Player Matchup

Medusa
Medusa
Divin3Carbine
Medusa
Level 93
God Stats
55W - 36L
1,616 SR
Queue Stats
457W - 420L
1,473 Elo+
Party 1
Xing Tian
Xing Tian
Whatna55
Xing Tian
Level 104
God Stats
19W - 13L
1,563 SR
Queue Stats
364W - 303L
1,517 Elo+
Party 1
Merlin
Merlin
jkoontz106
Merlin
Level 86
God Stats
4W - 0L
1,487 SR
Queue Stats
393W - 385L
1,468 Elo+
Party 1
Team Averages
Level 94
1,555 SR
1,486 Elo+

VS

Team Averages
Level 77
1,413 SR
1,496 Elo+
Fenrir
Fenrir
SittBacknWatch
Fenrir
Level 86
God Stats
7W - 17L
1,309 SR
Queue Stats
300W - 317L
1,494 Elo+
Party 2
Kuzenbo
Kuzenbo
StepAsideScrubs
Kuzenbo
Level 80
God Stats
6W - 10L
1,347 SR
Queue Stats
355W - 387L
1,470 Elo+
Party 2
Ra
Ra
TheShaftGivr
Ra
Level 65
God Stats
23W - 30L
1,583 SR
Queue Stats
198W - 216L
1,525 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
7 / 11 / 8
15,894
722
25,370
23,319
8,035
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Xing Tian
Whatna55
Xing Tian
18
6 / 5 / 9
15,268
694
18,841
24,167
29,742
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Merlin
jkoontz106
Merlin
19
4 / 5 / 9
15,384
699
16,833
10,621
3,975
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
9 / 6 / 7
14,016
637
13,073
21,391
17,001
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

18
8 / 4 / 11
16,064
730
17,122
29,907
67,412
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

18
4 / 7 / 15
14,299
650
20,054
19,618
10,219
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
54
17
Kills
21
21
Deaths
17
26
Assists
33
Player
Kills
Deaths
Assists
KDA
W
7
11
8
1
L
9
6
7
2.08
L
8
4
11
3.38
L
4
7
15
1.64
W
Xing Tian
Whatna55
Xing Tian
6
5
9
2.1
W
Merlin
jkoontz106
Merlin
4
5
9
1.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,044
Damage
50,249
58,107
Taken
70,916
41,752
Mitigated
94,632
13,195
Healing
18,917
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
25,370
18,434
0
6,315
23,319
8,035
1,578
14,118
9,201
0
73,568
L
13,073
3,527
0
1,293
21,391
17,001
1,002
10,056
11,335
0
38,662
L
17,122
3,880
0
7,860
29,907
67,412
328
14,461
15,446
44,772
0
L
20,054
1,834
3,920
5,844
19,618
10,219
685
11,826
7,792
88,189
0
W
Xing Tian
Whatna55
Xing Tian
18,841
1,364
421
5,510
24,167
29,742
533
16,421
7,746
35,872
0
W
Merlin
jkoontz106
Merlin
16,833
194
0
949
10,621
3,975
1,565
6,930
3,691
72,904
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,546
Gold Earned
44,379
235
Minions Killed
249
6
Camps Cleared
13
1,058,299
Distance Traveled
1,106,704
11
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
15,894
722
94
4
2
331,909
5
L
Fenrir
14,016
637
41
2
6
376,925
3
L
Kuzenbo
16,064
730
51
2
2
385,773
2
L
Ra
14,299
650
157
7
5
344,006
3
W
Xing Tian
15,268
694
30
1
0
354,271
2
W
Merlin
15,384
699
111
5
4
372,119
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role