Player Matchup

Yemoja
Yemoja
 
Yemoja
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Osiris
Osiris
BIGSUNDON
Osiris
Level 26
God Stats
2W - 3L
1,500 SR
Queue Stats
25W - 35L
1,343 Elo+
Party 4
Bakasura
Bakasura
IPotatoiBoi
Bakasura
Level 109
God Stats
4W - 6L
1,451 SR
Queue Stats
240W - 219L
1,474 Elo+
Party 2
Artemis
Artemis
KamakazeHottie
Artemis
Level 62
God Stats
1W - 2L
1,439 SR
Queue Stats
164W - 176L
1,440 Elo+
Party 4
Anubis
Anubis
TTV_JayEXTREME
Anubis
Level 28
God Stats
8W - 10L
1,380 SR
Queue Stats
81W - 82L
1,460 Elo+
Party 2
Team Averages
Level 58
1,454 SR
1,443 Elo+

VS

Team Averages
Level 63
1,484 SR
1,440 Elo+
Mercury
Mercury
Darkesthour06
Mercury
Level 68
God Stats
7W - 9L
1,387 SR
Queue Stats
268W - 242L
1,478 Elo+
Party 3
Zeus
Zeus
GoldenMexican69
Zeus
Level 80
God Stats
37W - 16L
1,732 SR
Queue Stats
263W - 247L
1,482 Elo+
Party 3
Bellona
Bellona
GoldenRedneck69
Bellona
Level 29
God Stats
41W - 33L
1,551 SR
Queue Stats
74W - 79L
1,446 Elo+
Party 3
Neith
Neith
N0_BRA_TATA_SAG
Neith
Level 109
God Stats
87W - 96L
1,495 SR
Queue Stats
631W - 684L
1,367 Elo+
Party 1
Fenrir
Fenrir
ll_DEEBO_ll
Fenrir
Level 28
God Stats
3W - 4L
1,255 SR
Queue Stats
88W - 80L
1,428 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
14
2 / 0 / 6
8,830
465
4,764
11,859
10,933
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Osiris
BIGSUNDON
Osiris
14
1 / 3 / 3
8,944
471
5,322
11,739
12,203
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bakasura
IPotatoiBoi
Bakasura
15
5 / 5 / 1
9,147
481
7,951
16,660
6,501
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

15
4 / 4 / 2
8,928
470
9,070
14,312
4,186
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

17
3 / 6 / 1
10,203
537
8,890
18,236
8,503
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
15
3 / 5 / 4
9,388
494
5,658
12,427
3,342
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

18
3 / 2 / 5
11,187
589
10,526
10,565
3,358
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

16
3 / 3 / 3
10,274
541
8,150
13,080
7,050
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
6 / 2 / 4
9,946
523
13,659
10,278
4,119
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Fenrir
14
3 / 4 / 9
9,603
505
12,167
13,449
5,036
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
43
15
Kills
18
18
Deaths
16
13
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Yemoja
 
Yemoja
2
0
6
5
L
Osiris
BIGSUNDON
Osiris
1
3
3
0.83
W
Mercury
3
5
4
1
W
3
2
5
2.75
W
3
3
3
1.5
L
Bakasura
IPotatoiBoi
Bakasura
5
5
1
1.1
L
4
4
2
1.25
W
6
2
4
4
L
3
6
1
0.58
W
Fenrir
3
4
9
1.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,997
Damage
50,160
72,806
Taken
59,799
42,326
Mitigated
22,905
24,634
Healing
17,685
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
 
Yemoja
4,764
1,344
2,283
2,685
11,859
10,933
252
944
10,915
28,182
0
L
Osiris
BIGSUNDON
Osiris
5,322
1,347
0
597
11,739
12,203
566
452
11,287
0
45,817
W
Mercury
5,658
1,502
0
380
12,427
3,342
0
770
11,136
0
57,180
W
10,526
631
0
3,303
10,565
3,358
0
4,227
6,137
84,773
0
W
8,150
3,269
0
4,273
13,080
7,050
0
2,493
9,807
0
59,524
L
Bakasura
IPotatoiBoi
Bakasura
7,951
6,218
0
6,388
16,660
6,501
316
2,625
14,035
0
45,370
L
9,070
3,322
0
4,315
14,312
4,186
598
356
13,956
0
62,987
W
13,659
5,692
0
5,632
10,278
4,119
200
1,807
8,425
0
59,088
L
8,890
376
191
8,175
18,236
8,503
0
6,149
12,087
70,870
0
W
Fenrir
12,167
3,614
0
4,097
13,449
5,036
896
4,532
8,517
0
48,187

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,052
Gold Earned
50,398
501
Minions Killed
544
0
Camps Cleared
0
1,659,899
Distance Traveled
1,799,111
8
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
8,830
465
43
2
0
352,380
2
L
Osiris
8,944
471
109
6
0
357,583
0
W
Mercury
9,388
494
88
5
0
384,107
3
W
Zeus
11,187
589
174
9
0
360,706
1
W
Bellona
10,274
541
126
7
0
366,790
1
L
Bakasura
9,147
481
95
5
0
326,939
4
L
Artemis
8,928
470
102
5
0
355,206
1
W
Neith
9,946
523
91
5
0
338,298
7
L
Anubis
10,203
537
152
8
0
267,791
1
W
Fenrir
9,603
505
65
3
0
349,210
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role