Player Matchup

Hun Batz
Hun Batz
Chukwuddi
Hun Batz
Level 70
God Stats
5W - 4L
1,250 SR
Queue Stats
233W - 255L
1,338 Elo+
Solo
Janus
Janus
Gemini_Birdy
Janus
Level 37
God Stats
1W - 2L
1,726 SR
Queue Stats
73W - 111L
1,252 Elo+
Party 2
Sylvanus
Sylvanus
MrZbags1
Sylvanus
Level 61
God Stats
12W - 16L
1,423 SR
Queue Stats
109W - 150L
1,292 Elo+
Party 2
Medusa
Medusa
Red Priest 00
Medusa
Level 115
God Stats
49W - 46L
1,452 SR
Queue Stats
212W - 263L
1,284 Elo+
Solo
Zeus
Zeus
nicopenott
Zeus
Level 67
God Stats
10W - 30L
1,253 SR
Queue Stats
60W - 92L
1,326 Elo+
Solo
Team Averages
Level 70
1,421 SR
1,298 Elo+

VS

Team Averages
Level 98
1,470 SR
1,339 Elo+
Atlas
Atlas
 
Atlas
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artio
Artio
HURHunter53
Artio
Level 66
God Stats
4W - 1L
1,660 SR
Queue Stats
47W - 52L
1,327 Elo+
Solo
King Arthur
King Arthur
humber101
King Arthur
Level 56
God Stats
9W - 11L
1,387 SR
Queue Stats
182W - 229L
1,299 Elo+
Solo
Poseidon
Poseidon
xNerezax
Poseidon
Level 80
God Stats
5W - 3L
1,446 SR
Queue Stats
36W - 65L
1,284 Elo+
Party 1
Neith
Neith
xShadowNickx
Neith
Level 137
God Stats
7W - 6L
1,358 SR
Queue Stats
25W - 38L
1,283 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Chukwuddi
Hun Batz
14
2 / 6 / 4
8,927
425
9,718
15,886
5,718
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

13
2 / 4 / 0
8,229
392
7,324
12,305
3,573
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Sylvanus
MrZbags1
Sylvanus
14
3 / 7 / 3
10,227
487
7,318
22,591
18,161
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

11
2 / 8 / 2
7,843
373
7,322
16,760
4,933
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
2 / 3 / 0
9,080
432
5,912
7,132
2,318
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
19
7 / 1 / 6
11,987
571
7,571
16,382
11,401
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

17
4 / 1 / 16
10,352
493
10,772
21,700
16,107
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

King Arthur
humber101
King Arthur
17
5 / 3 / 6
11,196
533
6,121
12,483
10,833
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Poseidon
xNerezax
Poseidon
17
2 / 5 / 12
10,854
517
15,925
12,292
4,086
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

17
10 / 2 / 9
10,989
523
17,443
9,893
3,258
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
77
11
Kills
28
28
Deaths
12
9
Assists
49
Player
Kills
Deaths
Assists
KDA
W
Atlas
 
Atlas
7
1
6
10
L
Hun Batz
Chukwuddi
Hun Batz
2
6
4
0.67
L
2
4
0
0.5
W
4
1
16
12
L
Sylvanus
MrZbags1
Sylvanus
3
7
3
0.64
L
2
8
2
0.38
W
King Arthur
humber101
King Arthur
5
3
6
2.67
L
2
3
0
0.67
W
Poseidon
xNerezax
Poseidon
2
5
12
1.6
W
10
2
9
7.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,594
Damage
57,832
74,674
Taken
72,750
34,703
Mitigated
45,685
18,812
Healing
19,471
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Atlas
 
Atlas
7,571
2,016
0
373
16,382
11,401
0
1,640
14,702
94,511
0
L
Hun Batz
Chukwuddi
Hun Batz
9,718
1,837
0
3,294
15,886
5,718
0
6,590
8,872
0
56,528
L
7,324
63
50
584
12,305
3,573
865
7,435
4,778
35,360
0
W
10,772
1,682
836
9,112
21,700
16,107
1,458
8,428
13,132
40,043
0
L
Sylvanus
MrZbags1
Sylvanus
7,318
1,145
3,771
5,825
22,591
18,161
0
10,072
12,025
26,228
0
L
7,322
2,671
890
2,504
16,760
4,933
240
6,377
9,986
0
38,557
W
King Arthur
humber101
King Arthur
6,121
637
0
1,181
12,483
10,833
262
3,445
8,984
87
57,187
L
5,912
569
0
1,894
7,132
2,318
96
2,474
4,658
54,295
0
W
Poseidon
xNerezax
Poseidon
15,925
1,956
367
2,281
12,292
4,086
4,637
3,602
8,512
83,460
0
W
17,443
8,541
1,000
4,321
9,893
3,258
7,136
2,927
6,866
0
68,860

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,306
Gold Earned
55,378
382
Minions Killed
562
0
Camps Cleared
0
1,614,522
Distance Traveled
1,935,376
10
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
11,987
571
149
7
0
396,155
6
L
Hun Batz
8,927
425
101
5
0
358,257
6
L
Janus
8,229
392
71
3
0
360,193
0
W
Artio
10,352
493
78
4
0
361,088
0
L
Sylvanus
10,227
487
46
2
0
304,597
2
L
Medusa
7,843
373
55
3
0
252,413
2
W
King Arthur
11,196
533
111
5
0
410,983
4
L
Zeus
9,080
432
109
5
0
339,062
0
W
Poseidon
10,854
517
131
6
0
408,466
2
W
Neith
10,989
523
93
4
0
358,684
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role