Player Matchup

Bastet
Bastet
 
Bastet
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Xing Tian
Xing Tian
 
Xing Tian
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Skadi
Skadi
Jinxed Q
Skadi
Level 160
God Stats
3W - 2L
1,762 SR
Queue Stats
200W - 148L
1,725 Elo+
Party 2
Heimdallr
Heimdallr
aiiddzz07
Heimdallr
Level 62
God Stats
2W - 0L
1,744 SR
Queue Stats
6W - 4L
1,627 Elo+
Party 2
Ra
Ra
mcgiblets2
Ra
Level 104
God Stats
2W - 7L
1,338 SR
Queue Stats
469W - 478L
1,598 Elo+
Solo
Team Averages
Level 124
1,569 SR
1,590 Elo+

VS

Team Averages
Level 141
1,644 SR
1,625 Elo+
Ullr
Ullr
 
Ullr
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Izanami
Izanami
Polthemin
Izanami
Level 139
God Stats
24W - 16L
1,716 SR
Queue Stats
156W - 122L
1,675 Elo+
Solo
Ra
Ra
Quiblez
Ra
Level 158
God Stats
8W - 5L
1,653 SR
Queue Stats
788W - 602L
1,677 Elo+
Solo
Atlas
Atlas
RiseFalco
Atlas
Level 160
God Stats
1W - 3L
1,632 SR
Queue Stats
346W - 230L
1,660 Elo+
Party 3
Fenrir
Fenrir
Sepulvedarks
Fenrir
Level 157
God Stats
22W - 16L
1,720 SR
Queue Stats
558W - 542L
1,616 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
11
0 / 0 / 1
6,097
610
5,154
6,150
2,419
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Xing Tian
 
Xing Tian
8
1 / 1 / 7
5,593
559
1,992
7,840
3,830
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Skadi
Jinxed Q
Skadi
11
5 / 0 / 5
6,620
662
5,740
5,368
1,366
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heimdallr
aiiddzz07
Heimdallr
10
4 / 2 / 2
6,668
667
6,645
7,090
1,954
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
5 / 0 / 2
7,083
708
3,172
3,330
1,087
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
 
Ullr
9
0 / 4 / 2
5,116
512
4,040
6,617
1,227
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Izanami
Polthemin
Izanami
11
0 / 1 / 0
6,075
608
1,563
6,459
1,702
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

9
1 / 4 / 1
5,569
557
2,366
5,087
1,508
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Atlas
RiseFalco
Atlas
6
1 / 4 / 0
4,567
457
1,984
7,504
4,140
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Fenrir
8
1 / 2 / 1
5,051
505
4,801
6,823
1,819
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
7
15
Kills
3
3
Deaths
15
17
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Bastet
 
Bastet
0
0
1
0.5
W
Xing Tian
 
Xing Tian
1
1
7
4.5
L
Ullr
 
Ullr
0
4
2
0.25
W
Skadi
Jinxed Q
Skadi
5
0
5
7.5
L
Izanami
Polthemin
Izanami
0
1
0
0
L
1
4
1
0.38
L
Atlas
RiseFalco
Atlas
1
4
0
0.25
L
Fenrir
1
2
1
0.75
W
Heimdallr
aiiddzz07
Heimdallr
4
2
2
2.5
W
5
0
2
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,703
Damage
14,754
29,778
Taken
32,490
10,656
Mitigated
10,396
11,306
Healing
8,908
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
 
Bastet
5,154
936
0
3,831
6,150
2,419
0
0
6,150
0
35,255
W
Xing Tian
 
Xing Tian
1,992
337
0
1,987
7,840
3,830
0
1,371
6,391
7,294
0
L
Ullr
 
Ullr
4,040
1,960
0
1,222
6,617
1,227
0
1,679
4,938
0
27,647
W
Skadi
Jinxed Q
Skadi
5,740
2,567
0
476
5,368
1,366
0
894
4,420
0
39,348
L
Izanami
Polthemin
Izanami
1,563
1,226
0
1,378
6,459
1,702
0
0
6,094
0
38,550
L
2,366
49
68
906
5,087
1,508
0
1,542
3,545
32,823
0
L
Atlas
RiseFalco
Atlas
1,984
839
335
1,821
7,504
4,140
0
1,197
6,307
8,871
0
L
Fenrir
4,801
1,441
0
3,178
6,823
1,819
0
746
6,038
0
25,390
W
Heimdallr
aiiddzz07
Heimdallr
6,645
3,840
0
2,346
7,090
1,954
0
1,183
5,833
0
46,255
W
3,172
170
921
1,745
3,330
1,087
0
636
2,634
43,988
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,061
Gold Earned
26,378
351
Minions Killed
304
0
Camps Cleared
0
1,055,241
Distance Traveled
1,024,895
20
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
6,097
610
84
8
0
228,729
7
W
Xing Tian
5,593
559
9
1
0
210,151
5
L
Ullr
5,116
512
58
6
0
182,103
4
W
Skadi
6,620
662
77
8
0
216,517
0
L
Izanami
6,075
608
105
11
0
191,711
1
L
Ra
5,569
557
76
8
0
215,617
3
L
Atlas
4,567
457
12
1
0
207,694
2
L
Fenrir
5,051
505
53
5
0
227,770
2
W
Heimdallr
6,668
667
82
8
0
178,608
3
W
Ra
7,083
708
99
10
0
221,236
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role