Player Matchup

Agni
Agni
AppaWitDaChoppa_
Agni
Level 129
God Stats
5W - 3L
1,704 SR
Queue Stats
192W - 204L
1,458 Elo+
Party 1
Atlas
Atlas
Caky98
Atlas
Level 125
God Stats
4W - 2L
1,930 SR
Queue Stats
245W - 243L
1,509 Elo+
Solo
Xbalanque
Xbalanque
Fabled_Scorpius
Xbalanque
Level 135
God Stats
6W - 2L
1,719 SR
Queue Stats
113W - 127L
1,479 Elo+
Party 1
Pele
Pele
RadiantPegasus
Pele
Level 155
God Stats
2W - 7L
1,402 SR
Queue Stats
179W - 175L
1,538 Elo+
Party 1
Achilles
Achilles
SoL_Diego27
Achilles
Level 122
God Stats
175W - 152L
1,567 SR
Queue Stats
355W - 322L
1,546 Elo+
Solo
Team Averages
Level 133
1,664 SR
1,506 Elo+

VS

Team Averages
Level 85
1,555 SR
1,496 Elo+
Ra
Ra
GandalfDaCooked
Ra
Level 106
God Stats
11W - 7L
1,724 SR
Queue Stats
432W - 388L
1,602 Elo+
Party 2
Hercules
Hercules
MilkCreamer
Hercules
Level 43
God Stats
4W - 1L
1,663 SR
Queue Stats
139W - 120L
1,507 Elo+
Solo
Odin
Odin
Wolf of Stark
Odin
Level 78
God Stats
4W - 4L
1,392 SR
Queue Stats
267W - 281L
1,448 Elo+
Party 2
Nemesis
Nemesis
XxAetherHuskyxX
Nemesis
Level 94
God Stats
1W - 2L
1,495 SR
Queue Stats
182W - 182L
1,496 Elo+
Solo
Olorun
Olorun
thesolanos3
Olorun
Level 105
God Stats
1W - 0L
1,500 SR
Queue Stats
95W - 104L
1,430 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 6 / 0
8,869
493
7,625
11,608
4,707
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Atlas
Caky98
Atlas
11
1 / 4 / 6
7,810
434
6,103
19,073
19,813
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Xbalanque
Fabled_Scorpius
Xbalanque
13
2 / 5 / 2
8,046
447
12,758
13,116
4,354
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
1 / 5 / 2
7,136
396
4,529
10,433
3,130
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Achilles
SoL_Diego27
Achilles
15
1 / 2 / 1
8,921
496
9,587
13,603
12,440
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 1 / 8
10,159
564
12,622
11,338
5,150
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hercules
MilkCreamer
Hercules
14
5 / 1 / 11
9,717
540
8,395
12,713
14,610
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

15
2 / 2 / 6
9,303
517
6,812
13,131
9,563
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

17
4 / 2 / 6
10,193
566
8,200
15,560
6,775
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Olorun
15
6 / 3 / 7
9,665
537
11,102
11,442
4,734
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
60
9
Kills
22
22
Deaths
9
11
Assists
38
Player
Kills
Deaths
Assists
KDA
L
4
6
0
0.67
L
Atlas
Caky98
Atlas
1
4
6
1
L
Xbalanque
Fabled_Scorpius
Xbalanque
2
5
2
0.6
W
5
1
8
9
W
Hercules
MilkCreamer
Hercules
5
1
11
10.5
L
1
5
2
0.4
L
Achilles
SoL_Diego27
Achilles
1
2
1
0.75
W
2
2
6
2.5
W
4
2
6
3.5
W
Olorun
6
3
7
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,602
Damage
47,131
67,833
Taken
64,184
44,444
Mitigated
40,832
13,463
Healing
25,671
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,625
506
78
2,450
11,608
4,707
0
3,795
7,743
51,007
0
L
Atlas
Caky98
Atlas
6,103
1,879
0
4,451
19,073
19,813
0
8,384
10,428
19,742
0
L
Xbalanque
Fabled_Scorpius
Xbalanque
12,758
4,906
0
975
13,116
4,354
265
4,936
8,180
0
65,436
W
12,622
2,057
3,367
5,801
11,338
5,150
925
4,565
6,489
74,292
0
W
Hercules
MilkCreamer
Hercules
8,395
1,636
807
3,550
12,713
14,610
0
2,493
10,148
54
22,256
L
4,529
1,258
0
3,361
10,433
3,130
0
2,219
8,171
0
34,396
L
Achilles
SoL_Diego27
Achilles
9,587
2,255
0
2,148
13,603
12,440
0
3,938
9,035
4,702
57,359
W
6,812
703
0
4,370
13,131
9,563
792
1,941
11,132
3,077
42,634
W
8,200
2,896
0
2,461
15,560
6,775
429
2,763
12,599
0
81,377
W
Olorun
11,102
5,092
202
5,113
11,442
4,734
2,138
2,524
8,864
56,707
7,374

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,782
Gold Earned
49,037
434
Minions Killed
507
0
Camps Cleared
0
1,629,497
Distance Traveled
1,719,611
16
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Agni
8,869
493
115
6
0
311,283
2
L
Atlas
7,810
434
16
1
0
352,597
4
L
Xbalanque
8,046
447
114
6
0
308,963
3
W
Ra
10,159
564
138
8
0
351,172
1
W
Hercules
9,717
540
21
1
0
355,605
6
L
Pele
7,136
396
60
3
0
281,114
3
L
Achilles
8,921
496
129
7
0
375,540
4
W
Odin
9,303
517
105
6
0
337,813
2
W
Nemesis
10,193
566
130
7
0
367,295
5
W
Olorun
9,665
537
113
6
0
307,726
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role