Player Matchup

Nike
Nike
DEPRE117
Nike
Level 85
God Stats
10W - 7L
1,527 SR
Queue Stats
179W - 185L
1,393 Elo+
Solo
Arachne
Arachne
FTM cezica89
Arachne
Level 128
God Stats
94W - 96L
1,520 SR
Queue Stats
230W - 260L
1,397 Elo+
Solo
Merlin
Merlin
LOGANYIYO
Merlin
Level 108
God Stats
11W - 14L
1,387 SR
Queue Stats
489W - 538L
1,386 Elo+
Solo
Hel
Hel
Rancidnutria
Hel
Level 76
God Stats
3W - 2L
1,710 SR
Queue Stats
60W - 34L
1,501 Elo+
Solo
Neith
Neith
jiggi_jigga
Neith
Level 101
God Stats
3W - 9L
1,282 SR
Queue Stats
106W - 142L
1,373 Elo+
Solo
Team Averages
Level 100
1,485 SR
1,410 Elo+

VS

Team Averages
Level 71
1,517 SR
1,339 Elo+
Danzaburou
Danzaburou
ItsHermyWormy
Danzaburou
Level 124
God Stats
24W - 10L
1,624 SR
Queue Stats
38W - 42L
1,352 Elo+
Party 1
Gilgamesh
Gilgamesh
Rai1234
Gilgamesh
Level 132
God Stats
2W - 4L
1,566 SR
Queue Stats
201W - 203L
1,365 Elo+
Solo
Amaterasu
Amaterasu
TideGoesOut
Amaterasu
Level 48
God Stats
13W - 11L
1,573 SR
Queue Stats
31W - 37L
1,343 Elo+
Party 1
Poseidon
Poseidon
mybignasty
Poseidon
Level 28
God Stats
4W - 2L
1,353 SR
Queue Stats
36W - 46L
1,324 Elo+
Party 1
Ymir
Ymir
nardddogg
Ymir
Level 22
God Stats
16W - 6L
1,471 SR
Queue Stats
30W - 34L
1,313 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
15
0 / 5 / 0
8,882
467
11,065
19,011
13,627
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Arachne
FTM cezica89
Arachne
15
5 / 5 / 0
9,248
487
6,628
17,690
4,973
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Merlin
LOGANYIYO
Merlin
16
0 / 5 / 2
9,436
497
9,362
13,089
3,712
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
0 / 10 / 4
7,050
371
4,498
11,833
2,539
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

13
1 / 8 / 2
8,015
422
6,836
13,455
2,911
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
ItsHermyWormy
Danzaburou
20
15 / 0 / 9
13,518
711
22,798
15,013
5,661
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Gilgamesh
Rai1234
Gilgamesh
19
8 / 0 / 8
12,003
632
13,303
12,567
7,178
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Amaterasu
TideGoesOut
Amaterasu
18
2 / 0 / 4
10,824
570
8,488
13,705
9,804
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Poseidon
mybignasty
Poseidon
19
4 / 1 / 3
11,938
628
8,840
8,631
2,989
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ymir
16
4 / 5 / 9
9,924
522
6,400
18,617
9,065
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
66
6
Kills
33
33
Deaths
6
8
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Nike
0
5
0
0
L
Arachne
FTM cezica89
Arachne
5
5
0
1
W
Danzaburou
ItsHermyWormy
Danzaburou
15
0
9
19.5
L
Merlin
LOGANYIYO
Merlin
0
5
2
0.2
W
Gilgamesh
Rai1234
Gilgamesh
8
0
8
12
L
0
10
4
0.2
W
Amaterasu
TideGoesOut
Amaterasu
2
0
4
4
L
1
8
2
0.25
W
Poseidon
mybignasty
Poseidon
4
1
3
5.5
W
Ymir
4
5
9
1.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,389
Damage
59,829
75,078
Taken
68,533
27,762
Mitigated
34,697
16,494
Healing
26,952
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nike
11,065
3,520
0
2,960
19,011
13,627
595
1,496
17,449
10,471
53,381
L
Arachne
FTM cezica89
Arachne
6,628
5,398
159
5,504
17,690
4,973
193
5,050
12,532
0
49,179
W
Danzaburou
ItsHermyWormy
Danzaburou
22,798
13,847
0
11,110
15,013
5,661
2,586
4,177
10,594
0
116,210
L
Merlin
LOGANYIYO
Merlin
9,362
337
122
3,006
13,089
3,712
0
3,445
9,468
69,982
0
W
Gilgamesh
Rai1234
Gilgamesh
13,303
4,588
0
4,841
12,567
7,178
129
1,720
10,677
0
93,322
L
4,498
424
785
2,750
11,833
2,539
31
2,896
8,897
26,413
0
W
Amaterasu
TideGoesOut
Amaterasu
8,488
3,927
0
7,597
13,705
9,804
906
2,260
11,445
0
55,565
L
6,836
2,407
0
1,208
13,455
2,911
0
1,913
11,492
0
38,645
W
Poseidon
mybignasty
Poseidon
8,840
781
0
501
8,631
2,989
2,265
2,994
5,277
86,566
0
W
Ymir
6,400
1,616
0
2,903
18,617
9,065
367
5,050
13,065
42,113
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,631
Gold Earned
58,207
473
Minions Killed
645
0
Camps Cleared
0
1,561,914
Distance Traveled
1,973,524
13
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nike
8,882
467
120
6
0
332,814
0
L
Arachne
9,248
487
91
5
0
375,035
3
W
Danzaburou
13,518
711
144
8
0
383,164
2
L
Merlin
9,436
497
136
7
0
323,123
4
W
Gilgamesh
12,003
632
137
7
0
424,353
5
L
Hel
7,050
371
47
2
0
228,224
3
W
Amaterasu
10,824
570
111
6
0
382,729
0
L
Neith
8,015
422
79
4
0
302,718
3
W
Poseidon
11,938
628
180
9
0
427,939
6
W
Ymir
9,924
522
73
4
0
355,339
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role