Player Matchup

Ymir
Ymir
Aguilucho_6712
Ymir
Level 109
God Stats
81W - 69L
1,548 SR
Queue Stats
539W - 545L
1,413 Elo+
Party 2
Da Ji
Da Ji
Alhazrad
Da Ji
Level 127
God Stats
17W - 10L
1,540 SR
Queue Stats
234W - 241L
1,465 Elo+
Party 3
Hou Yi
Hou Yi
CaptainGorgeous
Hou Yi
Level 104
God Stats
5W - 5L
1,537 SR
Queue Stats
182W - 165L
1,433 Elo+
Party 3
Mulan
Mulan
D-O-M_3094
Mulan
Level 125
God Stats
18W - 17L
1,576 SR
Queue Stats
847W - 794L
1,432 Elo+
Party 2
Hera
Hera
SixthFist_Hermit
Hera
Level 121
God Stats
0W - 2L
1,703 SR
Queue Stats
734W - 710L
1,476 Elo+
Party 2
Team Averages
Level 117
1,581 SR
1,444 Elo+

VS

Team Averages
Level 92
1,461 SR
1,456 Elo+
Atlas
Atlas
Angelurban
Atlas
Level 127
God Stats
5W - 6L
1,538 SR
Queue Stats
85W - 81L
1,509 Elo+
Party 1
Sol
Sol
CRisNips
Sol
Level 121
God Stats
2W - 1L
1,604 SR
Queue Stats
137W - 144L
1,484 Elo+
Party 1
Da Ji
Da Ji
Light Of Da Wae
Da Ji
Level 65
God Stats
1W - 2L
1,307 SR
Queue Stats
157W - 177L
1,502 Elo+
Solo
Izanami
Izanami
RevanchistGhost
Izanami
Level 84
God Stats
4W - 3L
1,559 SR
Queue Stats
109W - 129L
1,418 Elo+
Party 1
Ah Puch
Ah Puch
punisher29801
Ah Puch
Level 64
God Stats
1W - 1L
1,298 SR
Queue Stats
37W - 49L
1,366 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 3 / 3
5,486
366
2,752
12,845
7,967
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Da Ji
Alhazrad
Da Ji
12
7 / 5 / 0
7,868
525
9,568
12,104
4,044
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

12
1 / 4 / 2
7,018
468
6,966
11,231
3,494
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mulan
13
0 / 2 / 1
7,390
493
5,079
13,824
8,403
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

13
0 / 3 / 4
7,452
497
3,906
6,709
2,089
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
13
6 / 1 / 6
8,677
578
7,311
11,356
10,101
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

14
3 / 0 / 0
8,508
567
9,094
8,715
3,432
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

14
3 / 4 / 7
8,256
550
8,591
10,722
3,622
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

13
4 / 0 / 7
7,892
526
10,587
5,975
2,262
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ah Puch
13
1 / 3 / 7
7,605
507
4,933
7,465
2,177
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
44
8
Kills
17
17
Deaths
8
10
Assists
27
Player
Kills
Deaths
Assists
KDA
L
0
3
3
0.5
L
Da Ji
Alhazrad
Da Ji
7
5
0
1.4
W
Atlas
6
1
6
9
W
3
0
0
3
L
1
4
2
0.5
L
Mulan
0
2
1
0.25
W
3
4
7
1.63
W
4
0
7
7.5
L
0
3
4
0.67
W
Ah Puch
1
3
7
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,271
Damage
40,516
56,713
Taken
44,233
25,997
Mitigated
21,594
13,602
Healing
12,709
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,752
166
207
1,397
12,845
7,967
0
3,134
9,665
15,738
0
L
Da Ji
Alhazrad
Da Ji
9,568
1,703
0
3,073
12,104
4,044
0
2,580
9,395
0
46,823
W
Atlas
7,311
2,581
0
2,063
11,356
10,101
175
1,939
9,417
18,158
0
W
9,094
3,580
0
3,938
8,715
3,432
1,110
275
8,440
50,461
6,401
L
6,966
3,057
588
2,467
11,231
3,494
0
4,318
6,867
0
45,309
L
Mulan
5,079
684
0
4,358
13,824
8,403
0
7,978
5,826
0
43,345
W
8,591
2,156
0
2,722
10,722
3,622
0
1,294
9,428
0
45,195
W
10,587
7,191
0
634
5,975
2,262
224
1,815
4,160
0
52,398
L
3,906
1,477
0
1,512
6,709
2,089
0
1,861
4,574
52,244
0
W
Ah Puch
4,933
144
509
2,843
7,465
2,177
701
1,335
6,130
38,051
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,214
Gold Earned
40,938
374
Minions Killed
395
0
Camps Cleared
0
1,354,869
Distance Traveled
1,399,057
21
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
5,486
366
27
2
0
256,647
3
L
Da Ji
7,868
525
65
4
0
286,973
5
W
Atlas
8,677
578
15
1
0
276,264
2
W
Sol
8,508
567
112
7
0
279,982
1
L
Hou Yi
7,018
468
80
5
0
275,931
4
L
Mulan
7,390
493
94
6
0
270,842
4
W
Da Ji
8,256
550
69
5
0
309,779
3
W
Izanami
7,892
526
112
7
0
264,306
2
L
Hera
7,452
497
108
7
0
264,476
5
W
Ah Puch
7,605
507
87
6
0
268,726
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role