Player Matchup

Merlin
Merlin
AussieMozi
Merlin
Level 47
God Stats
10W - 17L
1,454 SR
Queue Stats
70W - 161L
1,360 Elo+
Solo
Hades
Hades
Dr Tentac1es
Hades
Level 65
God Stats
3W - 11L
1,317 SR
Queue Stats
206W - 228L
1,337 Elo+
Party 1
Kukulkan
Kukulkan
Mr Cle3avag3
Kukulkan
Level 28
God Stats
20W - 12L
1,527 SR
Queue Stats
66W - 83L
1,355 Elo+
Party 1
Team Averages
Level 47
1,432 SR
1,351 Elo+

VS

Team Averages
Level 50
1,447 SR
1,280 Elo+
Baron Samedi
Baron Samedi
DaazleR
Baron Samedi
Level 32
God Stats
32W - 31L
1,457 SR
Queue Stats
46W - 56L
1,329 Elo+
Solo
Sun Wukong
Sun Wukong
Draumrskular
Sun Wukong
Level 60
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 6L
1,162 Elo+
Solo
Da Ji
Da Ji
coddsack420
Da Ji
Level 57
God Stats
28W - 36L
1,383 SR
Queue Stats
180W - 224L
1,350 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
AussieMozi
Merlin
17
4 / 7 / 8
12,878
644
12,995
10,973
6,031
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

15
4 / 6 / 7
12,589
629
9,507
20,904
9,932
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Kukulkan
Mr Cle3avag3
Kukulkan
16
4 / 7 / 5
12,243
612
9,400
11,244
5,353
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
DaazleR
Baron Samedi
16
6 / 3 / 7
12,599
630
10,435
15,150
6,808
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sun Wukong
Draumrskular
Sun Wukong
16
3 / 2 / 12
12,803
640
4,319
12,193
11,719
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

16
11 / 7 / 8
13,976
699
24,593
18,599
6,900
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
47
12
Kills
20
20
Deaths
12
20
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Merlin
AussieMozi
Merlin
4
7
8
1.14
W
Baron Samedi
DaazleR
Baron Samedi
6
3
7
3.17
L
4
6
7
1.25
W
Sun Wukong
Draumrskular
Sun Wukong
3
2
12
4.5
L
Kukulkan
Mr Cle3avag3
Kukulkan
4
7
5
0.93
W
11
7
8
2.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,902
Damage
39,347
43,121
Taken
45,942
21,316
Mitigated
25,427
7,407
Healing
12,405
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
AussieMozi
Merlin
12,995
186
0
955
10,973
6,031
336
2,350
8,410
46,031
0
W
Baron Samedi
DaazleR
Baron Samedi
10,435
112
1,358
6,085
15,150
6,808
784
12,105
3,045
41,272
0
L
9,507
159
578
5,619
20,904
9,932
167
5,054
15,610
34,296
0
W
Sun Wukong
Draumrskular
Sun Wukong
4,319
391
0
946
12,193
11,719
398
7,035
5,158
0
33,384
L
Kukulkan
Mr Cle3avag3
Kukulkan
9,400
418
0
255
11,244
5,353
504
3,604
7,555
44,500
0
W
24,593
4,275
36
3,980
18,599
6,900
1,072
13,227
5,372
0
42,333

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,710
Gold Earned
39,378
207
Minions Killed
167
10
Camps Cleared
3
925,568
Distance Traveled
1,000,791
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
12,878
644
69
3
4
307,328
2
W
Baron Samedi
12,599
630
74
4
1
333,318
3
L
Hades
12,589
629
62
3
4
288,306
2
W
Sun Wukong
12,803
640
64
3
0
348,968
0
L
Kukulkan
12,243
612
76
4
2
329,934
4
W
Da Ji
13,976
699
29
1
2
318,505
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role