Player Matchup

Mercury
Mercury
 
Mercury
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Raijin
Raijin
 
Raijin
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
A Godly Shroom
Anhur
Level 125
God Stats
8W - 14L
1,449 SR
Queue Stats
613W - 560L
1,548 Elo+
Solo
Athena
Athena
ExaltedTrashKing
Athena
Level 109
God Stats
16W - 17L
1,546 SR
Queue Stats
425W - 408L
1,521 Elo+
Solo
Artio
Artio
KingKendall
Artio
Level 148
God Stats
10W - 10L
1,596 SR
Queue Stats
369W - 344L
1,551 Elo+
Solo
Team Averages
Level 133
1,518 SR
1,524 Elo+

VS

Team Averages
Level 119
1,516 SR
1,546 Elo+
Chaac
Chaac
Altfiend
Chaac
Level 85
God Stats
48W - 25L
1,671 SR
Queue Stats
191W - 203L
1,575 Elo+
Solo
Artemis
Artemis
FallenWarrior98
Artemis
Level 144
God Stats
1W - 4L
1,478 SR
Queue Stats
54W - 63L
1,494 Elo+
Party 1
Anubis
Anubis
SugarDaddySLICK-
Anubis
Level 141
God Stats
5W - 3L
1,577 SR
Queue Stats
80W - 98L
1,511 Elo+
Solo
Thanatos
Thanatos
omrobles
Thanatos
Level 114
God Stats
1W - 2L
1,299 SR
Queue Stats
62W - 65L
1,533 Elo+
Party 1
Sylvanus
Sylvanus
不管输赢打完可不许记仇啊灬小宇宙
Sylvanus
Level 110
God Stats
9W - 12L
1,554 SR
Queue Stats
242W - 218L
1,618 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
11
4 / 2 / 2
6,565
597
3,262
7,685
1,944
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Raijin
 
Raijin
10
2 / 3 / 3
6,250
568
5,541
6,041
1,369
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
0 / 3 / 0
5,975
543
937
6,276
1,112
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

6
1 / 7 / 3
4,919
447
2,082
11,334
4,607
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

10
1 / 3 / 1
5,930
539
5,280
11,671
7,759
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Altfiend
Chaac
12
2 / 1 / 4
6,950
632
7,894
7,962
5,769
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

11
7 / 0 / 5
6,908
628
7,598
5,099
1,442
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
2 / 2 / 8
6,288
572
4,664
5,063
2,251
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Thanatos
omrobles
Thanatos
11
5 / 3 / 4
6,632
603
4,681
7,968
2,454
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

10
2 / 2 / 13
6,133
558
6,829
7,916
3,411
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
52
8
Kills
18
18
Deaths
8
9
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Mercury
 
Mercury
4
2
2
2.5
L
Raijin
 
Raijin
2
3
3
1.17
L
0
3
0
0
W
Chaac
Altfiend
Chaac
2
1
4
4
L
1
7
3
0.36
W
7
0
5
9.5
L
1
3
1
0.5
W
2
2
8
3
W
Thanatos
omrobles
Thanatos
5
3
4
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,102
Damage
31,666
43,007
Taken
34,008
16,791
Mitigated
15,327
9,316
Healing
19,883
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
 
Mercury
3,262
1,334
0
500
7,685
1,944
0
2,306
5,340
0
35,246
L
Raijin
 
Raijin
5,541
682
0
1,000
6,041
1,369
0
1,986
4,015
35,206
0
L
937
352
0
1,641
6,276
1,112
0
710
5,566
0
36,121
W
Chaac
Altfiend
Chaac
7,894
2,381
0
4,557
7,962
5,769
189
4,311
3,651
0
42,389
L
2,082
550
0
1,397
11,334
4,607
0
4,647
6,647
5,943
0
W
7,598
3,928
0
1,903
5,099
1,442
1,341
894
4,205
0
33,426
L
5,280
742
0
4,778
11,671
7,759
0
1,151
9,865
30,550
0
W
4,664
176
0
2,241
5,063
2,251
424
2,078
2,985
34,453
0
W
Thanatos
omrobles
Thanatos
4,681
958
0
7,066
7,968
2,454
0
2,148
5,820
0
31,473
W
6,829
2,223
869
3,247
7,916
3,411
942
3,472
4,444
25,142
6,217

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,639
Gold Earned
32,911
298
Minions Killed
347
0
Camps Cleared
0
1,119,607
Distance Traveled
1,066,546
7
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
6,565
597
73
7
0
285,099
1
L
Raijin
6,250
568
76
7
0
195,038
3
L
Anhur
5,975
543
77
7
0
200,746
2
W
Chaac
6,950
632
98
9
0
233,273
2
L
Athena
4,919
447
8
1
0
223,401
1
W
Artemis
6,908
628
58
5
0
199,497
5
L
Artio
5,930
539
64
6
0
215,323
0
W
Anubis
6,288
572
63
6
0
195,068
1
W
Thanatos
6,632
603
67
6
0
239,261
3
W
Sylvanus
6,133
558
61
6
0
199,447
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role