Player Matchup

Merlin
Merlin
 
Merlin
Level 23
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ymir
Ymir
BhaminKiller
Ymir
Level 26
God Stats
8W - 5L
1,654 SR
Queue Stats
11W - 8L
1,445 Elo+
Party 1
Gilgamesh
Gilgamesh
Yadzy5
Gilgamesh
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 4L
1,470 Elo+
Party 1
Tsukuyomi
Tsukuyomi
jkchan1
Tsukuyomi
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 1L
1,532 Elo+
Party 1
Izanami
Izanami
mooglysweg
Izanami
Level 46
God Stats
1W - 4L
1,499 SR
Queue Stats
12W - 10L
1,453 Elo+
Party 1
Team Averages
Level 26
1,531 SR
1,480 Elo+

VS

Team Averages
Level 66
1,506 SR
1,377 Elo+
Amaterasu
Amaterasu
DockC
Amaterasu
Level 88
God Stats
0W - 1L
1,624 SR
Queue Stats
33W - 34L
1,441 Elo+
Party 2
Cthulhu
Cthulhu
FWM10aG
Cthulhu
Level 28
God Stats
1W - 2L
1,311 SR
Queue Stats
1W - 3L
1,286 Elo+
Party 2
Charybdis
Charybdis
Joelioel
Charybdis
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,386 Elo+
Party 2
Zhong Kui
Zhong Kui
Void V3nom
Zhong Kui
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 24L
1,358 Elo+
Party 2
Serqet
Serqet
Wokecav
Serqet
Level 120
God Stats
2W - 3L
1,594 SR
Queue Stats
33W - 43L
1,415 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
17
4 / 2 / 5
11,370
598
11,414
10,969
4,835
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
4 / 2 / 11
10,585
557
5,000
12,603
13,944
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Gilgamesh
Yadzy5
Gilgamesh
17
6 / 0 / 3
11,384
599
12,105
14,639
12,416
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Tsukuyomi
jkchan1
Tsukuyomi
16
5 / 3 / 10
10,686
562
9,804
13,711
4,719
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Izanami
mooglysweg
Izanami
17
7 / 1 / 9
11,570
609
24,754
12,534
4,825
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
DockC
Amaterasu
14
2 / 3 / 4
8,784
462
8,854
15,676
11,602
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cthulhu
FWM10aG
Cthulhu
12
0 / 6 / 3
7,709
406
4,135
19,371
11,619
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Charybdis
Joelioel
Charybdis
13
4 / 5 / 1
9,061
477
7,211
11,319
2,098
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Zhong Kui
Void V3nom
Zhong Kui
12
0 / 10 / 1
7,816
411
7,653
16,173
8,143
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Serqet
Wokecav
Serqet
14
2 / 2 / 4
8,495
447
10,053
16,028
4,339
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
21
26
Kills
8
8
Deaths
26
38
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
4
2
5
3.25
W
4
2
11
4.75
L
Amaterasu
DockC
Amaterasu
2
3
4
1.33
L
Cthulhu
FWM10aG
Cthulhu
0
6
3
0.25
L
Charybdis
Joelioel
Charybdis
4
5
1
0.9
L
Zhong Kui
Void V3nom
Zhong Kui
0
10
1
0.05
L
Serqet
Wokecav
Serqet
2
2
4
2
W
Gilgamesh
Yadzy5
Gilgamesh
6
0
3
7.5
W
Tsukuyomi
jkchan1
Tsukuyomi
5
3
10
3.33
W
Izanami
mooglysweg
Izanami
7
1
9
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,077
Damage
37,906
64,456
Taken
78,567
40,739
Mitigated
37,801
17,636
Healing
16,564
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
11,414
917
290
3,487
10,969
4,835
910
2,367
8,515
75,809
0
W
5,000
823
79
2,189
12,603
13,944
597
2,667
9,852
22,049
0
L
Amaterasu
DockC
Amaterasu
8,854
2,197
0
2,258
15,676
11,602
164
3,212
11,826
8,101
31,398
L
Cthulhu
FWM10aG
Cthulhu
4,135
242
172
4,552
19,371
11,619
561
4,330
14,995
28,472
0
L
Charybdis
Joelioel
Charybdis
7,211
3,180
537
2,836
11,319
2,098
0
2,108
9,183
0
41,840
L
Zhong Kui
Void V3nom
Zhong Kui
7,653
626
0
1,469
16,173
8,143
320
6,121
9,467
38,148
3,485
L
Serqet
Wokecav
Serqet
10,053
1,605
0
4,740
16,028
4,339
0
1,678
13,917
0
48,491
W
Gilgamesh
Yadzy5
Gilgamesh
12,105
2,684
0
1,908
14,639
12,416
2,915
1,869
11,919
7,968
54,820
W
Tsukuyomi
jkchan1
Tsukuyomi
9,804
2,911
0
3,620
13,711
4,719
1,715
3,175
10,099
0
61,592
W
Izanami
mooglysweg
Izanami
24,754
16,983
0
6,063
12,534
4,825
5,408
3,709
8,343
0
112,332

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,595
Gold Earned
41,865
565
Minions Killed
393
0
Camps Cleared
0
1,838,174
Distance Traveled
1,779,826
13
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
11,370
598
139
7
0
347,809
6
W
Ymir
10,585
557
22
1
0
396,603
3
L
Amaterasu
8,784
462
98
5
0
366,456
1
L
Cthulhu
7,709
406
54
3
0
317,504
0
L
Charybdis
9,061
477
76
4
0
334,183
4
L
Zhong Kui
7,816
411
79
4
0
311,558
2
L
Serqet
8,495
447
86
5
0
450,125
4
W
Gilgamesh
11,384
599
122
6
0
386,873
1
W
Tsukuyomi
10,686
562
95
5
0
379,112
1
W
Izanami
11,570
609
187
10
0
327,777
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role