Player Matchup

Aphrodite
Aphrodite
AcetheTactician
Aphrodite
Level 128
God Stats
365W - 316L
1,606 SR
Queue Stats
369W - 325L
1,621 Elo+
Party 1
Athena
Athena
Heady Cure
Athena
Level 151
God Stats
8W - 12L
1,425 SR
Queue Stats
506W - 467L
1,508 Elo+
Party 1
Medusa
Medusa
Mrdrprofpenguin
Medusa
Level 107
God Stats
1W - 2L
1,477 SR
Queue Stats
27W - 21L
1,554 Elo+
Solo
Team Averages
Level 129
1,503 SR
1,561 Elo+

VS

Team Averages
Level 91
1,404 SR
1,491 Elo+
Ah Puch
Ah Puch
BlackRose1122
Ah Puch
Level 49
God Stats
49W - 42L
1,498 SR
Queue Stats
169W - 211L
1,353 Elo+
Solo
Anhur
Anhur
Codcomrad
Anhur
Level 122
God Stats
1W - 1L
1,118 SR
Queue Stats
76W - 62L
1,539 Elo+
Party 2
Atlas
Atlas
Phykotic_Gamer
Atlas
Level 101
God Stats
7W - 6L
1,594 SR
Queue Stats
91W - 65L
1,580 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
AcetheTactician
Aphrodite
12
1 / 4 / 3
8,845
590
6,249
11,351
4,762
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Athena
Heady Cure
Athena
12
2 / 7 / 3
9,780
652
6,356
20,364
22,020
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

14
2 / 9 / 1
9,677
645
10,487
14,453
5,128
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
16
9 / 0 / 11
11,711
781
15,863
6,957
2,577
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Anhur
Codcomrad
Anhur
15
5 / 2 / 10
10,783
719
14,505
13,132
4,793
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
6 / 3 / 14
10,612
707
12,205
15,181
18,817
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
55
5
Kills
20
20
Deaths
5
7
Assists
35
Player
Kills
Deaths
Assists
KDA
L
Aphrodite
AcetheTactician
Aphrodite
1
4
3
0.63
W
Ah Puch
9
0
11
14.5
W
Anhur
Codcomrad
Anhur
5
2
10
5
L
Athena
Heady Cure
Athena
2
7
3
0.5
L
2
9
1
0.28
W
6
3
14
4.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,092
Damage
42,573
46,168
Taken
35,270
31,910
Mitigated
26,187
10,762
Healing
7,163
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Aphrodite
AcetheTactician
Aphrodite
6,249
374
4,002
4,792
11,351
4,762
0
7,654
3,697
27,852
0
W
Ah Puch
15,863
465
733
3,501
6,957
2,577
522
1,741
5,216
51,509
0
W
Anhur
Codcomrad
Anhur
14,505
8,757
0
2,179
13,132
4,793
1,166
5,764
7,368
0
45,539
L
Athena
Heady Cure
Athena
6,356
1,049
0
1,615
20,364
22,020
0
10,881
9,483
12,588
0
L
10,487
3,364
0
353
14,453
5,128
0
9,730
4,723
0
41,333
W
12,205
4,972
0
750
15,181
18,817
217
5,751
8,980
23,851
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,302
Gold Earned
33,106
156
Minions Killed
182
3
Camps Cleared
10
802,431
Distance Traveled
865,200
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Aphrodite
8,845
590
64
4
0
262,038
3
W
Ah Puch
11,711
781
95
6
3
316,141
1
W
Anhur
10,783
719
68
5
5
275,360
4
L
Athena
9,780
652
17
1
1
279,920
4
L
Medusa
9,677
645
75
5
2
260,473
0
W
Atlas
10,612
707
19
1
2
273,699
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role