Player Matchup

Zhong Kui
Zhong Kui
El Abduzcan5518
Zhong Kui
Level 82
God Stats
42W - 41L
1,511 SR
Queue Stats
178W - 170L
1,433 Elo+
Party 2
Loki
Loki
Gamer122020
Loki
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
71W - 74L
1,398 Elo+
Party 2
Olorun
Olorun
Putts_n_Princess
Olorun
Level 28
God Stats
5W - 9L
1,426 SR
Queue Stats
59W - 69L
1,450 Elo+
Party 3
Guan Yu
Guan Yu
aypmar
Guan Yu
Level 134
God Stats
2W - 1L
1,839 SR
Queue Stats
517W - 471L
1,591 Elo+
Party 3
Horus
Horus
braydon1324
Horus
Level 123
God Stats
18W - 14L
1,613 SR
Queue Stats
523W - 482L
1,513 Elo+
Party 3
Team Averages
Level 83
1,578 SR
1,477 Elo+

VS

Team Averages
Level 60
1,430 SR
1,482 Elo+
Ra
Ra
CptJaxxter
Ra
Level 65
God Stats
7W - 5L
1,372 SR
Queue Stats
246W - 221L
1,485 Elo+
Party 1
Sylvanus
Sylvanus
Daniel_Rafiki
Sylvanus
Level 24
God Stats
5W - 3L
1,328 SR
Queue Stats
64W - 74L
1,420 Elo+
Party 1
Danzaburou
Danzaburou
EL_KoKoa
Danzaburou
Level 61
God Stats
25W - 15L
1,596 SR
Queue Stats
288W - 238L
1,458 Elo+
Party 1
Thor
Thor
xElreyDylan
Thor
Level 114
God Stats
14W - 17L
1,505 SR
Queue Stats
780W - 583L
1,581 Elo+
Party 1
Hercules
Hercules
zSkillfuI
Hercules
Level 37
God Stats
1W - 0L
1,351 SR
Queue Stats
37W - 35L
1,466 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
El Abduzcan5518
Zhong Kui
12
1 / 4 / 0
7,387
528
7,549
11,297
7,005
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
1 / 8 / 4
6,752
482
4,829
11,206
3,063
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

11
1 / 4 / 1
6,810
486
4,319
7,357
2,536
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Guan Yu
aypmar
Guan Yu
10
1 / 4 / 5
6,906
493
8,099
17,122
8,502
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

14
3 / 1 / 0
7,982
570
10,686
13,213
8,827
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
7 / 1 / 9
8,429
602
14,726
8,958
2,952
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Sylvanus
Daniel_Rafiki
Sylvanus
11
0 / 1 / 10
7,191
514
2,101
10,776
8,809
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Danzaburou
EL_KoKoa
Danzaburou
15
5 / 1 / 4
8,378
598
5,632
7,922
2,572
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

15
9 / 2 / 9
8,983
642
14,443
12,871
4,052
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hercules
zSkillfuI
Hercules
12
0 / 2 / 2
6,589
471
5,094
10,408
5,107
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
55
7
Kills
21
21
Deaths
7
10
Assists
34
Player
Kills
Deaths
Assists
KDA
W
7
1
9
11.5
W
Sylvanus
Daniel_Rafiki
Sylvanus
0
1
10
5
W
Danzaburou
EL_KoKoa
Danzaburou
5
1
4
7
L
Zhong Kui
El Abduzcan5518
Zhong Kui
1
4
0
0.25
L
1
8
4
0.38
L
1
4
1
0.38
L
Guan Yu
aypmar
Guan Yu
1
4
5
0.88
L
3
1
0
3
W
9
2
9
6.75
W
Hercules
zSkillfuI
Hercules
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,482
Damage
41,996
60,195
Taken
50,935
29,933
Mitigated
23,492
16,305
Healing
23,057
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
14,726
2,240
1,075
3,266
8,958
2,952
432
4,198
4,490
55,604
0
W
Sylvanus
Daniel_Rafiki
Sylvanus
2,101
775
3,320
2,936
10,776
8,809
93
2,486
8,101
12,692
0
W
Danzaburou
EL_KoKoa
Danzaburou
5,632
1,727
0
3,090
7,922
2,572
1,846
2,462
5,452
0
57,472
L
Zhong Kui
El Abduzcan5518
Zhong Kui
7,549
360
45
3,701
11,297
7,005
243
5,236
5,773
39,644
0
L
4,829
1,308
0
320
11,206
3,063
0
3,332
7,658
0
33,817
L
4,319
1,661
68
1,052
7,357
2,536
882
1,042
6,263
34,713
3,586
L
Guan Yu
aypmar
Guan Yu
8,099
1,607
1,274
4,108
17,122
8,502
0
5,111
11,796
0
29,656
L
10,686
4,526
347
5,390
13,213
8,827
54
1,556
10,879
5,313
47,464
W
14,443
5,544
0
5,916
12,871
4,052
0
1,981
10,641
0
54,618
W
Hercules
zSkillfuI
Hercules
5,094
1,198
0
3,454
10,408
5,107
768
359
9,344
318
29,265

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,837
Gold Earned
39,570
346
Minions Killed
390
0
Camps Cleared
0
1,386,188
Distance Traveled
1,417,332
9
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
8,429
602
100
7
0
284,305
4
W
Sylvanus
7,191
514
31
2
0
233,425
1
W
Danzaburou
8,378
598
113
8
0
274,473
3
L
Zhong Kui
7,387
528
77
6
0
249,100
1
L
Loki
6,752
482
60
4
0
296,313
4
L
Olorun
6,810
486
73
5
0
257,624
0
L
Guan Yu
6,906
493
45
3
0
296,506
3
L
Horus
7,982
570
91
7
0
286,645
1
W
Thor
8,983
642
87
6
0
315,880
4
W
Hercules
6,589
471
59
4
0
309,249
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role