Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 99
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 82
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Izanami
Izanami
DyzzXO
Izanami
Level 29
God Stats
0W - 3L
1,382 SR
Queue Stats
27W - 26L
1,465 Elo+
Party 2
Arachne
Arachne
Pancho_dl
Arachne
Level 88
God Stats
1W - 2L
1,466 SR
Queue Stats
24W - 38L
1,315 Elo+
Party 2
Athena
Athena
Sensei_Nacht
Athena
Level 28
God Stats
8W - 10L
1,498 SR
Queue Stats
15W - 26L
1,362 Elo+
Party 2
Team Averages
Level 65
1,469 SR
1,428 Elo+

VS

Team Averages
Level 57
1,506 SR
1,428 Elo+
Terra
Terra
NightmareHood842
Terra
Level 81
God Stats
13W - 12L
1,461 SR
Queue Stats
337W - 308L
1,484 Elo+
Party 1
Thanatos
Thanatos
Shadowclone7890
Thanatos
Level 45
God Stats
30W - 36L
1,393 SR
Queue Stats
114W - 133L
1,354 Elo+
Party 1
Izanami
Izanami
echo4-0
Izanami
Level 66
God Stats
19W - 14L
1,549 SR
Queue Stats
278W - 260L
1,481 Elo+
Party 1
Bellona
Bellona
silvercrowXsao
Bellona
Level 29
God Stats
12W - 5L
1,632 SR
Queue Stats
61W - 61L
1,414 Elo+
Party 1
Merlin
Merlin
sweattypimp
Merlin
Level 65
God Stats
2W - 1L
1,494 SR
Queue Stats
171W - 186L
1,406 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
9
2 / 2 / 1
5,489
549
4,636
8,054
6,359
Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Baron Samedi
 
Baron Samedi
9
4 / 3 / 0
5,475
548
4,629
6,639
2,614
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
DyzzXO
Izanami
8
0 / 3 / 0
4,933
493
2,456
6,181
637
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Arachne
Pancho_dl
Arachne
10
3 / 5 / 4
6,010
601
4,469
8,277
2,780
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Athena
7
0 / 2 / 2
4,264
426
1,842
7,298
4,637
Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 0 / 6
5,606
561
3,300
7,083
4,051
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Thanatos
8
3 / 2 / 2
5,442
544
2,737
5,473
1,427
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+40
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Izanami
echo4-0
Izanami
11
5 / 0 / 3
6,842
684
8,460
5,081
1,462
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

10
4 / 3 / 0
6,250
625
6,535
7,481
6,509
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Merlin
9
2 / 4 / 1
5,751
575
3,364
6,351
1,894
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
27
9
Kills
15
15
Deaths
9
7
Assists
12
Player
Kills
Deaths
Assists
KDA
L
King Arthur
 
King Arthur
2
2
1
1.25
L
Baron Samedi
 
Baron Samedi
4
3
0
1.33
L
Izanami
DyzzXO
Izanami
0
3
0
0
W
1
0
6
4
L
Arachne
Pancho_dl
Arachne
3
5
4
1
L
Athena
0
2
2
0.5
W
Thanatos
3
2
2
2
W
Izanami
echo4-0
Izanami
5
0
3
6.5
W
4
3
0
1.33
W
Merlin
2
4
1
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,032
Damage
24,396
36,449
Taken
31,469
17,027
Mitigated
15,343
8,162
Healing
11,331
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
 
King Arthur
4,636
584
0
500
8,054
6,359
75
1,801
6,253
0
24,810
L
Baron Samedi
 
Baron Samedi
4,629
328
77
1,554
6,639
2,614
670
2,351
4,288
22,378
0
L
Izanami
DyzzXO
Izanami
2,456
1,721
36
1,553
6,181
637
96
538
5,643
0
27,583
W
3,300
834
455
2,342
7,083
4,051
200
1,301
5,707
8,561
0
L
Arachne
Pancho_dl
Arachne
4,469
2,870
0
2,684
8,277
2,780
0
1,660
6,617
0
22,766
L
Athena
1,842
684
73
1,685
7,298
4,637
0
2,235
5,063
6,406
0
W
Thanatos
2,737
1,451
402
3,004
5,473
1,427
130
1,306
4,071
0
14,855
W
Izanami
echo4-0
Izanami
8,460
4,760
151
1,940
5,081
1,462
2,879
573
4,508
0
46,031
W
6,535
1,055
244
1,209
7,481
6,509
128
1,085
6,307
7,938
24,042
W
Merlin
3,364
321
0
1,584
6,351
1,894
190
1,772
4,405
25,513
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,171
Gold Earned
29,891
225
Minions Killed
240
0
Camps Cleared
0
984,936
Distance Traveled
926,572
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
5,489
549
52
5
0
191,161
1
L
Baron Samedi
5,475
548
39
4
0
186,870
3
L
Izanami
4,933
493
65
7
0
177,827
1
W
Terra
5,606
561
9
1
0
192,930
0
L
Arachne
6,010
601
58
6
0
209,373
0
L
Athena
4,264
426
11
1
0
219,705
1
W
Thanatos
5,442
544
31
3
0
205,306
0
W
Izanami
6,842
684
86
9
0
175,101
2
W
Bellona
6,250
625
61
6
0
186,263
1
W
Merlin
5,751
575
53
5
0
166,972
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role