Player Matchup

Olorun
Olorun
DairyCreamer
Olorun
Level 87
God Stats
4W - 1L
1,792 SR
Queue Stats
173W - 133L
1,641 Elo+
Solo
Loki
Loki
KeyEZMoney
Loki
Level 148
God Stats
4W - 2L
1,787 SR
Queue Stats
412W - 366L
1,713 Elo+
Party 1
Odin
Odin
Ravage Player
Odin
Level 150
God Stats
145W - 75L
1,897 SR
Queue Stats
337W - 293L
1,645 Elo+
Solo
Raijin
Raijin
SPARTAN0088
Raijin
Level 124
God Stats
13W - 18L
1,552 SR
Queue Stats
204W - 181L
1,645 Elo+
Party 1
Horus
Horus
themindgoblin
Horus
Level 78
God Stats
3W - 0L
1,897 SR
Queue Stats
81W - 58L
1,712 Elo+
Solo
Team Averages
Level 117
1,785 SR
1,671 Elo+

VS

Team Averages
Level 110
1,629 SR
1,659 Elo+
Gilgamesh
Gilgamesh
L2 AtomicBoy
Gilgamesh
Level 140
God Stats
0W - 4L
1,528 SR
Queue Stats
163W - 142L
1,708 Elo+
Solo
Neith
Neith
TimTheEnchantr
Neith
Level 127
God Stats
16W - 11L
1,561 SR
Queue Stats
208W - 193L
1,696 Elo+
Solo
Odin
Odin
Tytan131313
Odin
Level 97
God Stats
6W - 5L
1,726 SR
Queue Stats
810W - 700L
1,682 Elo+
Solo
Zeus
Zeus
boxofsauce
Zeus
Level 122
God Stats
2W - 8L
1,572 SR
Queue Stats
668W - 612L
1,591 Elo+
Solo
Erlang Shen
Erlang Shen
jttr
Erlang Shen
Level 62
God Stats
12W - 9L
1,758 SR
Queue Stats
159W - 103L
1,619 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
5
1 / 1 / 0
3,370
674
2,398
2,763
654
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

7
3 / 1 / 0
4,176
835
2,003
3,181
846
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

6
1 / 0 / 0
3,967
793
849
2,221
1,304
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate

Breastplate

+20
Physical Protection

Raijin
6
0 / 2 / 2
3,497
699
514
2,201
561
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

5
0 / 1 / 1
3,430
686
1,056
3,909
1,240
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
L2 AtomicBoy
Gilgamesh
4
0 / 1 / 2
3,000
600
1,853
4,273
1,370
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

5
0 / 0 / 2
3,112
622
2,694
1,659
453
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

1
0 / 1 / 0
2,470
494
108
598
120
6
3 / 3 / 1
3,902
780
2,510
2,733
401
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Erlang Shen
jttr
Erlang Shen
6
2 / 0 / 2
3,742
748
1,900
2,532
649
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
12
5
Kills
5
5
Deaths
5
3
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Olorun
1
1
0
1
W
3
1
0
3
L
Gilgamesh
L2 AtomicBoy
Gilgamesh
0
1
2
1
W
1
0
0
1
W
Raijin
0
2
2
0.5
L
0
0
2
1
L
0
1
0
0
L
3
3
1
1.17
L
Erlang Shen
jttr
Erlang Shen
2
0
2
3
W
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,820
Damage
9,065
14,275
Taken
11,795
4,605
Mitigated
2,993
6,849
Healing
2,580
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Olorun
2,398
1,170
203
843
2,763
654
0
0
2,763
20,017
0
W
2,003
768
0
1,302
3,181
846
0
986
2,195
0
14,416
L
Gilgamesh
L2 AtomicBoy
Gilgamesh
1,853
527
88
928
4,273
1,370
0
1,668
2,503
0
7,454
W
849
550
0
978
2,221
1,304
0
0
2,221
0
16,864
W
Raijin
514
72
0
897
2,201
561
0
962
1,239
11,180
0
L
2,694
1,410
0
790
1,659
453
0
561
1,098
0
14,332
L
108
27
0
0
598
120
0
0
546
0
178
L
2,510
676
0
270
2,733
401
74
131
2,562
18,788
0
L
Erlang Shen
jttr
Erlang Shen
1,900
1,056
0
504
2,532
649
0
468
2,020
0
13,251
W
1,056
233
966
1,660
3,909
1,240
0
562
3,347
0
3,278

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,440
Gold Earned
16,226
161
Minions Killed
104
0
Camps Cleared
0
497,994
Distance Traveled
400,058
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
3,370
674
45
9
0
98,607
1
W
Loki
4,176
835
39
8
0
114,340
1
L
Gilgamesh
3,000
600
12
2
0
102,008
0
W
Odin
3,967
793
51
10
0
96,671
1
W
Raijin
3,497
699
22
4
0
90,231
0
L
Neith
3,112
622
31
6
0
90,287
2
L
Odin
2,470
494
1
0
0
17,262
0
L
Zeus
3,902
780
30
6
0
90,054
0
L
Erlang Shen
3,742
748
30
6
0
100,447
0
W
Horus
3,430
686
4
1
0
98,145
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role