Player Matchup

Xbalanque
Xbalanque
 
Xbalanque
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ganesha
Ganesha
Centenar
Ganesha
Level 99
God Stats
49W - 41L
1,592 SR
Queue Stats
104W - 132L
1,414 Elo+
Party 1
Olorun
Olorun
Charpaw
Olorun
Level 139
God Stats
49W - 42L
1,528 SR
Queue Stats
581W - 599L
1,430 Elo+
Party 1
Nu Wa
Nu Wa
giraffesgomahh
Nu Wa
Level 115
God Stats
15W - 11L
1,561 SR
Queue Stats
318W - 348L
1,450 Elo+
Party 1
Bastet
Bastet
shidded
Bastet
Level 108
God Stats
19W - 18L
1,439 SR
Queue Stats
225W - 242L
1,473 Elo+
Party 1
Team Averages
Level 113
1,524 SR
1,453 Elo+

VS

Team Averages
Level 79
1,461 SR
1,447 Elo+
Khepri
Khepri
Calypso1009
Khepri
Level 105
God Stats
0W - 2L
1,302 SR
Queue Stats
425W - 429L
1,447 Elo+
Solo
Bellona
Bellona
SquidPauncher
Bellona
Level 82
God Stats
23W - 23L
1,552 SR
Queue Stats
202W - 209L
1,420 Elo+
Solo
Ne Zha
Ne Zha
VoltSnappy
Ne Zha
Level 77
God Stats
10W - 7L
1,605 SR
Queue Stats
18W - 21L
1,469 Elo+
Party 2
Janus
Janus
delayedgreen394
Janus
Level 123
God Stats
1W - 3L
1,320 SR
Queue Stats
221W - 257L
1,497 Elo+
Solo
Neith
Neith
dubzgamez
Neith
Level 7
God Stats
3W - 2L
1,526 SR
Queue Stats
3W - 5L
1,402 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
 
Xbalanque
9
6 / 2 / 1
5,697
570
7,717
5,398
1,440
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ganesha
Centenar
Ganesha
8
0 / 1 / 5
4,852
485
1,786
4,606
2,279
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Olorun
Charpaw
Olorun
11
5 / 2 / 0
6,794
679
7,127
8,368
2,787
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

9
0 / 1 / 3
5,610
561
2,952
2,873
728
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bastet
shidded
Bastet
11
4 / 0 / 1
5,999
600
4,277
3,928
1,179
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
7
0 / 2 / 3
4,853
485
2,059
7,632
3,412
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Bellona
9
1 / 4 / 1
5,347
535
3,832
7,757
6,340
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Ne Zha
VoltSnappy
Ne Zha
10
2 / 3 / 0
5,684
568
2,506
8,541
2,502
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

10
1 / 1 / 0
5,676
568
1,713
4,482
1,067
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Neith
dubzgamez
Neith
7
2 / 5 / 1
4,992
499
2,291
5,773
1,644
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
11
15
Kills
6
6
Deaths
15
10
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Xbalanque
 
Xbalanque
6
2
1
3.25
L
Khepri
0
2
3
0.75
W
Ganesha
Centenar
Ganesha
0
1
5
2.5
W
Olorun
Charpaw
Olorun
5
2
0
2.5
L
Bellona
1
4
1
0.38
L
Ne Zha
VoltSnappy
Ne Zha
2
3
0
0.67
L
1
1
0
1
L
Neith
dubzgamez
Neith
2
5
1
0.5
W
0
1
3
1.5
W
Bastet
shidded
Bastet
4
0
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,859
Damage
12,401
25,173
Taken
34,185
8,413
Mitigated
14,965
9,301
Healing
10,780
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Xbalanque
 
Xbalanque
7,717
5,231
0
825
5,398
1,440
437
955
4,443
0
29,475
L
Khepri
2,059
310
85
3,268
7,632
3,412
0
1,002
6,602
13,998
0
W
Ganesha
Centenar
Ganesha
1,786
349
180
285
4,606
2,279
50
944
3,662
7,271
0
W
Olorun
Charpaw
Olorun
7,127
3,223
0
4,917
8,368
2,787
777
268
8,082
36,145
0
L
Bellona
3,832
1,725
0
2,831
7,757
6,340
0
5,635
2,054
0
25,323
L
Ne Zha
VoltSnappy
Ne Zha
2,506
861
0
3,330
8,541
2,502
0
2,318
6,133
0
29,639
L
1,713
0
0
861
4,482
1,067
0
1,321
3,039
34,746
0
L
Neith
dubzgamez
Neith
2,291
1,125
0
405
5,773
1,644
0
1,213
4,492
0
18,012
W
2,952
457
0
500
2,873
728
0
1,130
1,628
28,365
0
W
Bastet
shidded
Bastet
4,277
496
0
2,594
3,928
1,179
9
302
3,586
0
29,912

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,952
Gold Earned
26,552
260
Minions Killed
267
0
Camps Cleared
0
870,029
Distance Traveled
882,819
14
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Xbalanque
5,697
570
49
5
0
167,953
0
L
Khepri
4,853
485
18
2
0
175,932
1
W
Ganesha
4,852
485
3
0
0
133,200
4
W
Olorun
6,794
679
71
7
0
157,129
0
L
Bellona
5,347
535
55
6
0
185,032
3
L
Ne Zha
5,684
568
66
7
0
200,643
0
L
Janus
5,676
568
78
8
0
147,273
2
L
Neith
4,992
499
50
5
0
173,939
1
W
Nu Wa
5,610
561
75
8
0
174,636
4
W
Bastet
5,999
600
62
6
0
237,111
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role