Player Matchup

Zeus
Zeus
Ace Phantom2001
Zeus
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 19L
1,423 Elo+
Party 2
Athena
Athena
ForsakenPhizX
Athena
Level 109
God Stats
2W - 1L
1,832 SR
Queue Stats
106W - 128L
1,338 Elo+
Party 2
Susano
Susano
IllIJahIllI
Susano
Level 68
God Stats
0W - 2L
1,264 SR
Queue Stats
85W - 95L
1,369 Elo+
Party 2
Heimdallr
Heimdallr
OGC GodPhizX
Heimdallr
Level 84
God Stats
3W - 2L
1,647 SR
Queue Stats
40W - 42L
1,426 Elo+
Party 2
Osiris
Osiris
UnderseaQuasar6
Osiris
Level 14
God Stats
3W - 7L
1,380 SR
Queue Stats
14W - 18L
1,208 Elo+
Party 2
Team Averages
Level 65
1,525 SR
1,353 Elo+

VS

Team Averages
Level 86
1,490 SR
1,375 Elo+
Kukulkan
Kukulkan
DarkAçaí
Kukulkan
Level 27
God Stats
8W - 12L
1,390 SR
Queue Stats
27W - 35L
1,252 Elo+
Party 1
Sol
Sol
Free Niang
Sol
Level 59
God Stats
11W - 17L
1,359 SR
Queue Stats
55W - 64L
1,319 Elo+
Party 3
Bakasura
Bakasura
Kasyrra
Bakasura
Level 124
God Stats
5W - 1L
1,815 SR
Queue Stats
462W - 409L
1,491 Elo+
Party 3
Kuzenbo
Kuzenbo
Mawtyyy
Kuzenbo
Level 120
God Stats
5W - 6L
1,390 SR
Queue Stats
328W - 321L
1,443 Elo+
Party 1
Izanami
Izanami
SailorHole
Izanami
Level 102
God Stats
38W - 27L
1,497 SR
Queue Stats
231W - 250L
1,370 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 4 / 0
5,668
472
3,189
5,259
1,228
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

8
2 / 4 / 0
5,691
474
2,867
10,795
6,370
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Susano
9
0 / 3 / 0
5,491
458
2,935
7,596
2,216
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Heimdallr
OGC GodPhizX
Heimdallr
8
0 / 3 / 1
5,228
436
3,065
6,564
2,278
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

8
1 / 3 / 0
5,393
449
3,909
7,806
4,008
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
DarkAçaí
Kukulkan
11
2 / 1 / 3
6,629
552
3,329
4,317
1,510
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

10
3 / 1 / 4
6,395
533
4,243
4,464
1,542
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Bakasura
Kasyrra
Bakasura
11
6 / 1 / 1
6,914
576
4,698
7,622
3,292
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Kuzenbo
Mawtyyy
Kuzenbo
10
4 / 0 / 3
6,683
557
6,731
8,240
7,534
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate

Breastplate

+20
Physical Protection

Izanami
SailorHole
Izanami
12
2 / 1 / 1
7,120
593
4,571
5,951
2,007
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
29
4
Kills
17
17
Deaths
4
1
Assists
12
Player
Kills
Deaths
Assists
KDA
L
1
4
0
0.25
W
Kukulkan
DarkAçaí
Kukulkan
2
1
3
3.5
L
2
4
0
0.5
W
3
1
4
5
L
Susano
0
3
0
0
W
Bakasura
Kasyrra
Bakasura
6
1
1
6.5
W
Kuzenbo
Mawtyyy
Kuzenbo
4
0
3
5.5
L
Heimdallr
OGC GodPhizX
Heimdallr
0
3
1
0.17
W
Izanami
SailorHole
Izanami
2
1
1
2.5
L
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,965
Damage
23,572
38,020
Taken
30,594
16,100
Mitigated
15,885
6,243
Healing
9,286
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,189
334
0
1,184
5,259
1,228
27
2,511
2,432
26,386
0
W
Kukulkan
DarkAçaí
Kukulkan
3,329
462
0
0
4,317
1,510
406
2,123
2,194
30,174
0
L
2,867
982
0
646
10,795
6,370
0
6,100
4,673
14,547
0
W
4,243
2,081
0
1,279
4,464
1,542
710
1,509
2,955
27,243
5,561
L
Susano
2,935
433
0
2,793
7,596
2,216
0
1,717
5,673
0
31,069
W
Bakasura
Kasyrra
Bakasura
4,698
3,463
0
4,162
7,622
3,292
190
1,009
6,613
0
28,339
W
Kuzenbo
Mawtyyy
Kuzenbo
6,731
2,216
0
2,798
8,240
7,534
109
1,689
6,551
23,162
0
L
Heimdallr
OGC GodPhizX
Heimdallr
3,065
1,354
0
1,554
6,564
2,278
438
3,084
3,430
0
29,691
W
Izanami
SailorHole
Izanami
4,571
2,906
0
1,047
5,951
2,007
920
0
5,951
0
43,191
L
3,909
1,580
0
66
7,806
4,008
0
0
7,806
0
21,569

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,471
Gold Earned
33,741
246
Minions Killed
307
0
Camps Cleared
0
1,095,101
Distance Traveled
1,178,359
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
5,668
472
59
5
0
194,881
2
W
Kukulkan
6,629
552
65
5
0
229,107
0
L
Athena
5,691
474
26
2
0
232,959
3
W
Sol
6,395
533
49
4
0
230,090
3
L
Susano
5,491
458
64
5
0
234,723
0
W
Bakasura
6,914
576
60
5
0
283,204
0
W
Kuzenbo
6,683
557
34
3
0
236,488
1
L
Heimdallr
5,228
436
59
5
0
205,721
2
W
Izanami
7,120
593
99
8
0
199,470
0
L
Osiris
5,393
449
38
3
0
226,817
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role