Player Matchup

Artio
Artio
Masters
DevineGoPewPew
Artio
Masters
Level 160
God Stats
3W - 1L
1,752 SR
Queue Stats
66W - 31L
2,897 MMR
Party 1
Sol
Sol
Diamond I
MetalDreams
Sol
Diamond I
Level 125
God Stats
9W - 1L
1,895 SR
Queue Stats
37W - 13L
2,572 MMR
Party 1
Nike
Nike
Diamond I
SaltTheWoundHxC
Nike
Diamond I
Level 160
God Stats
8W - 3L
1,721 SR
Queue Stats
96W - 73L
2,588 MMR
Party 1
Team Averages
Diamond I
Diamond I
Average Tier
Level 148
1,789 SR
2,685 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 104
1,593 SR
2,027 MMR
Scylla
Scylla
Platinum III
Xesdl
Scylla
Platinum III
Level 107
God Stats
3W - 4L
1,525 SR
Queue Stats
42W - 49L
1,868 MMR
Solo
Chaac
Chaac
Diamond II
jtony1
Chaac
Diamond II
Level 110
God Stats
12W - 14L
1,653 SR
Queue Stats
203W - 193L
2,239 MMR
Solo
Bacchus
Bacchus
Platinum II
xKnubzii
Bacchus
Platinum II
Level 95
God Stats
26W - 26L
1,602 SR
Queue Stats
95W - 108L
1,976 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 0 / 7
7,283
728
7,109
8,568
6,569
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

12
2 / 0 / 7
7,305
731
6,867
3,583
1,151
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

12
5 / 0 / 4
7,614
761
5,958
5,921
2,749
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Ancile

Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Bans
OdinGebThothFenrirAh Muzen Cab

VS

Bans
BastetTiamatCabrakanZeusAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Xesdl
Scylla
9
0 / 3 / 0
5,673
567
3,750
5,737
1,643
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chaac
jtony1
Chaac
9
0 / 2 / 0
5,696
570
5,393
9,411
5,727
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Ancile

Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Bacchus
xKnubzii
Bacchus
8
0 / 4 / 0
6,146
615
2,779
8,211
6,881
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
0
9
Kills
0
0
Deaths
9
18
Assists
0
Player
Kills
Deaths
Assists
KDA
W
2
0
7
5.5
W
2
0
7
5.5
W
5
0
4
7
L
Scylla
Xesdl
Scylla
0
3
0
0
L
Chaac
jtony1
Chaac
0
2
0
0
L
Bacchus
xKnubzii
Bacchus
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,934
Damage
11,922
18,072
Taken
23,359
10,469
Mitigated
14,251
9,773
Healing
4,322
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,109
788
1,042
4,109
8,568
6,569
250
3,103
4,798
17,553
0
W
6,867
2,704
0
2,329
3,583
1,151
1,966
1,574
1,868
32,159
3,130
W
5,958
993
0
2,293
5,921
2,749
749
1,437
4,134
0
21,749
L
Scylla
Xesdl
Scylla
3,750
580
0
250
5,737
1,643
0
2,639
2,711
16,625
0
L
Chaac
jtony1
Chaac
5,393
704
0
2,418
9,411
5,727
0
5,080
3,734
0
23,500
L
Bacchus
xKnubzii
Bacchus
2,779
80
443
1,211
8,211
6,881
0
4,768
3,083
6,827
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,202
Gold Earned
17,515
132
Minions Killed
86
8
Camps Cleared
1
591,757
Distance Traveled
529,732
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artio
7,283
728
21
2
3
192,248
1
W
Sol
7,305
731
73
7
4
191,354
3
W
Nike
7,614
761
38
4
1
208,155
4
L
Scylla
5,673
567
38
4
0
171,193
2
L
Chaac
5,696
570
30
3
1
185,115
1
L
Bacchus
6,146
615
18
2
0
173,424
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role