Player Matchup

Neith
Neith
DaSxMeeSeeKs
Neith
Level 27
God Stats
18W - 15L
1,445 SR
Queue Stats
20W - 26L
1,359 Elo+
Party 3
Sol
Sol
MRniceguy02
Sol
Level 23
God Stats
0W - 3L
1,218 SR
Queue Stats
37W - 29L
1,644 Elo+
Party 3
Cthulhu
Cthulhu
PhilosophicFox
Cthulhu
Level 46
God Stats
4W - 3L
1,522 SR
Queue Stats
75W - 70L
1,454 Elo+
Solo
Hades
Hades
shayshotspot
Hades
Level 95
God Stats
8W - 13L
1,467 SR
Queue Stats
21W - 27L
1,355 Elo+
Party 3
Achilles
Achilles
zeddalia
Achilles
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 20L
1,471 Elo+
Party 3
Team Averages
Level 43
1,430 SR
1,457 Elo+

VS

Team Averages
Level 60
1,532 SR
1,451 Elo+
Cernunnos
Cernunnos
 
Cernunnos
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Achilles
Achilles
Cajun17
Achilles
Level 49
God Stats
6W - 2L
1,605 SR
Queue Stats
121W - 137L
1,436 Elo+
Party 1
Da Ji
Da Ji
Devinxsparkles
Da Ji
Level 68
God Stats
22W - 19L
1,541 SR
Queue Stats
227W - 268L
1,465 Elo+
Party 1
Sol
Sol
Megara85
Sol
Level 47
God Stats
11W - 10L
1,507 SR
Queue Stats
99W - 123L
1,441 Elo+
Party 1
Ganesha
Ganesha
Viviid2k
Ganesha
Level 106
God Stats
1W - 2L
1,508 SR
Queue Stats
91W - 107L
1,413 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 10 / 1
4,927
379
3,614
8,601
1,167
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

12
2 / 3 / 1
6,919
532
6,985
9,578
2,976
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

9
1 / 1 / 3
5,856
450
3,864
9,768
5,184
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

11
5 / 4 / 3
7,085
545
8,508
10,855
5,090
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Achilles
zeddalia
Achilles
11
1 / 4 / 1
6,351
489
6,426
9,933
4,550
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
 
Cernunnos
13
9 / 0 / 2
8,102
623
11,246
6,874
2,559
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Achilles
Cajun17
Achilles
12
2 / 1 / 2
7,462
574
7,561
9,534
7,151
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

12
7 / 2 / 1
7,768
598
9,938
8,972
3,401
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

12
4 / 5 / 1
7,427
571
5,656
11,075
4,285
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Ganesha
Viviid2k
Ganesha
11
0 / 1 / 12
7,216
555
3,381
8,665
7,928
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
40
9
Kills
22
22
Deaths
9
9
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Cernunnos
 
Cernunnos
9
0
2
10
W
Achilles
Cajun17
Achilles
2
1
2
3
L
0
10
1
0.05
W
7
2
1
3.75
L
2
3
1
0.83
W
4
5
1
0.9
L
1
1
3
2.5
W
Ganesha
Viviid2k
Ganesha
0
1
12
6
L
5
4
3
1.63
L
Achilles
zeddalia
Achilles
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,397
Damage
37,782
48,735
Taken
45,120
18,967
Mitigated
25,324
11,894
Healing
17,809
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cernunnos
 
Cernunnos
11,246
6,110
0
4,289
6,874
2,559
1,266
2,339
4,493
0
55,282
W
Achilles
Cajun17
Achilles
7,561
2,784
0
4,041
9,534
7,151
120
1,427
7,521
2,373
35,763
L
3,614
1,242
0
701
8,601
1,167
121
358
8,171
0
17,328
W
9,938
1,904
0
2,227
8,972
3,401
0
3,861
5,111
0
42,652
L
6,985
2,438
0
3,486
9,578
2,976
172
2,927
6,620
38,167
7,220
W
5,656
2,164
77
5,139
11,075
4,285
1,148
6,660
4,375
41,448
4,654
L
3,864
645
0
2,083
9,768
5,184
0
1,332
8,436
18,909
0
W
Ganesha
Viviid2k
Ganesha
3,381
464
0
2,036
8,665
7,928
26
4,975
3,616
15,453
0
L
8,508
773
435
3,068
10,855
5,090
826
3,719
7,136
27,980
0
L
Achilles
zeddalia
Achilles
6,426
2,318
0
2,121
9,933
4,550
0
1,335
8,034
605
30,743

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,138
Gold Earned
37,975
258
Minions Killed
357
0
Camps Cleared
0
1,227,556
Distance Traveled
1,172,396
8
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cernunnos
8,102
623
111
9
0
230,937
0
W
Achilles
7,462
574
91
7
0
206,846
3
L
Neith
4,927
379
26
2
0
245,853
0
W
Da Ji
7,768
598
69
5
0
272,741
3
L
Sol
6,919
532
91
7
0
245,472
1
W
Sol
7,427
571
85
7
0
206,580
1
L
Cthulhu
5,856
450
22
2
0
258,684
2
W
Ganesha
7,216
555
1
0
0
255,292
6
L
Hades
7,085
545
57
4
0
228,562
3
L
Achilles
6,351
489
62
5
0
248,985
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role