Player Matchup

Nox
Nox
Berna0411
Nox
Level 147
God Stats
0W - 1L
1,376 SR
Queue Stats
93W - 89L
1,572 Elo+
Party 1
Ao Kuang
Ao Kuang
Dominic14
Ao Kuang
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
132W - 163L
1,422 Elo+
Solo
Mercury
Mercury
EaTxD00MSDAY
Mercury
Level 125
God Stats
27W - 34L
1,504 SR
Queue Stats
708W - 758L
1,470 Elo+
Solo
Cthulhu
Cthulhu
Pould_nossk90
Cthulhu
Level 155
God Stats
1W - 2L
1,583 SR
Queue Stats
87W - 90L
1,548 Elo+
Party 1
King Arthur
King Arthur
Shazzam24
King Arthur
Level 112
God Stats
8W - 7L
1,635 SR
Queue Stats
476W - 477L
1,576 Elo+
Solo
Team Averages
Level 120
1,520 SR
1,518 Elo+

VS

Team Averages
Level 116
1,565 SR
1,500 Elo+
Bacchus
Bacchus
NachoChez420
Bacchus
Level 64
God Stats
4W - 3L
1,655 SR
Queue Stats
51W - 47L
1,533 Elo+
Solo
Eset
Eset
boundfury
Eset
Level 104
God Stats
3W - 0L
1,500 SR
Queue Stats
17W - 13L
1,498 Elo+
Solo
Arachne
Arachne
eternityheart
Arachne
Level 155
God Stats
18W - 11L
1,597 SR
Queue Stats
541W - 575L
1,513 Elo+
Solo
Erlang Shen
Erlang Shen
iUnknownHound
Erlang Shen
Level 106
God Stats
2W - 1L
1,572 SR
Queue Stats
5W - 7L
1,464 Elo+
Party 2
Achilles
Achilles
macjac211
Achilles
Level 152
God Stats
3W - 0L
1,500 SR
Queue Stats
29W - 26L
1,490 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 2 / 5
11,824
910
10,157
9,651
4,208
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ao Kuang
Dominic14
Ao Kuang
17
0 / 10 / 3
10,221
786
7,281
13,946
5,456
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Mercury
EaTxD00MSDAY
Mercury
18
6 / 3 / 5
12,724
979
10,403
18,921
10,129
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cthulhu
17
0 / 2 / 8
10,571
813
8,354
10,135
8,360
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

King Arthur
Shazzam24
King Arthur
18
3 / 11 / 8
12,418
955
16,201
41,929
40,327
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Team 1 Tickets

0

VS

Team 2 Tickets

248

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
NachoChez420
Bacchus
19
2 / 0 / 18
11,758
904
7,864
6,359
9,429
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Eset
19
5 / 2 / 21
12,700
977
22,606
8,626
4,254
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Arachne
19
7 / 2 / 14
13,003
1,000
13,988
12,789
6,272
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Erlang Shen
iUnknownHound
Erlang Shen
19
7 / 2 / 19
13,679
1,052
23,091
14,889
15,045
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Achilles
macjac211
Achilles
19
7 / 6 / 17
12,938
995
22,214
20,413
16,944
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
117
12
Kills
28
28
Deaths
12
29
Assists
89
Player
Kills
Deaths
Assists
KDA
L
3
2
5
2.75
L
Ao Kuang
Dominic14
Ao Kuang
0
10
3
0.15
L
Mercury
EaTxD00MSDAY
Mercury
6
3
5
2.83
W
Bacchus
NachoChez420
Bacchus
2
0
18
11
L
Cthulhu
0
2
8
2
L
King Arthur
Shazzam24
King Arthur
3
11
8
0.64
W
Eset
5
2
21
7.75
W
Arachne
7
2
14
7
W
Erlang Shen
iUnknownHound
Erlang Shen
7
2
19
8.25
W
Achilles
macjac211
Achilles
7
6
17
2.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,396
Damage
89,763
94,582
Taken
63,076
68,480
Mitigated
51,944
4,786
Healing
20,266
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,157
1,473
0
0
9,651
4,208
0
3,880
5,548
28,604
0
L
Ao Kuang
Dominic14
Ao Kuang
7,281
2,049
0
716
13,946
5,456
0
4,301
9,519
10,358
0
L
Mercury
EaTxD00MSDAY
Mercury
10,403
3,656
0
1,338
18,921
10,129
0
6,091
12,499
0
29,768
W
Bacchus
NachoChez420
Bacchus
7,864
464
0
110
6,359
9,429
0
1,805
4,554
28,946
0
L
Cthulhu
8,354
459
0
0
10,135
8,360
0
2,727
7,190
22,021
0
L
King Arthur
Shazzam24
King Arthur
16,201
2,085
0
2,732
41,929
40,327
0
13,471
27,905
0
31,244
W
Eset
22,606
653
2,187
1,146
8,626
4,254
0
2,891
5,735
51,985
0
W
Arachne
13,988
8,549
0
4,126
12,789
6,272
0
5,135
7,436
0
32,939
W
Erlang Shen
iUnknownHound
Erlang Shen
23,091
12,389
1,716
6,019
14,889
15,045
0
5,398
9,491
0
38,686
W
Achilles
macjac211
Achilles
22,214
7,798
160
4,802
20,413
16,944
0
10,563
9,436
0
37,248

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,758
Gold Earned
64,078
192
Minions Killed
243
3
Camps Cleared
14
998,865
Distance Traveled
1,292,928
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nox
11,824
910
53
4
2
177,334
2
L
Ao Kuang
10,221
786
12
1
0
83,629
0
L
Mercury
12,724
979
51
4
1
292,967
2
W
Bacchus
11,758
904
36
3
2
273,475
4
L
Cthulhu
10,571
813
29
2
0
201,681
1
L
King Arthur
12,418
955
47
4
0
243,254
0
W
Eset
12,700
977
89
7
1
261,027
1
W
Arachne
13,003
1,000
46
4
7
268,466
1
W
Erlang Shen
13,679
1,052
37
3
3
249,965
0
W
Achilles
12,938
995
35
3
1
239,995
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role