Player Matchup

Ymir
Ymir
 
Ymir
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
Jeeetiii
Zeus
Level 86
God Stats
49W - 46L
1,564 SR
Queue Stats
274W - 349L
1,503 Elo+
Solo
Izanami
Izanami
viche stratos
Izanami
Level 160
God Stats
12W - 22L
1,321 SR
Queue Stats
638W - 796L
1,473 Elo+
Solo
Team Averages
Level 118
1,462 SR
1,492 Elo+

VS

Team Averages
Level 49
1,572 SR
1,392 Elo+
Nike
Nike
ArcaneCorn35782
Nike
Level 107
God Stats
15W - 10L
1,562 SR
Queue Stats
98W - 114L
1,428 Elo+
Solo
Ra
Ra
Despringendemus
Ra
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,586 Elo+
Party 1
Hun Batz
Hun Batz
Mathias-bh
Hun Batz
Level 35
God Stats
1W - 1L
1,655 SR
Queue Stats
5W - 32L
1,160 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
13
1 / 1 / 13
9,038
753
6,304
10,692
10,525
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Zeus
15
13 / 0 / 2
10,083
840
18,899
5,030
1,732
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
12
2 / 1 / 9
8,254
688
4,212
6,285
2,281
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 2 / 1
7,302
609
3,300
12,577
8,023
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

10
0 / 7 / 1
6,671
556
3,861
7,832
2,335
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hun Batz
Mathias-bh
Hun Batz
9
2 / 7 / 0
7,028
586
4,430
11,946
4,877
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
4
16
Kills
2
2
Deaths
16
24
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
1
1
13
7.5
L
0
2
1
0.25
L
0
7
1
0.07
W
Zeus
13
0
2
14
L
Hun Batz
Mathias-bh
Hun Batz
2
7
0
0.29
W
Izanami
2
1
9
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,415
Damage
11,591
22,007
Taken
32,355
14,538
Mitigated
15,235
7,879
Healing
5,198
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
6,304
361
248
3,098
10,692
10,525
130
3,080
7,612
17,389
0
L
3,300
327
367
3,408
12,577
8,023
0
8,961
3,193
0
16,606
L
3,861
249
833
590
7,832
2,335
0
6,725
787
26,376
0
W
Zeus
18,899
1,112
92
1,270
5,030
1,732
798
271
4,759
48,713
0
L
Hun Batz
Mathias-bh
Hun Batz
4,430
651
0
0
11,946
4,877
0
8,677
2,867
0
9,119
W
Izanami
4,212
1,257
0
3,171
6,285
2,281
1,136
1,617
4,668
0
27,554

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,375
Gold Earned
21,001
142
Minions Killed
91
10
Camps Cleared
2
654,405
Distance Traveled
610,637
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
9,038
753
28
2
3
217,255
3
L
Nike
7,302
609
33
3
1
215,758
5
L
Ra
6,671
556
47
4
1
190,347
3
W
Zeus
10,083
840
75
6
5
233,609
1
L
Hun Batz
7,028
586
11
1
0
204,532
0
W
Izanami
8,254
688
39
3
2
203,541
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role