Player Matchup

Ra
Ra
AwButIJusWoundU
Ra
Level 20
God Stats
1W - 1L
1,525 SR
Queue Stats
1W - 4L
1,199 Elo+
Party 3
Sylvanus
Sylvanus
DM_SAYS_NO
Sylvanus
Level 89
God Stats
6W - 8L
1,473 SR
Queue Stats
25W - 28L
1,397 Elo+
Party 3
Medusa
Medusa
Daisaku_Rairyu
Medusa
Level 121
God Stats
3W - 1L
1,635 SR
Queue Stats
15W - 26L
1,321 Elo+
Party 3
Arachne
Arachne
PlatinumReaper13
Arachne
Level 100
God Stats
1W - 3L
1,411 SR
Queue Stats
9W - 23L
1,278 Elo+
Party 3
Tyr
Tyr
SenpaiNiko317
Tyr
Level 47
God Stats
0W - 1L
1,414 SR
Queue Stats
27W - 36L
1,418 Elo+
Party 3
Team Averages
Level 75
1,492 SR
1,323 Elo+

VS

Team Averages
Level 95
1,507 SR
1,485 Elo+
Kukulkan
Kukulkan
ChronicDano
Kukulkan
Level 109
God Stats
1W - 0L
1,420 SR
Queue Stats
9W - 12L
1,418 Elo+
Party 1
Thanatos
Thanatos
DemonicDano
Thanatos
Level 40
God Stats
1W - 1L
1,486 SR
Queue Stats
2W - 3L
1,170 Elo+
Party 1
Ne Zha
Ne Zha
EricXLan
Ne Zha
Level 38
God Stats
36W - 24L
1,683 SR
Queue Stats
74W - 43L
1,681 Elo+
Party 2
Sobek
Sobek
GrizzlyBrian
Sobek
Level 146
God Stats
10W - 5L
1,612 SR
Queue Stats
114W - 83L
1,590 Elo+
Party 2
Sol
Sol
NeeOn
Sol
Level 142
God Stats
2W - 2L
1,333 SR
Queue Stats
150W - 119L
1,568 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 6 / 5
8,399
700
4,323
11,589
4,875
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sylvanus
DM_SAYS_NO
Sylvanus
15
3 / 8 / 5
9,996
833
7,391
23,632
24,613
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

14
2 / 8 / 5
9,100
758
9,334
14,004
4,933
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

16
5 / 8 / 7
11,048
921
6,273
18,812
8,613
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

15
6 / 7 / 6
10,181
848
15,841
25,013
21,888
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
ChronicDano
Kukulkan
16
3 / 3 / 16
10,306
859
17,585
7,832
3,272
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Thanatos
DemonicDano
Thanatos
15
3 / 7 / 18
10,099
842
7,665
10,965
4,299
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Heavy Mace

Heavy Mace

+30
Physical Power

Ne Zha
EricXLan
Ne Zha
17
8 / 2 / 18
11,796
983
16,292
7,892
3,259
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

18
11 / 2 / 19
13,276
1,106
16,024
18,007
25,775
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Sol
NeeOn
Sol
18
12 / 3 / 15
12,922
1,077
22,203
13,204
5,409
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
123
17
Kills
37
37
Deaths
17
28
Assists
86
Player
Kills
Deaths
Assists
KDA
L
1
6
5
0.58
W
Kukulkan
ChronicDano
Kukulkan
3
3
16
3.67
L
Sylvanus
DM_SAYS_NO
Sylvanus
3
8
5
0.69
L
2
8
5
0.56
W
Thanatos
DemonicDano
Thanatos
3
7
18
1.71
W
Ne Zha
EricXLan
Ne Zha
8
2
18
8.5
W
11
2
19
10.25
W
Sol
NeeOn
Sol
12
3
15
6.5
L
5
8
7
1.06
L
6
7
6
1.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,162
Damage
79,769
93,050
Taken
57,900
64,922
Mitigated
42,014
21,138
Healing
15,945
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,323
345
2,643
1,325
11,589
4,875
421
5,374
5,845
24,849
0
W
Kukulkan
ChronicDano
Kukulkan
17,585
1,631
418
468
7,832
3,272
0
1,838
5,743
45,778
0
L
Sylvanus
DM_SAYS_NO
Sylvanus
7,391
614
3,490
5,571
23,632
24,613
555
14,595
8,819
16,406
0
L
9,334
3,147
95
316
14,004
4,933
234
8,954
4,592
0
28,225
W
Thanatos
DemonicDano
Thanatos
7,665
1,899
220
4,630
10,965
4,299
310
2,711
8,067
0
18,402
W
Ne Zha
EricXLan
Ne Zha
16,292
3,683
0
1,330
7,892
3,259
62
2,366
5,355
0
30,986
W
16,024
601
0
3,589
18,007
25,775
112
4,569
12,931
29,148
0
W
Sol
NeeOn
Sol
22,203
9,763
0
5,290
13,204
5,409
7,418
3,371
9,682
53,932
3,359
L
6,273
4,031
0
1,780
18,812
8,613
1,345
10,180
8,353
0
13,804
L
15,841
2,132
889
5,029
25,013
21,888
283
13,541
10,960
6,872
21,801

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,724
Gold Earned
58,399
184
Minions Killed
275
7
Camps Cleared
6
1,055,742
Distance Traveled
1,161,816
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
8,399
700
68
6
0
218,210
0
W
Kukulkan
10,306
859
91
8
1
229,178
1
L
Sylvanus
9,996
833
14
1
1
188,388
4
L
Medusa
9,100
758
53
4
3
206,435
1
W
Thanatos
10,099
842
30
3
1
226,223
2
W
Ne Zha
11,796
983
34
3
2
254,875
1
W
Sobek
13,276
1,106
26
2
0
228,198
0
W
Sol
12,922
1,077
94
8
2
223,342
3
L
Arachne
11,048
921
20
2
3
193,963
0
L
Tyr
10,181
848
29
2
0
248,746
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role