Player Matchup

Ymir
Ymir
PipeGoblin
Ymir
Level 16
God Stats
3W - 3L
1,532 SR
Queue Stats
18W - 18L
1,379 Elo+
Party 3
Danzaburou
Danzaburou
ProStCamaro
Danzaburou
Level 83
God Stats
0W - 1L
1,730 SR
Queue Stats
72W - 57L
1,454 Elo+
Party 3
Bellona
Bellona
UchihaEC
Bellona
Level 57
God Stats
7W - 11L
1,464 SR
Queue Stats
151W - 193L
1,416 Elo+
Solo
Fenrir
Fenrir
Xxerian
Fenrir
Level 159
God Stats
4W - 11L
1,516 SR
Queue Stats
348W - 344L
1,599 Elo+
Party 1
Kukulkan
Kukulkan
xHaleybby
Kukulkan
Level 42
God Stats
4W - 4L
1,476 SR
Queue Stats
113W - 131L
1,422 Elo+
Party 1
Team Averages
Level 71
1,544 SR
1,454 Elo+

VS

Team Averages
Level 83
1,395 SR
1,456 Elo+
Xing Tian
Xing Tian
B2Ac6O7N4
Xing Tian
Level 107
God Stats
3W - 3L
1,341 SR
Queue Stats
55W - 57L
1,476 Elo+
Party 2
Medusa
Medusa
Hakzuu
Medusa
Level 146
God Stats
1W - 1L
1,344 SR
Queue Stats
77W - 75L
1,530 Elo+
Party 2
Sol
Sol
JP1152021
Sol
Level 48
God Stats
3W - 1L
1,585 SR
Queue Stats
112W - 136L
1,395 Elo+
Solo
Chaac
Chaac
bobtheloser1
Chaac
Level 24
God Stats
3W - 3L
1,418 SR
Queue Stats
4W - 5L
1,378 Elo+
Party 2
Tiamat
Tiamat
dustinisgai
Tiamat
Level 89
God Stats
2W - 0L
1,288 SR
Queue Stats
84W - 86L
1,501 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 5 / 0
6,532
435
2,849
11,665
8,918
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Danzaburou
ProStCamaro
Danzaburou
12
1 / 6 / 0
7,755
517
7,582
11,535
3,903
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Bellona
UchihaEC
Bellona
13
1 / 4 / 2
7,788
519
8,114
9,125
8,896
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Fenrir
Xxerian
Fenrir
14
2 / 3 / 2
8,412
561
7,453
13,493
5,154
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Kukulkan
xHaleybby
Kukulkan
12
0 / 3 / 0
7,277
485
4,038
6,503
2,408
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
B2Ac6O7N4
Xing Tian
13
3 / 1 / 12
8,901
593
7,434
12,894
12,537
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Medusa
Hakzuu
Medusa
16
8 / 1 / 2
9,367
624
10,991
8,681
2,962
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

15
4 / 0 / 3
8,882
592
6,509
7,818
4,292
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

14
4 / 1 / 3
8,509
567
5,541
9,144
5,598
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tiamat
13
2 / 2 / 7
7,897
526
4,363
9,513
3,823
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
48
4
Kills
21
21
Deaths
5
4
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Xing Tian
B2Ac6O7N4
Xing Tian
3
1
12
9
W
Medusa
Hakzuu
Medusa
8
1
2
9
W
4
0
3
5.5
L
0
5
0
0
L
Danzaburou
ProStCamaro
Danzaburou
1
6
0
0.17
L
Bellona
UchihaEC
Bellona
1
4
2
0.5
L
Fenrir
Xxerian
Fenrir
2
3
2
1
W
4
1
3
5.5
W
Tiamat
2
2
7
2.75
L
Kukulkan
xHaleybby
Kukulkan
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,036
Damage
34,838
52,321
Taken
48,050
29,279
Mitigated
29,212
12,567
Healing
18,699
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Xing Tian
B2Ac6O7N4
Xing Tian
7,434
967
601
2,990
12,894
12,537
579
3,648
9,210
21,060
0
W
Medusa
Hakzuu
Medusa
10,991
5,418
0
3,470
8,681
2,962
4,481
917
7,764
0
68,226
W
6,509
1,203
0
4,692
7,818
4,292
141
1,759
6,017
50,446
5,105
L
2,849
748
0
913
11,665
8,918
52
4,557
7,068
20,400
0
L
Danzaburou
ProStCamaro
Danzaburou
7,582
2,145
0
2,798
11,535
3,903
0
3,981
7,509
0
44,195
L
Bellona
UchihaEC
Bellona
8,114
771
0
1,652
9,125
8,896
0
1,538
7,004
9,196
34,782
L
Fenrir
Xxerian
Fenrir
7,453
1,855
0
5,534
13,493
5,154
0
4,994
8,457
0
56,046
W
5,541
734
0
4,242
9,144
5,598
762
1,330
7,360
0
35,397
W
Tiamat
4,363
1,274
0
2,704
9,513
3,823
586
540
8,880
32,835
0
L
Kukulkan
xHaleybby
Kukulkan
4,038
628
0
1,670
6,503
2,408
0
2,895
3,608
49,271
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,764
Gold Earned
43,556
422
Minions Killed
422
0
Camps Cleared
0
1,386,826
Distance Traveled
1,492,444
15
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Xing Tian
8,901
593
30
2
0
305,083
1
W
Medusa
9,367
624
111
7
0
259,173
3
W
Sol
8,882
592
118
8
0
305,629
2
L
Ymir
6,532
435
30
2
0
276,370
1
L
Danzaburou
7,755
517
90
6
0
266,866
2
L
Bellona
7,788
519
96
6
0
292,451
6
L
Fenrir
8,412
561
94
6
0
295,017
4
W
Chaac
8,509
567
98
7
0
314,290
0
W
Tiamat
7,897
526
65
4
0
308,269
2
L
Kukulkan
7,277
485
112
7
0
256,122
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role