Player Matchup

Chiron
Chiron
Gold IV
 
Chiron
Gold IV
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Morgan Le Fay
Morgan Le Fay
Gold IV
 
Morgan Le Fay
Gold IV
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Tyr
Tyr
Bronze III
BIAFUP-
Tyr
Bronze III
Level 94
God Stats
0W - 2L
1,380 SR
Queue Stats
1W - 4L
1,438 MMR
Solo
Bacchus
Bacchus
Platinum III
DadJokez
Bacchus
Platinum III
Level 160
God Stats
1W - 5L
1,362 SR
Queue Stats
689W - 694L
1,521 MMR
Solo
Hun Batz
Hun Batz
Gold III
Redwatnscandy
Hun Batz
Gold III
Level 123
God Stats
3W - 7L
1,624 SR
Queue Stats
51W - 57L
1,586 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 110
1,473 SR
1,509 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 116
1,537 SR
1,471 MMR
Gilgamesh
Gilgamesh
Diamond V
 
Gilgamesh
Diamond V
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Odin
Odin
Bronze III
Rilulax
Odin
Bronze III
Level 124
God Stats
1W - 1L
1,500 SR
Queue Stats
6W - 7L
1,472 MMR
Party 1
Ymir
Ymir
Bronze III
Sovomedved
Ymir
Bronze III
Level 124
God Stats
1W - 0L
1,351 SR
Queue Stats
6W - 5L
1,474 MMR
Party 1
Hou Yi
Hou Yi
Bronze III
ThatsPoggersBro
Hou Yi
Bronze III
Level 65
God Stats
2W - 1L
1,748 SR
Queue Stats
3W - 3L
1,536 MMR
Party 2
Agni
Agni
Bronze III
ufkenwotm8
Agni
Bronze III
Level 146
God Stats
1W - 1L
1,586 SR
Queue Stats
2W - 4L
1,375 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
14
3 / 4 / 1
8,717
545
8,446
9,626
2,592
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morgan Le Fay
 
Morgan Le Fay
13
1 / 6 / 3
7,964
498
7,154
9,408
2,899
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Tyr
11
0 / 3 / 1
7,219
451
2,806
8,595
5,775
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bacchus
DadJokez
Bacchus
13
2 / 2 / 2
8,159
510
5,586
10,897
4,763
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Hun Batz
Redwatnscandy
Hun Batz
15
2 / 2 / 1
8,588
537
5,225
9,250
2,975
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Bans
GebCamazotzCu Chulainn

VS

Bans
BastetMulanCliodhna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
17
4 / 1 / 5
9,947
622
8,245
12,122
5,345
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Odin
Rilulax
Odin
16
2 / 0 / 3
9,749
609
5,927
9,224
8,378
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

14
2 / 1 / 9
9,279
580
5,338
9,575
8,576
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

16
3 / 3 / 3
9,568
598
5,281
9,759
2,883
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

15
6 / 3 / 2
9,463
591
9,281
8,374
2,843
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
39
8
Kills
17
17
Deaths
8
8
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Chiron
 
Chiron
3
4
1
0.88
L
Morgan Le Fay
 
Morgan Le Fay
1
6
3
0.42
W
Gilgamesh
 
Gilgamesh
4
1
5
6.5
L
Tyr
0
3
1
0.17
L
Bacchus
DadJokez
Bacchus
2
2
2
1.5
L
Hun Batz
Redwatnscandy
Hun Batz
2
2
1
1.25
W
Odin
Rilulax
Odin
2
0
3
3.5
W
2
1
9
6.5
W
3
3
3
1.5
W
6
3
2
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,217
Damage
34,072
47,776
Taken
49,054
19,004
Mitigated
28,025
12,495
Healing
17,018
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chiron
 
Chiron
8,446
3,149
630
2,241
9,626
2,592
0
1,840
7,681
0
67,331
L
Morgan Le Fay
 
Morgan Le Fay
7,154
703
0
1,283
9,408
2,899
0
4,499
4,591
48,764
0
W
Gilgamesh
 
Gilgamesh
8,245
2,020
0
5,144
12,122
5,345
0
3,313
8,641
0
79,767
L
Tyr
2,806
628
0
1,281
8,595
5,775
0
798
7,797
0
35,126
L
Bacchus
DadJokez
Bacchus
5,586
1,120
976
2,206
10,897
4,763
0
4,934
5,797
31,497
0
L
Hun Batz
Redwatnscandy
Hun Batz
5,225
1,681
0
3,878
9,250
2,975
0
2,417
6,739
0
56,845
W
Odin
Rilulax
Odin
5,927
1,866
192
3,266
9,224
8,378
1,002
0
8,965
4,029
56,103
W
5,338
1,073
0
2,993
9,575
8,576
558
3,946
5,324
24,945
0
W
5,281
2,330
0
4,007
9,759
2,883
138
1,388
8,371
0
59,589
W
9,281
760
0
1,416
8,374
2,843
1,892
3,327
4,719
59,636
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,647
Gold Earned
48,006
479
Minions Killed
521
0
Camps Cleared
0
1,473,020
Distance Traveled
1,687,960
26
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chiron
8,717
545
126
8
0
271,097
7
L
Morgan Le Fay
7,964
498
98
6
0
299,672
5
W
Gilgamesh
9,947
622
131
8
0
384,236
8
L
Tyr
7,219
451
89
6
0
236,542
1
L
Bacchus
8,159
510
46
3
0
313,899
6
L
Hun Batz
8,588
537
120
8
0
351,810
7
W
Odin
9,749
609
132
8
0
345,280
3
W
Ymir
9,279
580
35
2
0
326,803
6
W
Hou Yi
9,568
598
116
7
0
321,790
1
W
Agni
9,463
591
107
7
0
309,851
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role