Player Matchup

Neith
Neith
 
Neith
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Atlas
Atlas
Andre4200
Atlas
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 12L
1,092 Elo+
Party 2
Kukulkan
Kukulkan
BigBarkPark
Kukulkan
Level 26
God Stats
0W - 8L
1,571 SR
Queue Stats
0W - 8L
994 Elo+
Party 2
Vamana
Vamana
NeiL I LieN
Vamana
Level 154
God Stats
2W - 1L
1,613 SR
Queue Stats
4W - 13L
1,305 Elo+
Party 2
Aphrodite
Aphrodite
Robbieeeeee
Aphrodite
Level 158
God Stats
0W - 2L
1,636 SR
Queue Stats
1W - 13L
1,085 Elo+
Party 2
Team Averages
Level 121
1,564 SR
1,195 Elo+

VS

Team Averages
Level 58
1,567 SR
1,510 Elo+
Zeus
Zeus
BigCheekyWalrus
Zeus
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
136W - 117L
1,552 Elo+
Party 1
Cthulhu
Cthulhu
BigHatBork
Cthulhu
Level 54
God Stats
2W - 3L
1,559 SR
Queue Stats
20W - 21L
1,446 Elo+
Party 1
Chaac
Chaac
DrPlumm
Chaac
Level 38
God Stats
4W - 2L
1,486 SR
Queue Stats
15W - 21L
1,375 Elo+
Party 1
Tsukuyomi
Tsukuyomi
diegordito10
Tsukuyomi
Level 84
God Stats
11W - 6L
1,522 SR
Queue Stats
94W - 78L
1,485 Elo+
Solo
Hachiman
Hachiman
xArcturusx
Hachiman
Level 26
God Stats
3W - 0L
1,769 SR
Queue Stats
13W - 5L
1,693 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
14
1 / 3 / 7
7,915
720
6,361
7,199
2,863
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Atlas
Andre4200
Atlas
16
9 / 1 / 9
11,054
1,005
9,598
11,227
12,479
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Kukulkan
BigBarkPark
Kukulkan
14
1 / 2 / 9
8,050
732
8,200
6,185
2,487
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Vamana
15
9 / 2 / 7
10,686
971
12,610
17,508
12,561
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Aphrodite
Robbieeeeee
Aphrodite
16
2 / 0 / 11
8,712
792
8,883
10,941
7,464
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 4 / 1
7,245
659
10,328
8,572
2,906
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
BigHatBork
Cthulhu
13
1 / 7 / 3
7,583
689
9,696
19,098
11,144
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Chaac
DrPlumm
Chaac
12
0 / 2 / 3
7,076
643
2,704
7,600
4,713
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Tsukuyomi
diegordito10
Tsukuyomi
16
4 / 4 / 0
9,499
864
11,129
9,580
4,378
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Hachiman
xArcturusx
Hachiman
14
2 / 5 / 3
8,132
739
6,481
9,506
3,426
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
18
22
Kills
8
8
Deaths
22
43
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
1
3
7
1.5
L
Atlas
Andre4200
Atlas
9
1
9
13.5
L
Kukulkan
BigBarkPark
Kukulkan
1
2
9
2.75
W
1
4
1
0.38
W
Cthulhu
BigHatBork
Cthulhu
1
7
3
0.36
W
Chaac
DrPlumm
Chaac
0
2
3
0.75
L
Vamana
9
2
7
6.25
L
Aphrodite
Robbieeeeee
Aphrodite
2
0
11
7.5
W
Tsukuyomi
diegordito10
Tsukuyomi
4
4
0
1
W
Hachiman
xArcturusx
Hachiman
2
5
3
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,652
Damage
40,338
53,060
Taken
54,356
37,854
Mitigated
26,567
24,229
Healing
8,609
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
6,361
1,736
0
572
7,199
2,863
2,114
2,171
5,028
0
25,859
L
Atlas
Andre4200
Atlas
9,598
3,195
0
2,591
11,227
12,479
238
4,132
7,060
19,144
0
L
Kukulkan
BigBarkPark
Kukulkan
8,200
335
0
860
6,185
2,487
141
3,765
2,378
28,375
0
W
10,328
934
120
1,396
8,572
2,906
0
3,795
4,627
26,538
0
W
Cthulhu
BigHatBork
Cthulhu
9,696
1,013
1,167
3,883
19,098
11,144
0
12,235
6,751
21,883
0
W
Chaac
DrPlumm
Chaac
2,704
428
0
1,523
7,600
4,713
1,222
3,528
3,928
0
10,371
L
Vamana
12,610
4,800
0
5,455
17,508
12,561
782
3,828
13,507
0
20,265
L
Aphrodite
Robbieeeeee
Aphrodite
8,883
1,086
5,902
8,849
10,941
7,464
117
6,515
4,397
37,512
0
W
Tsukuyomi
diegordito10
Tsukuyomi
11,129
2,220
0
434
9,580
4,378
0
3,640
5,647
0
40,030
W
Hachiman
xArcturusx
Hachiman
6,481
4,843
0
86
9,506
3,426
0
3,591
5,722
0
24,996

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,417
Gold Earned
39,535
237
Minions Killed
218
6
Camps Cleared
7
1,068,591
Distance Traveled
956,441
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
7,915
720
46
4
2
183,101
0
L
Atlas
11,054
1,005
21
2
1
209,326
0
L
Kukulkan
8,050
732
69
6
0
216,244
0
W
Zeus
7,245
659
33
3
3
196,454
1
W
Cthulhu
7,583
689
37
3
0
199,197
2
W
Chaac
7,076
643
23
2
0
154,561
0
L
Vamana
10,686
971
28
3
0
230,939
2
L
Aphrodite
8,712
792
73
7
3
228,981
1
W
Tsukuyomi
9,499
864
79
7
3
212,965
4
W
Hachiman
8,132
739
46
4
1
193,264
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role