Player Matchup

Thor
Thor
Caneschs
Thor
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
358W - 329L
1,631 Elo+
Party 3
Artemis
Artemis
ChangedName5123
Artemis
Level 119
God Stats
1W - 4L
1,432 SR
Queue Stats
205W - 215L
1,527 Elo+
Party 2
Atlas
Atlas
Drimzel
Atlas
Level 121
God Stats
1W - 1L
1,825 SR
Queue Stats
308W - 286L
1,621 Elo+
Party 2
Bellona
Bellona
Scynn
Bellona
Level 153
God Stats
11W - 9L
1,669 SR
Queue Stats
347W - 325L
1,573 Elo+
Party 3
Sol
Sol
UnholyBologna
Sol
Level 65
God Stats
3W - 1L
1,824 SR
Queue Stats
253W - 239L
1,528 Elo+
Party 2
Team Averages
Level 121
1,650 SR
1,576 Elo+

VS

Team Averages
Level 142
1,640 SR
1,530 Elo+
Tsukuyomi
Tsukuyomi
Jxltz
Tsukuyomi
Level 99
God Stats
8W - 3L
1,681 SR
Queue Stats
100W - 99L
1,531 Elo+
Party 1
Hel
Hel
KiwiTiger
Hel
Level 160
God Stats
3W - 1L
1,777 SR
Queue Stats
213W - 214L
1,517 Elo+
Party 1
Chernobog
Chernobog
Shadowkipz
Chernobog
Level 157
God Stats
13W - 18L
1,439 SR
Queue Stats
247W - 231L
1,554 Elo+
Solo
Ymir
Ymir
bloodrage126
Ymir
Level 145
God Stats
21W - 6L
1,775 SR
Queue Stats
186W - 186L
1,509 Elo+
Party 1
Achilles
Achilles
greenarrow41
Achilles
Level 148
God Stats
19W - 20L
1,530 SR
Queue Stats
427W - 396L
1,540 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
13
2 / 5 / 4
7,769
486
4,811
13,067
4,275
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

12
1 / 6 / 3
7,663
479
7,725
9,526
3,126
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Atlas
Drimzel
Atlas
11
4 / 6 / 1
7,526
470
9,237
16,545
14,813
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Bellona
Scynn
Bellona
14
1 / 2 / 1
8,428
527
7,049
14,445
11,935
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

12
1 / 6 / 0
7,662
479
5,043
12,318
3,799
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Jxltz
Tsukuyomi
16
4 / 3 / 2
9,054
566
4,949
10,504
3,706
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

15
4 / 1 / 7
8,922
558
11,170
11,224
4,414
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Chernobog
Shadowkipz
Chernobog
16
6 / 4 / 13
9,985
624
10,092
11,018
3,915
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

15
10 / 0 / 8
10,007
625
11,748
14,044
13,542
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Achilles
greenarrow41
Achilles
16
1 / 1 / 3
9,285
580
10,810
10,656
11,399
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
58
9
Kills
25
25
Deaths
9
9
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Thor
2
5
4
0.8
L
1
6
3
0.42
L
Atlas
Drimzel
Atlas
4
6
1
0.75
W
Tsukuyomi
Jxltz
Tsukuyomi
4
3
2
1.67
W
4
1
7
7.5
L
Bellona
Scynn
Bellona
1
2
1
0.75
W
Chernobog
Shadowkipz
Chernobog
6
4
13
3.13
L
1
6
0
0.17
W
10
0
8
14
W
Achilles
greenarrow41
Achilles
1
1
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,865
Damage
48,769
65,901
Taken
57,446
37,948
Mitigated
36,976
16,948
Healing
27,961
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
4,811
845
0
3,034
13,067
4,275
0
3,526
9,367
0
42,882
L
7,725
2,935
0
990
9,526
3,126
0
4,238
5,288
0
41,777
L
Atlas
Drimzel
Atlas
9,237
3,777
562
2,255
16,545
14,813
0
8,302
8,243
27,835
0
W
Tsukuyomi
Jxltz
Tsukuyomi
4,949
1,186
0
4,198
10,504
3,706
259
1,618
8,886
0
58,627
W
11,170
525
5,192
8,834
11,224
4,414
1,384
4,539
6,685
59,379
0
L
Bellona
Scynn
Bellona
7,049
2,515
0
7,643
14,445
11,935
0
1,751
11,582
4,093
51,092
W
Chernobog
Shadowkipz
Chernobog
10,092
5,757
0
1,888
11,018
3,915
2,080
4,436
6,582
0
57,388
L
5,043
2,198
0
2,464
12,318
3,799
1,312
6,087
6,231
40,479
0
W
11,748
3,129
426
3,477
14,044
13,542
352
3,829
10,215
46,325
0
W
Achilles
greenarrow41
Achilles
10,810
2,333
0
3,946
10,656
11,399
0
571
10,085
7,448
62,481

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,048
Gold Earned
47,253
431
Minions Killed
501
0
Camps Cleared
0
1,443,463
Distance Traveled
1,621,821
5
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
7,769
486
78
5
0
292,466
1
L
Artemis
7,663
479
89
6
0
274,821
1
L
Atlas
7,526
470
33
2
0
285,031
2
W
Tsukuyomi
9,054
566
110
7
0
365,225
1
W
Hel
8,922
558
106
7
0
343,821
1
L
Bellona
8,428
527
138
9
0
330,534
1
W
Chernobog
9,985
624
97
6
0
290,660
1
L
Sol
7,662
479
93
6
0
260,611
0
W
Ymir
10,007
625
54
3
0
313,007
6
W
Achilles
9,285
580
134
8
0
309,108
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role