Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Izanami
Izanami
Alexis Sants
Izanami
Level 25
God Stats
29W - 22L
1,453 SR
Queue Stats
44W - 56L
1,280 Elo+
Party 1
Artio
Artio
GreatJotaro
Artio
Level 68
God Stats
7W - 5L
1,284 SR
Queue Stats
290W - 358L
1,294 Elo+
Party 3
Anubis
Anubis
GreatTouka
Anubis
Level 28
God Stats
10W - 9L
1,500 SR
Queue Stats
96W - 145L
1,206 Elo+
Party 3
King Arthur
King Arthur
GreatYujiro
King Arthur
Level 85
God Stats
30W - 30L
1,494 SR
Queue Stats
364W - 399L
1,416 Elo+
Party 3
Team Averages
Level 59
1,446 SR
1,339 Elo+

VS

Team Averages
Level 36
1,467 SR
1,243 Elo+
Tyr
Tyr
 
Tyr
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Pele
Pele
Ganyae
Pele
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,067 Elo+
Party 2
Nemesis
Nemesis
QUEEN LOLA 161
Nemesis
Level 19
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 43L
1,094 Elo+
Party 2
Terra
Terra
iiRosemeii
Terra
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 59L
1,238 Elo+
Party 2
Neith
Neith
knwifez
Neith
Level 67
God Stats
7W - 13L
1,334 SR
Queue Stats
233W - 307L
1,316 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
8
3 / 0 / 4
5,569
557
3,724
4,516
1,155
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Izanami
Alexis Sants
Izanami
10
5 / 0 / 1
5,947
595
6,244
6,276
1,689
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

8
1 / 1 / 4
5,295
530
1,886
6,793
3,087
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Anubis
GreatTouka
Anubis
10
5 / 0 / 5
6,221
622
5,096
4,783
1,904
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

King Arthur
GreatYujiro
King Arthur
11
10 / 0 / 3
6,877
688
9,172
7,149
4,685
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
6
0 / 6 / 0
4,340
434
2,568
8,398
3,288
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mace

Mace

+10
Physical Power

Pele
Ganyae
Pele
7
1 / 6 / 0
4,493
449
4,593
7,954
2,342
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

4
0 / 5 / 0
3,732
373
996
6,556
1,213
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Terra
5
0 / 5 / 0
4,059
406
643
8,216
1,759
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Neith
knwifez
Neith
7
0 / 2 / 0
4,055
406
5,442
4,498
727
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
1
24
Kills
1
1
Deaths
24
17
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Nemesis
 
Nemesis
3
0
4
5
L
Tyr
 
Tyr
0
6
0
0
W
Izanami
Alexis Sants
Izanami
5
0
1
5.5
L
Pele
Ganyae
Pele
1
6
0
0.17
W
1
1
4
3
W
Anubis
GreatTouka
Anubis
5
0
5
7.5
W
King Arthur
GreatYujiro
King Arthur
10
0
3
11.5
L
0
5
0
0
L
Terra
0
5
0
0
L
Neith
knwifez
Neith
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,122
Damage
14,242
29,517
Taken
35,622
12,520
Mitigated
9,329
12,536
Healing
5,052
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
 
Nemesis
3,724
1,520
0
2,277
4,516
1,155
0
34
4,482
0
22,207
L
Tyr
 
Tyr
2,568
1,350
0
1,224
8,398
3,288
0
1,108
7,072
0
15,252
W
Izanami
Alexis Sants
Izanami
6,244
4,216
0
3,092
6,276
1,689
2,111
300
5,976
0
37,055
L
Pele
Ganyae
Pele
4,593
1,376
0
840
7,954
2,342
0
2,166
5,573
0
17,913
W
1,886
365
703
2,304
6,793
3,087
75
309
6,484
12,833
0
W
Anubis
GreatTouka
Anubis
5,096
609
0
2,380
4,783
1,904
881
0
4,783
24,097
0
W
King Arthur
GreatYujiro
King Arthur
9,172
2,007
0
1,780
7,149
4,685
280
0
7,149
1,922
31,597
L
996
520
0
226
6,556
1,213
0
2,563
3,874
0
6,909
L
Terra
643
191
771
984
8,216
1,759
0
1,075
7,141
4,903
0
L
Neith
knwifez
Neith
5,442
2,570
0
1,007
4,498
727
0
855
3,603
0
17,968

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,909
Gold Earned
20,679
253
Minions Killed
110
0
Camps Cleared
0
955,159
Distance Traveled
810,770
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
5,569
557
46
5
0
229,666
1
L
Tyr
4,340
434
36
4
0
180,574
1
W
Izanami
5,947
595
78
8
0
175,981
0
L
Pele
4,493
449
31
3
0
177,013
0
W
Artio
5,295
530
19
2
0
182,384
2
W
Anubis
6,221
622
49
5
0
160,130
0
W
King Arthur
6,877
688
61
6
0
206,998
0
L
Nemesis
3,732
373
9
1
0
149,689
0
L
Terra
4,059
406
8
1
0
141,661
0
L
Neith
4,055
406
26
3
0
161,833
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role