Player Matchup

Kumbhakarna
Kumbhakarna
CoMpLeX GaMiNg1
Kumbhakarna
Level 10
God Stats
0W - 1L
1,454 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Chaac
Chaac
Daoverlord8682
Chaac
Level 13
God Stats
0W - 1L
1,272 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Ra
Ra
DeepHyphy
Ra
Level 75
God Stats
0W - 1L
1,423 SR
Queue Stats
1W - 5L
1,146 Elo+
Party 1
Izanami
Izanami
Gomezticlipz7
Izanami
Level 26
God Stats
7W - 9L
1,464 SR
Queue Stats
60W - 69L
1,411 Elo+
Party 2
Cabrakan
Cabrakan
lilmex713
Cabrakan
Level 97
God Stats
14W - 11L
1,343 SR
Queue Stats
102W - 141L
1,388 Elo+
Party 2
Team Averages
Level 44
1,391 SR
1,389 Elo+

VS

Team Averages
Level 81
1,436 SR
1,516 Elo+
Sylvanus
Sylvanus
DistastfulBacon
Sylvanus
Level 36
God Stats
22W - 15L
1,529 SR
Queue Stats
34W - 31L
1,476 Elo+
Party 3
Serqet
Serqet
Krallim
Serqet
Level 108
God Stats
4W - 1L
1,476 SR
Queue Stats
32W - 24L
1,574 Elo+
Party 3
Hel
Hel
R1K1T1KI
Hel
Level 128
God Stats
3W - 3L
1,328 SR
Queue Stats
70W - 75L
1,436 Elo+
Solo
Merlin
Merlin
VioletCurruptio
Merlin
Level 24
God Stats
2W - 1L
1,500 SR
Queue Stats
6W - 4L
1,532 Elo+
Party 3
Neith
Neith
aqualadsdad
Neith
Level 110
God Stats
2W - 4L
1,347 SR
Queue Stats
71W - 50L
1,563 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
CoMpLeX GaMiNg1
Kumbhakarna
9
0 / 7 / 0
5,342
382
1,835
10,538
5,699
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

11
1 / 2 / 1
6,420
459
5,363
9,666
8,018
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

11
3 / 6 / 0
6,811
487
4,774
8,446
2,533
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Izanami
10
1 / 8 / 0
6,320
451
7,409
12,025
2,831
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cabrakan
lilmex713
Cabrakan
11
2 / 7 / 1
6,703
479
4,903
12,248
5,921
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
11
6 / 0 / 16
8,070
576
5,370
9,760
7,016
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Serqet
Krallim
Serqet
13
4 / 1 / 7
7,630
545
6,951
9,356
3,729
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

13
1 / 2 / 1
7,367
526
2,377
7,949
2,423
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

12
6 / 3 / 8
7,261
519
4,508
5,678
2,126
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

15
13 / 1 / 8
9,260
661
16,709
9,045
3,179
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
70
7
Kills
30
30
Deaths
7
2
Assists
40
Player
Kills
Deaths
Assists
KDA
L
Kumbhakarna
CoMpLeX GaMiNg1
Kumbhakarna
0
7
0
0
L
1
2
1
0.75
L
3
6
0
0.5
W
Sylvanus
6
0
16
14
L
Izanami
1
8
0
0.13
W
Serqet
Krallim
Serqet
4
1
7
7.5
W
1
2
1
0.75
W
6
3
8
3.33
W
13
1
8
17
L
Cabrakan
lilmex713
Cabrakan
2
7
1
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,284
Damage
35,915
52,923
Taken
41,788
25,002
Mitigated
18,473
11,189
Healing
18,178
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kumbhakarna
CoMpLeX GaMiNg1
Kumbhakarna
1,835
261
0
228
10,538
5,699
336
2,185
8,283
12,856
0
L
5,363
260
0
4,904
9,666
8,018
329
3,553
6,077
0
31,058
L
4,774
140
91
1,439
8,446
2,533
47
1,684
6,176
31,133
0
W
Sylvanus
5,370
1,722
3,065
3,463
9,760
7,016
388
2,807
6,807
15,488
0
L
Izanami
7,409
5,596
0
1,737
12,025
2,831
659
1,600
10,425
0
45,616
W
Serqet
Krallim
Serqet
6,951
1,364
0
3,220
9,356
3,729
349
2,692
6,519
0
45,643
W
2,377
487
228
4,027
7,949
2,423
635
418
6,883
41,291
0
W
4,508
835
63
285
5,678
2,126
523
2,254
3,230
21,883
0
W
16,709
8,910
0
3,827
9,045
3,179
1,871
2,901
6,074
0
63,351
L
Cabrakan
lilmex713
Cabrakan
4,903
673
0
2,790
12,248
5,921
0
2,779
9,219
33,754
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,596
Gold Earned
39,588
299
Minions Killed
364
0
Camps Cleared
0
1,189,889
Distance Traveled
1,247,634
6
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kumbhakarna
5,342
382
19
1
0
217,553
1
L
Chaac
6,420
459
45
3
0
276,865
1
L
Ra
6,811
487
77
6
0
250,302
0
W
Sylvanus
8,070
576
31
2
0
257,779
8
L
Izanami
6,320
451
83
6
0
199,906
2
W
Serqet
7,630
545
98
7
0
301,896
0
W
Hel
7,367
526
87
6
0
226,867
4
W
Merlin
7,261
519
38
3
0
210,592
1
W
Neith
9,260
661
110
8
0
250,500
2
L
Cabrakan
6,703
479
75
5
0
245,263
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role