Player Matchup

Izanami
Izanami
 
Izanami
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Thanatos
Thanatos
 
Thanatos
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cerberus
Cerberus
HO-TI
Cerberus
Level 49
God Stats
2W - 4L
1,471 SR
Queue Stats
28W - 44L
1,275 Elo+
Party 2
Anubis
Anubis
NICO_CORRAO
Anubis
Level 44
God Stats
27W - 46L
1,327 SR
Queue Stats
31W - 55L
1,261 Elo+
Party 2
Anhur
Anhur
Shxnzee
Anhur
Level 32
God Stats
2W - 2L
1,567 SR
Queue Stats
71W - 54L
1,547 Elo+
Party 1
Team Averages
Level 72
1,473 SR
1,417 Elo+

VS

Team Averages
Level 66
1,562 SR
1,423 Elo+
Skadi
Skadi
BlackBear Noob
Skadi
Level 104
God Stats
12W - 14L
1,492 SR
Queue Stats
339W - 331L
1,535 Elo+
Solo
Raijin
Raijin
KGE Rimuru
Raijin
Level 46
God Stats
5W - 1L
1,737 SR
Queue Stats
69W - 87L
1,401 Elo+
Party 3
Bakasura
Bakasura
KGE Rxckless
Bakasura
Level 84
God Stats
26W - 16L
1,601 SR
Queue Stats
351W - 367L
1,439 Elo+
Party 3
Pele
Pele
Nizharadze
Pele
Level 49
God Stats
4W - 3L
1,521 SR
Queue Stats
47W - 61L
1,364 Elo+
Solo
Geb
Geb
l-anonymebill
Geb
Level 48
God Stats
8W - 7L
1,459 SR
Queue Stats
81W - 95L
1,377 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
11
6 / 3 / 0
6,664
666
6,370
7,172
2,343
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Thanatos
 
Thanatos
9
2 / 7 / 0
5,262
526
3,752
8,551
2,346
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Cerberus
HO-TI
Cerberus
8
1 / 4 / 3
5,163
516
2,623
7,947
3,371
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Anubis
6
0 / 3 / 1
4,240
424
1,242
3,708
1,290
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Anhur
Shxnzee
Anhur
8
1 / 3 / 3
5,066
507
4,770
7,346
1,546
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
4 / 1 / 1
6,179
618
3,361
5,645
1,347
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Raijin
KGE Rimuru
Raijin
10
3 / 5 / 4
6,023
602
5,257
6,678
1,134
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bakasura
KGE Rxckless
Bakasura
13
9 / 1 / 0
8,395
840
8,262
7,450
2,142
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
4 / 3 / 4
6,373
637
4,635
7,665
1,466
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

9
0 / 0 / 9
5,708
571
2,463
4,507
1,824
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
38
10
Kills
20
20
Deaths
10
7
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
6
3
0
2
L
Thanatos
 
Thanatos
2
7
0
0.29
W
4
1
1
4.5
L
Cerberus
HO-TI
Cerberus
1
4
3
0.63
W
Raijin
KGE Rimuru
Raijin
3
5
4
1
W
Bakasura
KGE Rxckless
Bakasura
9
1
0
9
L
Anubis
0
3
1
0.17
W
4
3
4
2
L
Anhur
Shxnzee
Anhur
1
3
3
0.83
W
0
0
9
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,757
Damage
23,978
34,724
Taken
31,945
10,896
Mitigated
7,913
9,148
Healing
11,617
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
6,370
3,336
0
1,335
7,172
2,343
0
1,828
4,698
0
46,384
L
Thanatos
 
Thanatos
3,752
1,085
0
3,462
8,551
2,346
0
541
7,512
0
22,374
W
3,361
2,000
0
2,145
5,645
1,347
591
911
4,734
0
36,617
L
Cerberus
HO-TI
Cerberus
2,623
348
0
937
7,947
3,371
0
1,965
5,820
14,677
0
W
Raijin
KGE Rimuru
Raijin
5,257
728
0
1,104
6,678
1,134
0
804
5,874
21,908
0
W
Bakasura
KGE Rxckless
Bakasura
8,262
6,231
0
3,470
7,450
2,142
522
0
7,450
0
35,686
L
Anubis
1,242
16
0
1,034
3,708
1,290
0
1,436
2,230
15,005
0
W
4,635
2,279
0
2,573
7,665
1,466
474
450
7,215
0
28,736
L
Anhur
Shxnzee
Anhur
4,770
2,219
0
2,380
7,346
1,546
0
1,520
5,476
0
21,623
W
2,463
757
289
2,036
4,507
1,824
204
1,861
2,646
15,740
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,395
Gold Earned
32,678
231
Minions Killed
298
0
Camps Cleared
0
877,341
Distance Traveled
1,042,104
6
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
6,664
666
88
9
0
195,980
3
L
Thanatos
5,262
526
40
4
0
195,411
2
W
Skadi
6,179
618
77
8
0
186,129
5
L
Cerberus
5,163
516
32
3
0
186,800
0
W
Raijin
6,023
602
44
4
0
200,372
1
W
Bakasura
8,395
840
92
9
0
229,612
2
L
Anubis
4,240
424
24
2
0
105,837
0
W
Pele
6,373
637
63
6
0
218,683
2
L
Anhur
5,066
507
47
5
0
193,313
1
W
Geb
5,708
571
22
2
0
207,308
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role