Player Matchup

Bastet
Bastet
 
Bastet
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Artio
Artio
 
Artio
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Atlas
Atlas
Axmcmill09
Atlas
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
124W - 134L
1,422 Elo+
Party 1
Neith
Neith
EminentDeath360
Neith
Level 45
God Stats
12W - 7L
1,660 SR
Queue Stats
32W - 33L
1,475 Elo+
Party 1
Chang'e
Chang'e
Melo74141973
Chang'e
Level 83
God Stats
10W - 13L
1,383 SR
Queue Stats
447W - 554L
1,342 Elo+
Solo
Team Averages
Level 103
1,509 SR
1,448 Elo+

VS

Team Averages
Level 89
1,588 SR
1,505 Elo+
Kali
Kali
HelloQuik
Kali
Level 122
God Stats
1W - 2L
1,572 SR
Queue Stats
37W - 45L
1,468 Elo+
Party 2
Odin
Odin
IlIPassiveMode
Odin
Level 8
God Stats
1W - 2L
1,429 SR
Queue Stats
2W - 4L
1,674 Elo+
Party 2
King Arthur
King Arthur
NiteCreeperr
King Arthur
Level 129
God Stats
1W - 2L
1,622 SR
Queue Stats
82W - 106L
1,510 Elo+
Party 2
Anubis
Anubis
Warf117
Anubis
Level 62
God Stats
1W - 1L
1,500 SR
Queue Stats
208W - 251L
1,393 Elo+
Solo
Khepri
Khepri
zlSmokes
Khepri
Level 123
God Stats
1W - 1L
1,816 SR
Queue Stats
31W - 43L
1,477 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
15
9 / 3 / 2
8,983
642
8,528
10,189
3,489
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Artio
 
Artio
13
4 / 2 / 1
8,574
612
8,026
11,086
12,082
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Atlas
11
0 / 1 / 4
7,237
517
2,638
9,178
4,246
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

13
1 / 0 / 0
7,661
547
2,788
5,798
1,874
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chang'e
Melo74141973
Chang'e
13
2 / 1 / 4
7,633
545
6,335
10,294
2,696
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
13
4 / 2 / 3
7,948
568
7,424
11,253
4,900
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

9
0 / 1 / 2
5,624
402
375
5,573
2,423
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

King Arthur
NiteCreeperr
King Arthur
12
1 / 6 / 0
7,163
512
2,518
11,589
4,350
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Anubis
Warf117
Anubis
12
1 / 6 / 1
7,134
510
7,512
10,563
4,935
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Khepri
zlSmokes
Khepri
11
1 / 1 / 0
6,555
468
3,036
5,789
2,407
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
13
16
Kills
7
7
Deaths
16
11
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Bastet
 
Bastet
9
3
2
3.33
W
Artio
 
Artio
4
2
1
2.25
W
Atlas
0
1
4
2
W
1
0
0
1
L
Kali
4
2
3
2.75
L
0
1
2
1
W
Chang'e
Melo74141973
Chang'e
2
1
4
4
L
King Arthur
NiteCreeperr
King Arthur
1
6
0
0.17
L
Anubis
Warf117
Anubis
1
6
1
0.25
L
Khepri
zlSmokes
Khepri
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,315
Damage
20,865
46,545
Taken
44,767
24,387
Mitigated
19,015
25,293
Healing
12,627
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
 
Bastet
8,528
1,832
0
4,258
10,189
3,489
0
1,700
8,456
0
51,948
W
Artio
 
Artio
8,026
960
0
6,053
11,086
12,082
0
0
11,086
52,891
0
W
Atlas
2,638
1,265
1,881
2,005
9,178
4,246
0
1,705
7,400
22,217
0
W
2,788
1,113
0
3,489
5,798
1,874
0
1,754
4,010
0
47,883
L
Kali
7,424
3,001
0
4,553
11,253
4,900
0
2,614
8,569
0
54,637
L
375
59
0
106
5,573
2,423
0
887
4,686
0
14,639
W
Chang'e
Melo74141973
Chang'e
6,335
1,150
896
6,711
10,294
2,696
1,142
5,389
4,905
43,705
0
L
King Arthur
NiteCreeperr
King Arthur
2,518
276
0
2,204
11,589
4,350
0
6,599
4,235
0
36,242
L
Anubis
Warf117
Anubis
7,512
958
0
3,414
10,563
4,935
0
5,483
5,080
46,444
0
L
Khepri
zlSmokes
Khepri
3,036
268
0
2,350
5,789
2,407
0
871
4,918
42,263
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,088
Gold Earned
34,424
401
Minions Killed
367
0
Camps Cleared
0
1,345,377
Distance Traveled
1,330,254
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
8,983
642
90
6
0
319,997
1
W
Artio
8,574
612
103
7
0
289,810
2
W
Atlas
7,237
517
32
2
0
256,755
4
W
Neith
7,661
547
110
8
0
217,362
0
L
Kali
7,948
568
90
6
0
319,741
1
L
Odin
5,624
402
41
3
0
277,373
0
W
Chang'e
7,633
545
66
5
0
261,453
0
L
King Arthur
7,163
512
82
6
0
237,983
2
L
Anubis
7,134
510
84
6
0
217,195
2
L
Khepri
6,555
468
70
5
0
277,962
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role