Player Matchup

Awilix
Awilix
Corenickel
Awilix
Level 144
God Stats
1W - 2L
1,535 SR
Queue Stats
281W - 230L
1,645 Elo+
Party 1
Loki
Loki
InertiaSenpai
Loki
Level 149
God Stats
2W - 7L
1,447 SR
Queue Stats
143W - 127L
1,592 Elo+
Party 1
Horus
Horus
OMEGAMITE
Horus
Level 145
God Stats
49W - 44L
1,660 SR
Queue Stats
863W - 762L
1,626 Elo+
Party 1
Mulan
Mulan
PequenoTimmo98
Mulan
Level 142
God Stats
13W - 9L
1,568 SR
Queue Stats
430W - 408L
1,601 Elo+
Solo
Sol
Sol
Sogggy
Sol
Level 158
God Stats
14W - 7L
1,787 SR
Queue Stats
677W - 630L
1,610 Elo+
Party 1
Team Averages
Level 148
1,600 SR
1,615 Elo+

VS

Team Averages
Level 128
1,705 SR
1,664 Elo+
Anhur
Anhur
AGfromTheBaÿ
Anhur
Level 129
God Stats
7W - 4L
1,632 SR
Queue Stats
167W - 141L
1,672 Elo+
Party 3
Arachne
Arachne
Kurtillo
Arachne
Level 160
God Stats
25W - 13L
1,792 SR
Queue Stats
379W - 286L
1,712 Elo+
Party 2
Hel
Hel
LilSpeak
Hel
Level 129
God Stats
9W - 10L
1,571 SR
Queue Stats
78W - 78L
1,595 Elo+
Party 3
Bastet
Bastet
Wuxis
Bastet
Level 159
God Stats
9W - 2L
1,945 SR
Queue Stats
157W - 128L
1,688 Elo+
Party 3
Ymir
Ymir
hotbrownrain
Ymir
Level 64
God Stats
2W - 0L
1,585 SR
Queue Stats
34W - 23L
1,652 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
Corenickel
Awilix
15
5 / 3 / 6
9,063
604
8,943
10,921
3,741
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

14
3 / 7 / 4
8,607
574
5,864
9,789
2,487
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Horus
OMEGAMITE
Horus
13
4 / 6 / 4
7,884
526
8,126
12,211
4,409
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

11
0 / 5 / 2
6,903
460
7,132
16,373
8,880
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Sol
Sogggy
Sol
12
5 / 6 / 1
7,240
483
10,820
11,866
3,277
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
7 / 4 / 4
9,784
652
6,183
10,160
2,637
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Arachne
Kurtillo
Arachne
16
6 / 5 / 5
9,456
630
8,917
14,432
6,813
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

15
2 / 3 / 6
8,969
598
7,900
11,213
3,318
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bastet
Wuxis
Bastet
15
9 / 4 / 8
9,653
644
12,650
15,031
3,674
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

15
3 / 1 / 2
9,232
615
10,972
10,081
11,382
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
52
17
Kills
27
27
Deaths
17
17
Assists
25
Player
Kills
Deaths
Assists
KDA
W
7
4
4
2.25
L
Awilix
Corenickel
Awilix
5
3
6
2.67
L
3
7
4
0.71
W
Arachne
Kurtillo
Arachne
6
5
5
1.7
W
2
3
6
1.67
L
Horus
OMEGAMITE
Horus
4
6
4
1
L
0
5
2
0.2
L
Sol
Sogggy
Sol
5
6
1
0.92
W
Bastet
Wuxis
Bastet
9
4
8
3.25
W
3
1
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,885
Damage
46,622
61,160
Taken
60,917
22,794
Mitigated
27,824
15,748
Healing
25,007
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,183
2,824
0
3,010
10,160
2,637
0
495
9,665
0
64,725
L
Awilix
Corenickel
Awilix
8,943
2,583
0
2,759
10,921
3,741
0
2,181
8,697
0
57,007
L
5,864
1,214
0
1,000
9,789
2,487
0
1,185
8,604
0
48,346
W
Arachne
Kurtillo
Arachne
8,917
4,516
0
6,116
14,432
6,813
0
1,179
13,253
0
60,629
W
7,900
125
2,228
6,406
11,213
3,318
0
4,237
6,976
58,940
0
L
Horus
OMEGAMITE
Horus
8,126
4,031
358
1,766
12,211
4,409
54
2,632
9,579
0
31,222
L
7,132
1,621
0
6,341
16,373
8,880
0
8,314
7,202
0
41,026
L
Sol
Sogggy
Sol
10,820
2,715
0
3,524
11,866
3,277
0
3,564
8,206
48,062
0
W
Bastet
Wuxis
Bastet
12,650
3,685
110
2,992
15,031
3,674
0
3,665
11,366
0
56,175
W
10,972
3,301
0
4,145
10,081
11,382
0
1,485
8,596
60,623
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,697
Gold Earned
47,094
423
Minions Killed
525
0
Camps Cleared
0
1,554,031
Distance Traveled
1,542,513
18
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
9,784
652
115
8
0
256,994
7
L
Awilix
9,063
604
118
8
0
354,975
4
L
Loki
8,607
574
98
7
0
329,734
3
W
Arachne
9,456
630
93
6
0
346,980
0
W
Hel
8,969
598
113
8
0
325,473
4
L
Horus
7,884
526
51
3
0
310,590
3
L
Mulan
6,903
460
81
5
0
273,889
2
L
Sol
7,240
483
75
5
0
284,843
6
W
Bastet
9,653
644
81
5
0
330,772
3
W
Ymir
9,232
615
123
8
0
282,294
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role