Player Matchup

Sol
Sol
Aerith_Simp
Sol
Level 112
God Stats
1W - 4L
1,581 SR
Queue Stats
187W - 139L
1,660 Elo+
Party 2
Bacchus
Bacchus
GodTarkle
Bacchus
Level 39
God Stats
2W - 1L
1,729 SR
Queue Stats
30W - 30L
1,556 Elo+
Solo
Nemesis
Nemesis
TOBlRAMA SENJU
Nemesis
Level 44
God Stats
3W - 3L
1,459 SR
Queue Stats
96W - 86L
1,501 Elo+
Solo
Da Ji
Da Ji
TTV-ReaperGamez
Da Ji
Level 64
God Stats
4W - 2L
1,628 SR
Queue Stats
42W - 37L
1,559 Elo+
Party 2
Neith
Neith
TTvWarrenBobbyJo
Neith
Level 17
God Stats
4W - 2L
1,625 SR
Queue Stats
10W - 5L
1,612 Elo+
Party 2
Team Averages
Level 55
1,604 SR
1,578 Elo+

VS

Team Averages
Level 75
1,540 SR
1,566 Elo+
Ratatoskr
Ratatoskr
CristianMateoCB
Ratatoskr
Level 121
God Stats
8W - 10L
1,476 SR
Queue Stats
123W - 102L
1,585 Elo+
Party 3
Janus
Janus
HomicidalPuppyy
Janus
Level 15
God Stats
2W - 4L
1,683 SR
Queue Stats
14W - 8L
1,675 Elo+
Party 1
Erlang Shen
Erlang Shen
LegendOfKanto
Erlang Shen
Level 26
God Stats
0W - 1L
1,283 SR
Queue Stats
16W - 14L
1,526 Elo+
Party 3
Geb
Geb
MasterTriforce
Geb
Level 139
God Stats
5W - 5L
1,570 SR
Queue Stats
189W - 176L
1,562 Elo+
Party 3
Chernobog
Chernobog
NivixNivix
Chernobog
Level 72
God Stats
0W - 1L
1,689 SR
Queue Stats
69W - 73L
1,481 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
7 / 2 / 7
11,099
555
20,864
14,668
6,828
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bacchus
GodTarkle
Bacchus
16
4 / 0 / 9
10,033
502
13,999
16,153
22,985
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

17
6 / 2 / 7
10,807
540
13,593
14,485
11,703
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

15
7 / 3 / 8
9,911
496
11,791
14,744
5,992
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

15
0 / 2 / 4
8,914
446
4,560
8,874
3,343
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ratatoskr
CristianMateoCB
Ratatoskr
15
1 / 6 / 5
9,425
471
8,338
16,031
5,862
Thistlethorn Acorn

Thistlethorn Acorn

+45
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
0 / 6 / 5
8,579
429
8,528
12,382
4,252
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Erlang Shen
LegendOfKanto
Erlang Shen
13
0 / 7 / 4
8,344
417
4,917
15,122
10,243
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

13
2 / 3 / 2
9,634
482
8,015
21,676
22,430
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Chernobog
NivixNivix
Chernobog
17
6 / 3 / 2
10,608
530
11,442
16,412
6,782
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
27
24
Kills
9
9
Deaths
25
35
Assists
18
Player
Kills
Deaths
Assists
KDA
W
7
2
7
5.25
L
Ratatoskr
CristianMateoCB
Ratatoskr
1
6
5
0.58
W
Bacchus
GodTarkle
Bacchus
4
0
9
8.5
L
0
6
5
0.42
L
Erlang Shen
LegendOfKanto
Erlang Shen
0
7
4
0.29
L
2
3
2
1
L
Chernobog
NivixNivix
Chernobog
6
3
2
2.33
W
6
2
7
4.75
W
7
3
8
3.67
W
0
2
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,807
Damage
41,240
68,924
Taken
81,623
50,851
Mitigated
49,569
23,188
Healing
16,039
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
20,864
8,218
0
8,255
14,668
6,828
678
5,275
9,131
83,962
8,461
L
Ratatoskr
CristianMateoCB
Ratatoskr
8,338
1,620
0
3,096
16,031
5,862
646
5,794
10,237
0
60,499
W
Bacchus
GodTarkle
Bacchus
13,999
1,438
390
3,152
16,153
22,985
285
3,655
12,342
39,071
0
L
8,528
303
511
1,339
12,382
4,252
619
6,317
6,065
55,675
0
L
Erlang Shen
LegendOfKanto
Erlang Shen
4,917
964
0
2,679
15,122
10,243
0
3,300
11,822
0
37,828
L
8,015
616
323
3,378
21,676
22,430
351
12,649
9,027
22,897
0
L
Chernobog
NivixNivix
Chernobog
11,442
7,278
0
4,713
16,412
6,782
0
6,267
10,145
0
77,815
W
13,593
5,779
0
3,840
14,485
11,703
601
2,187
12,282
70
79,645
W
11,791
2,398
0
3,949
14,744
5,992
0
3,321
11,273
0
52,291
W
4,560
1,990
0
3,602
8,874
3,343
1,539
1,748
7,108
0
67,923

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,764
Gold Earned
46,590
553
Minions Killed
421
0
Camps Cleared
0
1,991,412
Distance Traveled
1,900,967
17
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
11,099
555
151
8
0
391,618
3
L
Ratatoskr
9,425
471
118
6
0
436,946
1
W
Bacchus
10,033
502
62
3
0
418,841
10
L
Janus
8,579
429
105
5
0
377,198
3
L
Erlang Shen
8,344
417
69
3
0
313,631
0
L
Geb
9,634
482
29
1
0
395,672
1
L
Chernobog
10,608
530
100
5
0
377,520
1
W
Nemesis
10,807
540
139
7
0
400,655
4
W
Da Ji
9,911
496
77
4
0
411,060
0
W
Neith
8,914
446
124
6
0
369,238
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role