Player Matchup

Bacchus
Bacchus
Grinchfacts
Bacchus
Level 29
God Stats
6W - 2L
1,500 SR
Queue Stats
66W - 72L
1,423 Elo+
Party 3
Gilgamesh
Gilgamesh
Jeszilla
Gilgamesh
Level 48
God Stats
6W - 11L
1,502 SR
Queue Stats
202W - 179L
1,517 Elo+
Party 1
Danzaburou
Danzaburou
Laxdud123
Danzaburou
Level 62
God Stats
23W - 21L
1,495 SR
Queue Stats
239W - 248L
1,495 Elo+
Party 3
Arachne
Arachne
ScorpionStorm53
Arachne
Level 119
God Stats
15W - 7L
1,758 SR
Queue Stats
918W - 863L
1,550 Elo+
Party 1
Sol
Sol
wahlburgers3286
Sol
Level 28
God Stats
4W - 8L
1,520 SR
Queue Stats
52W - 58L
1,520 Elo+
Party 3
Team Averages
Level 57
1,555 SR
1,501 Elo+

VS

Team Averages
Level 80
1,582 SR
1,536 Elo+
Geb
Geb
Big DaHDee
Geb
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,503 Elo+
Party 2
Set
Set
BigBirbBoi
Set
Level 120
God Stats
19W - 17L
1,665 SR
Queue Stats
407W - 380L
1,562 Elo+
Party 2
Nu Wa
Nu Wa
FluffySnow7405
Nu Wa
Level 123
God Stats
13W - 10L
1,678 SR
Queue Stats
426W - 407L
1,523 Elo+
Party 2
Gilgamesh
Gilgamesh
SeamedFiber15
Gilgamesh
Level 86
God Stats
92W - 77L
1,590 SR
Queue Stats
282W - 259L
1,511 Elo+
Party 2
Neith
Neith
SoloOtroleo44
Neith
Level 48
God Stats
2W - 3L
1,478 SR
Queue Stats
99W - 71L
1,583 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Grinchfacts
Bacchus
7
0 / 4 / 2
4,657
466
3,518
7,901
4,396
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gilgamesh
Jeszilla
Gilgamesh
8
0 / 3 / 0
4,668
467
2,268
6,841
3,286
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Danzaburou
Laxdud123
Danzaburou
8
0 / 5 / 3
5,223
522
3,681
7,116
1,425
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

8
3 / 4 / 0
5,658
566
4,143
6,728
2,408
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

9
0 / 1 / 0
5,288
529
4,294
5,560
1,530
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 1 / 6
5,312
531
3,910
8,377
5,311
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

11
4 / 1 / 1
5,982
598
5,724
7,196
2,626
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

9
0 / 1 / 4
5,090
509
2,747
3,194
869
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Gilgamesh
SeamedFiber15
Gilgamesh
11
6 / 0 / 1
6,230
623
6,491
6,645
3,147
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

11
7 / 1 / 2
6,499
650
5,876
4,693
1,819
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
31
3
Kills
17
17
Deaths
4
5
Assists
14
Player
Kills
Deaths
Assists
KDA
W
0
1
6
3
W
4
1
1
4.5
W
0
1
4
2
L
Bacchus
Grinchfacts
Bacchus
0
4
2
0.25
L
Gilgamesh
Jeszilla
Gilgamesh
0
3
0
0
L
Danzaburou
Laxdud123
Danzaburou
0
5
3
0.3
L
3
4
0
0.75
W
Gilgamesh
SeamedFiber15
Gilgamesh
6
0
1
6.5
W
7
1
2
8
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,904
Damage
24,748
34,146
Taken
30,105
13,045
Mitigated
13,772
9,280
Healing
11,427
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,910
855
339
2,172
8,377
5,311
52
3,239
5,138
17,402
0
W
5,724
2,277
0
3,092
7,196
2,626
42
1,890
5,306
0
30,895
W
2,747
563
0
640
3,194
869
26
1,386
1,808
27,885
0
L
Bacchus
Grinchfacts
Bacchus
3,518
559
93
2,169
7,901
4,396
0
1,723
6,142
9,316
0
L
Gilgamesh
Jeszilla
Gilgamesh
2,268
424
0
714
6,841
3,286
0
578
5,946
0
17,661
L
Danzaburou
Laxdud123
Danzaburou
3,681
1,872
0
1,899
7,116
1,425
0
700
6,416
0
27,712
L
4,143
2,869
0
1,952
6,728
2,408
0
1,835
4,792
0
27,300
W
Gilgamesh
SeamedFiber15
Gilgamesh
6,491
2,194
226
3,460
6,645
3,147
0
597
6,048
0
29,491
W
5,876
3,026
0
1,498
4,693
1,819
858
700
3,993
0
42,154
L
4,294
1,733
0
2,453
5,560
1,530
968
1,821
3,699
37,832
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,494
Gold Earned
29,113
231
Minions Killed
300
0
Camps Cleared
0
932,833
Distance Traveled
956,752
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
5,312
531
24
2
0
172,660
1
W
Set
5,982
598
68
7
0
221,655
0
W
Nu Wa
5,090
509
54
5
0
198,694
3
L
Bacchus
4,657
466
11
1
0
198,555
0
L
Gilgamesh
4,668
467
43
4
0
189,378
1
L
Danzaburou
5,223
522
54
5
0
172,719
1
L
Arachne
5,658
566
56
6
0
192,453
1
W
Gilgamesh
6,230
623
63
6
0
201,802
1
W
Neith
6,499
650
91
9
0
161,941
2
L
Sol
5,288
529
67
7
0
179,728
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role