Player Matchup

Artio
Artio
 
Artio
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Baron Samedi
Baron Samedi
MDKPhenom
Baron Samedi
Level 134
God Stats
5W - 7L
1,539 SR
Queue Stats
74W - 49L
1,499 Elo+
Solo
Thor
Thor
Th3Opposition
Thor
Level 129
God Stats
1W - 1L
1,517 SR
Queue Stats
22W - 26L
1,468 Elo+
Solo
Cu Chulainn
Cu Chulainn
WuK0ngg
Cu Chulainn
Level 88
God Stats
28W - 30L
1,481 SR
Queue Stats
466W - 463L
1,463 Elo+
Solo
Heimdallr
Heimdallr
YoBoyDon
Heimdallr
Level 87
God Stats
13W - 12L
1,516 SR
Queue Stats
178W - 202L
1,425 Elo+
Party 2
Team Averages
Level 101
1,511 SR
1,471 Elo+

VS

Team Averages
Level 118
1,446 SR
1,475 Elo+
Da Ji
Da Ji
 
Da Ji
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
 
Sylvanus
Level 112
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Mulan
Mulan
AlexTheC000n
Mulan
Level 77
God Stats
2W - 4L
1,304 SR
Queue Stats
187W - 206L
1,421 Elo+
Party 1
Danzaburou
Danzaburou
FreakinEpic9
Danzaburou
Level 121
God Stats
1W - 0L
1,461 SR
Queue Stats
220W - 211L
1,501 Elo+
Solo
Ra
Ra
XSPARTAN1234
Ra
Level 119
God Stats
30W - 39L
1,466 SR
Queue Stats
298W - 274L
1,451 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
13
1 / 5 / 5
8,512
426
8,525
18,202
17,637
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Baron Samedi
MDKPhenom
Baron Samedi
17
5 / 2 / 3
10,422
521
10,181
15,837
6,731
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

16
3 / 4 / 2
9,653
483
5,900
14,677
5,621
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Cu Chulainn
WuK0ngg
Cu Chulainn
13
1 / 9 / 0
8,708
435
8,310
18,005
12,839
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+7%
Cooldown Reduction

Heimdallr
YoBoyDon
Heimdallr
15
5 / 6 / 2
9,681
484
13,908
14,240
5,419
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
17
6 / 3 / 10
10,872
544
11,797
14,446
5,668
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Sylvanus
 
Sylvanus
15
4 / 3 / 7
9,511
476
12,593
22,594
16,399
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

18
8 / 2 / 7
11,661
583
18,208
18,750
15,743
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Danzaburou
FreakinEpic9
Danzaburou
15
3 / 5 / 6
9,650
483
6,855
11,979
3,479
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

18
5 / 2 / 6
11,540
577
12,724
10,824
4,359
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+65
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
62
15
Kills
26
26
Deaths
15
12
Assists
36
Player
Kills
Deaths
Assists
KDA
L
Artio
 
Artio
1
5
5
0.7
W
Da Ji
 
Da Ji
6
3
10
3.67
W
Sylvanus
 
Sylvanus
4
3
7
2.5
W
8
2
7
5.75
W
Danzaburou
FreakinEpic9
Danzaburou
3
5
6
1.2
L
Baron Samedi
MDKPhenom
Baron Samedi
5
2
3
3.25
L
3
4
2
1
L
Cu Chulainn
WuK0ngg
Cu Chulainn
1
9
0
0.11
W
5
2
6
4
L
Heimdallr
YoBoyDon
Heimdallr
5
6
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,824
Damage
62,177
80,961
Taken
78,593
48,247
Mitigated
45,648
21,627
Healing
39,270
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artio
 
Artio
8,525
1,034
1,751
6,571
18,202
17,637
0
8,028
10,077
29,890
0
W
Da Ji
 
Da Ji
11,797
3,528
0
4,266
14,446
5,668
871
3,173
11,273
0
57,500
W
Sylvanus
 
Sylvanus
12,593
5,011
3,854
11,179
22,594
16,399
621
6,478
16,116
43,090
13,743
W
18,208
2,352
0
7,589
18,750
15,743
1,106
4,003
14,747
8,338
68,446
W
Danzaburou
FreakinEpic9
Danzaburou
6,855
2,699
0
2,715
11,979
3,479
2,007
3,439
8,540
0
58,264
L
Baron Samedi
MDKPhenom
Baron Samedi
10,181
273
565
6,386
15,837
6,731
0
6,788
8,952
65,283
0
L
5,900
800
0
572
14,677
5,621
0
2,073
12,389
0
76,262
L
Cu Chulainn
WuK0ngg
Cu Chulainn
8,310
1,421
0
1,601
18,005
12,839
0
4,378
12,630
9,297
42,839
W
12,724
1,644
4,214
5,453
10,824
4,359
508
4,563
6,261
93,746
0
L
Heimdallr
YoBoyDon
Heimdallr
13,908
6,331
0
4,181
14,240
5,419
728
4,924
9,216
0
70,920

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,976
Gold Earned
53,234
541
Minions Killed
565
0
Camps Cleared
0
1,805,275
Distance Traveled
1,901,134
33
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artio
8,512
426
47
2
0
397,753
6
W
Da Ji
10,872
544
85
4
0
406,583
4
W
Sylvanus
9,511
476
76
4
0
329,593
1
W
Mulan
11,661
583
150
8
0
393,623
8
W
Danzaburou
9,650
483
96
5
0
357,004
5
L
Baron Samedi
10,422
521
128
6
0
361,656
15
L
Thor
9,653
483
123
6
0
396,115
4
L
Cu Chulainn
8,708
435
111
6
0
294,988
5
W
Ra
11,540
577
158
8
0
414,331
6
L
Heimdallr
9,681
484
132
7
0
354,763
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role