Player Matchup

Persephone
Persephone
SobBaget
Persephone
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,355 Elo+
Party 1
Hou Yi
Hou Yi
dootlord69
Hou Yi
Level 43
God Stats
2W - 3L
1,285 SR
Queue Stats
28W - 32L
1,445 Elo+
Party 1
King Arthur
King Arthur
drako1x
King Arthur
Level 29
God Stats
7W - 9L
1,336 SR
Queue Stats
22W - 32L
1,389 Elo+
Party 1
Team Averages
Level 32
1,374 SR
1,396 Elo+

VS

Team Averages
Level 85
1,426 SR
1,516 Elo+
Ra
Ra
 
Ra
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Vamana
Vamana
Powermath08
Vamana
Level 58
God Stats
1W - 1L
1,384 SR
Queue Stats
9W - 6L
1,554 Elo+
Party 2
Thoth
Thoth
prettyfoal
Thoth
Level 47
God Stats
2W - 3L
1,394 SR
Queue Stats
5W - 5L
1,493 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
SobBaget
Persephone
10
1 / 7 / 1
7,030
639
3,654
9,842
3,279
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hou Yi
dootlord69
Hou Yi
10
1 / 7 / 1
6,753
614
5,133
13,362
4,168
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

King Arthur
drako1x
King Arthur
9
0 / 9 / 1
6,126
557
4,581
16,096
10,715
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
13
8 / 0 / 13
9,157
832
10,457
5,810
2,090
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Vamana
12
7 / 2 / 15
9,150
832
7,853
13,194
10,631
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Thoth
14
9 / 0 / 15
9,329
848
15,927
6,329
1,982
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
67
2
Kills
24
23
Deaths
2
3
Assists
43
Player
Kills
Deaths
Assists
KDA
W
Ra
 
Ra
8
0
13
14.5
W
Vamana
7
2
15
7.25
L
Persephone
SobBaget
Persephone
1
7
1
0.21
L
Hou Yi
dootlord69
Hou Yi
1
7
1
0.21
L
King Arthur
drako1x
King Arthur
0
9
1
0.06
W
Thoth
9
0
15
16.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,368
Damage
34,237
39,300
Taken
25,333
18,162
Mitigated
14,703
2,459
Healing
13,390
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
 
Ra
10,457
1,091
3,953
3,302
5,810
2,090
1,038
667
4,938
31,059
0
W
Vamana
7,853
2,568
364
4,307
13,194
10,631
607
1,774
11,198
0
17,431
L
Persephone
SobBaget
Persephone
3,654
344
0
402
9,842
3,279
0
6,110
3,589
13,069
493
L
Hou Yi
dootlord69
Hou Yi
5,133
1,823
272
1,279
13,362
4,168
0
8,429
4,817
0
27,391
L
King Arthur
drako1x
King Arthur
4,581
426
0
506
16,096
10,715
0
11,137
4,506
0
11,445
W
Thoth
15,927
563
209
1,255
6,329
1,982
548
1,693
4,529
43,057
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,909
Gold Earned
27,636
75
Minions Killed
137
1
Camps Cleared
7
544,843
Distance Traveled
594,246
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
9,157
832
47
4
2
185,370
0
W
Vamana
9,150
832
15
1
1
191,570
1
L
Persephone
7,030
639
15
1
0
185,453
0
L
Hou Yi
6,753
614
45
4
0
175,138
2
L
King Arthur
6,126
557
15
1
1
184,252
0
W
Thoth
9,329
848
75
7
4
217,306
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role