level 71
God Stats
10W - 14L
1,570 SR
Queue Stats
219W - 192L
1,595 Elo+
Party 1
Team Averages
Level 86
1,637 SR
1,584 Elo+

VS

Team Averages
Level 118
1,452 SR
1,597 Elo+
Chaac
Chaac
Dumonster
Chaac
Level 99
God Stats
5W - 8L
1,519 SR
Queue Stats
29W - 27L
1,483 Elo+
Solo
Izanami
Izanami
Foot_Oceanic
Izanami
Level 99
God Stats
19W - 16L
1,590 SR
Queue Stats
238W - 182L
1,630 Elo+
Solo
Raijin
Raijin
Real-Inspector
Raijin
Level 156
God Stats
0W - 2L
1,248 SR
Queue Stats
293W - 254L
1,677 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
CR0WSrule
Guan Yu
16
2 / 2 / 12
11,549
608
5,813
14,779
8,380
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heimdallr
Capt LilBoat
Heimdallr
16
7 / 0 / 10
12,289
647
7,678
10,780
5,072
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

17
7 / 0 / 8
12,488
657
6,466
8,366
3,467
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Dumonster
Chaac
14
0 / 5 / 2
10,000
526
4,214
15,616
8,774
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Izanami
Foot_Oceanic
Izanami
11
0 / 8 / 2
9,671
509
5,548
15,907
4,247
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

11
2 / 5 / 0
9,889
520
10,844
9,417
2,722
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
6
16
Kills
2
2
Deaths
18
30
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Guan Yu
CR0WSrule
Guan Yu
2
2
12
4
W
Heimdallr
Capt LilBoat
Heimdallr
7
0
10
12
L
Chaac
Dumonster
Chaac
0
5
2
0.2
L
Izanami
Foot_Oceanic
Izanami
0
8
2
0.13
L
2
5
0
0.4
W
7
0
8
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,957
Damage
20,606
33,925
Taken
40,940
16,919
Mitigated
15,743
20,939
Healing
9,205
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Guan Yu
CR0WSrule
Guan Yu
5,813
1,024
3,586
8,374
14,779
8,380
525
4,866
9,262
0
23,243
W
Heimdallr
Capt LilBoat
Heimdallr
7,678
3,470
245
3,772
10,780
5,072
1,060
4,052
6,328
0
32,778
L
Chaac
Dumonster
Chaac
4,214
418
101
7,159
15,616
8,774
0
2,036
13,330
0
19,731
L
Izanami
Foot_Oceanic
Izanami
5,548
3,038
0
428
15,907
4,247
0
2,688
12,996
0
28,339
L
10,844
1,403
66
1,451
9,417
2,722
0
1,786
7,457
23,008
0
W
6,466
2,224
427
4,535
8,366
3,467
0
1,619
6,404
59,871
4,999

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,326
Gold Earned
29,560
189
Minions Killed
125
13
Camps Cleared
4
912,305
Distance Traveled
679,590
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
11,549
608
43
2
1
328,748
1
W
Heimdallr
12,289
647
65
3
4
263,883
3
L
Chaac
10,000
526
45
2
0
297,277
0
L
Izanami
9,671
509
53
3
2
239,223
5
L
Raijin
9,889
520
27
1
2
143,090
2
W
Sol
12,488
657
81
4
8
319,674
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role