Player Matchup

Chiron
Chiron
 
Chiron
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
He Bo
He Bo
A TWERKING GIF
He Bo
Level 146
God Stats
2W - 2L
1,647 SR
Queue Stats
200W - 231L
1,482 Elo+
Party 1
Merlin
Merlin
Alphamal321
Merlin
Level 22
God Stats
1W - 1L
1,606 SR
Queue Stats
1W - 3L
1,440 Elo+
Party 1
Sylvanus
Sylvanus
FOXHOUND12122
Sylvanus
Level 89
God Stats
0W - 6L
1,319 SR
Queue Stats
28W - 30L
1,514 Elo+
Party 1
Guan Yu
Guan Yu
ShoddyFriend184
Guan Yu
Level 153
God Stats
1W - 3L
1,457 SR
Queue Stats
136W - 151L
1,490 Elo+
Party 1
Team Averages
Level 107
1,506 SR
1,485 Elo+

VS

Team Averages
Level 64
1,563 SR
1,587 Elo+
Thanatos
Thanatos
Alphabyter
Thanatos
Level 27
God Stats
8W - 5L
1,546 SR
Queue Stats
43W - 21L
1,620 Elo+
Party 2
Charybdis
Charybdis
Aphyxz
Charybdis
Level 142
God Stats
5W - 2L
1,835 SR
Queue Stats
325W - 261L
1,666 Elo+
Party 2
Merlin
Merlin
ButtahJelly
Merlin
Level 23
God Stats
2W - 2L
1,467 SR
Queue Stats
12W - 5L
1,675 Elo+
Party 2
Rama
Rama
Mudchad
Rama
Level 109
God Stats
1W - 2L
1,545 SR
Queue Stats
63W - 39L
1,645 Elo+
Party 2
Cthulhu
Cthulhu
VeryHardV2
Cthulhu
Level 17
God Stats
1W - 2L
1,423 SR
Queue Stats
9W - 10L
1,329 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
11
3 / 2 / 0
6,949
496
8,544
7,310
1,891
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

13
3 / 3 / 2
7,740
553
7,934
8,688
2,884
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Merlin
10
0 / 2 / 0
5,439
389
2,087
4,450
1,232
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sylvanus
FOXHOUND12122
Sylvanus
10
0 / 2 / 2
6,116
437
2,764
9,945
7,091
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

12
1 / 2 / 0
6,981
499
1,822
11,182
7,378
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Alphabyter
Thanatos
13
6 / 1 / 1
8,514
608
3,137
9,209
3,349
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Charybdis
Aphyxz
Charybdis
17
3 / 1 / 1
9,993
714
12,815
8,682
3,024
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Merlin
11
1 / 2 / 2
7,330
524
4,708
4,980
1,820
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Rama
Mudchad
Rama
15
1 / 0 / 2
8,449
604
4,722
10,439
2,864
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cthulhu
VeryHardV2
Cthulhu
10
0 / 3 / 5
6,824
487
4,171
8,794
6,229
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
22
7
Kills
11
11
Deaths
7
4
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Chiron
 
Chiron
3
2
0
1.5
L
3
3
2
1.33
W
Thanatos
Alphabyter
Thanatos
6
1
1
6.5
L
Merlin
0
2
0
0
W
Charybdis
Aphyxz
Charybdis
3
1
1
3.5
W
Merlin
1
2
2
1
L
Sylvanus
FOXHOUND12122
Sylvanus
0
2
2
0.5
W
Rama
Mudchad
Rama
1
0
2
2
L
1
2
0
0.5
W
Cthulhu
VeryHardV2
Cthulhu
0
3
5
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,151
Damage
29,553
41,575
Taken
42,104
20,476
Mitigated
17,286
16,956
Healing
22,663
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chiron
 
Chiron
8,544
4,479
684
1,779
7,310
1,891
793
585
6,689
0
44,627
L
7,934
306
0
2,862
8,688
2,884
0
812
7,838
51,785
0
W
Thanatos
Alphabyter
Thanatos
3,137
1,035
0
10,066
9,209
3,349
635
1,732
7,443
0
43,426
L
Merlin
2,087
131
0
0
4,450
1,232
308
2,711
1,505
23,048
0
W
Charybdis
Aphyxz
Charybdis
12,815
7,437
0
5,446
8,682
3,024
1,725
3,110
5,284
0
82,478
W
Merlin
4,708
257
0
908
4,980
1,820
0
3,302
1,678
38,627
0
L
Sylvanus
FOXHOUND12122
Sylvanus
2,764
1,286
1,741
4,955
9,945
7,091
583
4,253
5,482
21,223
0
W
Rama
Mudchad
Rama
4,722
3,585
0
5,699
10,439
2,864
0
1,078
9,361
0
64,368
L
1,822
146
202
4,733
11,182
7,378
0
0
11,182
0
32,851
W
Cthulhu
VeryHardV2
Cthulhu
4,171
474
0
544
8,794
6,229
0
3,788
5,006
20,841
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,225
Gold Earned
41,110
352
Minions Killed
484
0
Camps Cleared
0
1,345,860
Distance Traveled
1,437,774
22
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chiron
6,949
496
82
6
0
284,149
6
L
He Bo
7,740
553
106
8
0
266,343
7
W
Thanatos
8,514
608
84
6
0
326,551
0
L
Merlin
5,439
389
41
3
0
264,812
1
W
Charybdis
9,993
714
155
11
0
242,864
0
W
Merlin
7,330
524
86
6
0
285,891
0
L
Sylvanus
6,116
437
48
3
0
245,008
4
W
Rama
8,449
604
133
10
0
286,753
4
L
Guan Yu
6,981
499
75
5
0
285,548
4
W
Cthulhu
6,824
487
26
2
0
295,715
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role